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Niroku

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Niroku

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134 comments

  1. annuode
    annuode
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    • 0 kudos
    很棒的 MOD,如果您不需要 USSEP,那就更好了!
  2. temmo45
    temmo45
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    • 1 kudos
    I'm a little retarded but what is the difference between this and expressive facegen morphs?
    1. Hyareil
      Hyareil
      • supporter
      • 8 kudos
      Out of the box Expressive Facegen Morphs only works on the player character - if you want it to make changes to NPCs' faces, you have to regenerate them in the Creation Kit. If you don't do that, they will still use vanilla faces.

      Kireina updates NPCs' head with new morphs - so you can either use this mod or use EFM to generate heads in CK. Using Kireina is more straightforward, but regenerating heads yourself could be better if you have other mesh replacers that you want to affect NPCs, such as Vanilla Hair Remake or SUEMR eye meshes.

      Also Kireina was released slightly before the official release of EFM, so it's likely using the older version of EFM morphs (and whatever tweaks Niroku has made to specific faces). If you regenerate heads with EFM, the results should look similar to Kireina, but they won't be 100% identical.
    2. FlorisVI
      FlorisVI
      • member
      • 7 kudos
      man i guess im going to have to lean how to use the cc then, ive been dreading that possibility for a long time but it seems getting npc's looking right just isnt possible any other way rn

    3. temmo45
      temmo45
      • member
      • 1 kudos
      Do you have a tutorial that specifically teaches how to do that? I'm not sure I found the right sources to do exactly that.
  3. ZodiacBlack
    ZodiacBlack
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    • 8 kudos
    I wish this mod can be combined with vanilla hair remake SMP, an update like that would make Skyrim great again.
  4. CurvingFyr3
    CurvingFyr3
    • member
    • 1 kudos
    Finally, vanilla+, for real.
    1. FaintyK
      FaintyK
      • supporter
      • 0 kudos
      Paired with high poly vanilla hair and vanilla hair redone and we're bingo
  5. Olegowsom
    Olegowsom
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    • 9 kudos
    What's the difference between BSA and Loose?
    1. ramnur
      ramnur
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      BSA is the archived version of the mod's assets, so the mod's assets are packed into 1 '.bsa' file. Meanwhile, Loose files are basically the opposite. I suggest using BSA files.
  6. bunnfetti
    bunnfetti
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    • 0 kudos
    Does anyone know what face textures/hair textures the maker of this mod is using in the pictures? I want to use some but im unsure which ones. 
  7. loverhero1994
    loverhero1994
    • member
    • 1 kudos
    ни с одним модом на внешность не совмещается, так что делайте выбор,то ли этот мод или другие. Если решите сделать перезапись этим моддом другой, то произойдёт краш игры. Его лучше ставить ниже всех реплееров лиц. Он нечего не должен перезаписывать в плане внешности
  8. Loyalghee1
    Loyalghee1
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    does this work with windsong?
  9. Relenanator
    Relenanator
    • member
    • 1 kudos
    This is hands down the best NPC face mod I've ever used. Weather you play vanilla or with lots of textures this makes all the Vanilla NPC's look like natural looking people. That being said, I'm curious If you would ever consider regenerating these face parts with High Poly Face, High Poly Vanilla hair, or Vanilla hair remake? Anyway, this is a fantastic mod that will forever be part of my load order.
  10. Ray84
    Ray84
    • member
    • 202 kudos
    Wow. I use a lot of NPC Replacer like Men of Winter, Bijin, Ordinary Women, Improved Bards. Fits awesome!
    1. muddyw
      muddyw
      • member
      • 7 kudos
      Load order? This mod then all the rest or vice versa?
    2. muddyw
      muddyw
      • member
      • 7 kudos
      .