Could you possibly come up with one merged ESL containing all of your rextextured doors? They're all fabulous and I want them all but you're murdering my plugin limit :(
I'm not exactly sure what you are referring to but it's correct the way it is. The open animation works fine, the close animation is not set up, because it's not visible anyway.
I mean that in my game the door starts close (flat), than opens a bit towards the outside (the player), than pops to a reversed open position towards the inside (opposite to player), than from the inside it closes and goes flat again. The animation from flat to the outside is listed in nifskope as "open", the movement from the inside to flat is listed in nifskope as "close", and it's perfectly visible, right before the screen pops to black and the new cell starts loading. In vanilla the door opens toward the outside, than from that position it simply closes again (goes flat). --edit-- Never mind, I managed to fix it, thanks for the mod.
First thanks, i've installed 95% of your mods and the work is great. But as it said below, is it possible to find a way to hide the padlocks on the exterior view because it's not very realistic. I ask this with the knowledge that you've probably already think about this. But i try anyway :D
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The open animation works fine, the close animation is not set up, because it's not visible anyway.
The animation from flat to the outside is listed in nifskope as "open", the movement from the inside to flat is listed in nifskope as "close", and it's perfectly visible, right before the screen pops to black and the new cell starts loading.
In vanilla the door opens toward the outside, than from that position it simply closes again (goes flat).
--edit--
Never mind, I managed to fix it, thanks for the mod.