Skyrim Special Edition

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hype1

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hype1

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88 comments

  1. Motenator
    Motenator
    • supporter
    • 15 kudos
    is it just me, or are NPCs walking through the door during its animation, without it actually opening?
    1. VendeClarion
      VendeClarion
      • member
      • 11 kudos
      Same issue. Happens most of the time.
    2. Motenator
      Motenator
      • supporter
      • 15 kudos
      Yeah, I had to remove it.
  2. LEGAT94
    LEGAT94
    • member
    • 1 kudos
    The mod is great, is it possible to add a variant without animation?
  3. KillshotIRL
    KillshotIRL
    • supporter
    • 0 kudos
    Looking at your doors gave me a boner , please compile them(doors) in one mod
    1. hype1
      hype1
      • premium
      • 1,045 kudos
      They have been compiled into one mod already, have a look at my other mods :-)
  4. DarkViper680
    DarkViper680
    • supporter
    • 5 kudos
    Are there any plans for a Farmhouse door next?
  5. Glardian966
    Glardian966
    • supporter
    • 0 kudos
    Could you possibly come up with one merged ESL containing all of your rextextured doors? They're all fabulous and I want them all but you're murdering my plugin limit :(
    1. DarkViper680
      DarkViper680
      • supporter
      • 5 kudos
      But these (and all his other door mods) are just meshes and textures and don't contain any plugins at all...
  6. Tkohr
    Tkohr
    • supporter
    • 43 kudos
    Absolutly Faaantastic ;)
  7. steelfiredragon
    steelfiredragon
    • member
    • 35 kudos
    I know its a load issue thing , BUT what kinds of mods would this need to be behind as the smaller of the two doors the skin is coming up purple?
    1. hype1
      hype1
      • premium
      • 1,045 kudos
      Hmm, well all kinds of mods which change stuff in forts :-)
  8. tarlazo
    tarlazo
    • premium
    • 869 kudos
    Another good mod, but the impwooddoordoubleload01.nif has a weird animation, it looks like the "close" part is reversed.
    1. hype1
      hype1
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      • 1,045 kudos
      I'm not exactly sure what you are referring to but it's correct the way it is.
      The open animation works fine, the close animation is not set up, because it's not visible anyway.
    2. tarlazo
      tarlazo
      • premium
      • 869 kudos
      I mean that in my game the door starts close (flat), than opens a bit towards the outside (the player), than pops to a reversed open position towards the inside (opposite to player), than from the inside it closes and goes flat again.
      The animation from flat to the outside is listed in nifskope as "open", the movement from the inside to flat is listed in nifskope as "close", and it's perfectly visible, right before the screen pops to black and the new cell starts loading.
      In vanilla the door opens toward the outside, than from that position it simply closes again (goes flat).
      --edit--
      Never mind, I managed to fix it, thanks for the mod.
  9. Zazzar
    Zazzar
    • supporter
    • 23 kudos
    First thanks, i've installed 95% of your mods and the work is great. But as it said below, is it possible to find a way to hide the padlocks on the exterior view because it's not very realistic. I ask this with the knowledge that you've probably already think about this. But i try anyway :D
  10. usaid12345
    usaid12345
    • supporter
    • 14 kudos
    I updated to the latest version, and it made the doors purple. the animation to opening door works just fine but the door is purple.
    1. Gota115
      Gota115
      • premium
      • 12 kudos
      +1
    2. hype1
      hype1
      • premium
      • 1,045 kudos
      Fixed in the reuploaded file, only happened for 2K
    3. usaid12345
      usaid12345
      • supporter
      • 14 kudos
      appreciate it, forgot to mention i downloaded the 2k