Hi, Wyrmstooth signs are corrects they dont need a fix, I'm speaking of the last 3/4 versions, currently 1.18. Probably you were using a meshes and/or textures replacer which interfering between them and/or wyrmstooth creating the issue. Anyway the fix isnt really useless, 1st because for sure it avoid the problem you stepped in, and 2nd because it help about customizing wyrmstooth signs both meshes and textures.
I had the issue for the previous version but I use another wyrmstooth mod that adds bugfixs and also adds content believe its "Drachenzahn" course that was also set for the previous version so now im trying to figure out if that works now do I need this as well and ive not played the new version so I don't know what I should do.
I thought it might be SMIM or Point the Way, because those are the only mods I have that might change signs, but I couldn't confirm either way.
I just knew I wouldn't be able to play with them as is, so I opened the CK to see what was up, and discovered the textures weren't configured properly with the vanilla mesh used (Markarth road sign.) So I mapped the textures properly in Nifscope, then created new meshes for each WT sign type.
EDIT--I do use a mod that retextures the signs, can't remember which one, atm, but I don't think that's the issue.
It's good to see someone else confirm having the problem (in that comment on Luxor's Weathered HD Road Signs), but at this point I'm leaning towards it being an issue that popped up when Wyrmstooth was ported to SE, and it might not be a mod conflict at all.
11 comments
Wyrmstooth signs are corrects they dont need a fix, I'm speaking of the last 3/4 versions, currently 1.18.
Probably you were using a meshes and/or textures replacer which interfering between them and/or wyrmstooth creating the issue.
Anyway the fix isnt really useless, 1st because for sure it avoid the problem you stepped in, and 2nd because it help about customizing wyrmstooth signs both meshes and textures.
That said, I still haven't had anyone else confirm the problem. But then again, why would anyone be downloading the mod if they didn't have the issue?
Simply add this fix if it's broken.
If you do, please come back and let me know one way or the other.
EDIT--Yeah, just fought the Valedrynn, a kind of 'storm wisp.' So I believe it's the latest version.
Thanks,
Mayponce
Do you use any other sign re tetxure mods?
I just knew I wouldn't be able to play with them as is, so I opened the CK to see what was up, and discovered the textures weren't configured properly with the vanilla mesh used (Markarth road sign.) So I mapped the textures properly in Nifscope, then created new meshes for each WT sign type.
EDIT--I do use a mod that retextures the signs, can't remember which one, atm, but I don't think that's the issue.
BTW--Do you have this problem?
But I do use SMIM and point the way and HD road signs.
I did see someone mention something similar in the comments section here though.
https://www.nexusmods.com/skyrimspecialedition/mods/16151?tab=description
Also check out this sign mod here.
https://www.nexusmods.com/skyrimspecialedition/mods/27356?tab=description
https://www.nexusmods.com/skyrimspecialedition/mods/10924/?tab=files&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D10924%26gid%3D1704
I'm pretty sure I'm using the above, or I ported one from LE, I can't remember. I have a long mod list...