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neab

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neab

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65 comments

  1. neab
    neab
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    A new version is available.

    https://www.nexusmods.com/skyrimspecialedition/mods/32010?tab=description

    I recommend using it, it is much better.
  2. deleted42194125
    deleted42194125
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    i'v never noticed that vanilla children have this issue
    is it for users who plays children races?
    1. neab
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      Yes, among others. If you do not see it, it's because vanilla children do not use the same furniture as adults.
      And also know that Skyrim resizes the characters when they use the furniture for don't have glitch. But for the little characters, it becomes ridiculous.

      With this mod, the rescale is deactivated and the positions of the characters are adjusted on the furniture.
    2. deleted42194125
      deleted42194125
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      thanks for explanation!
  3. KainThePheonix
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    Does this work for adults rather than just children?
    1. neab
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      it works with all characters that have a scale less than 1. It does not matter whether it's children or not.
  4. AlaQedeso
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    Ported to Oldrim, with couple of fixes.
  5. MadMarty19xx
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    Since you've locked the comments of the enhanced version I'll ask this question here if you don't mind.
    I'm having an issue with the enhanced version regarding floating npcs, especially when they are sleeping in a bed.  Their height doesn't seem to matter, as it's been happening with all of them.
    Could this be a load order issue?  I put it before 3bbb because I was afraid that the blank fields in the default object manager would overwrite everything in 3bbb.  I now know that is not the case, but have kept the load order the way it is.
    I don't know.  I guess I will have to dl this version and experiment with load orders some more.
  6. NizumiHD
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    Since you've locked the comments of the enhanced version I'll ask this question here if you don't mind. I'm having an issue where the mod works flawlessly with NPCs, just that my player character floats whenever it's interacting with objects: chairs, beds, carriages, etc, from guessing with my eye, it takes my character's normal positions and then applies the fix for child NPCs on top of it, thus overcompensating. I wonder if you or someone could kindly give me some suggestions as to what is wrong here exactly.
    1. mikelit2021
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      I am having a similar issue, which persists after uninstalling. Can anyone tell me how to cleanly uninstall and roll back changes from this mod? It has broken many mods in my load order and removing the mod seems to do nothing.
    2. bluekong96
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      In a few posts in the enhanced version, user neab (the creator of both camera fix mods) admitted to lying about the enhanced version working. She even admits to paying off other people to say the enhanced version is better. Just use this version.
    3. Sorlomon
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      bluekong96: That's very plainly sarcasm.
    4. nintai83
      nintai83
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      He went to school at the Snopes school of fact checking lol.
  7. deleted85332668
    deleted85332668
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    А ПЕРЕВОД ЕСТЬ НА МОДИК!!!
  8. Arpea
    Arpea
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    What exactly counts as "furniture?"

    I noticed you had some pictures of a character cooking and stoking an oven, so I assume it fixes all interactable-animations, but do killmoves count as "furniture" for instance? Would a mod like VioLens be fixed by this mod? Also, what if I have mods that import furniture? Would this mod work for imported things?
  9. Kulharin
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    Hi, oddly enough this seems to conflict heavily with WACCF in the default object manager?

    http://icecream.me/uploads/82046b9d2522cb18c44191c914268409.png

    DOBJ should only contain entries where the mod explicitly sets a new value, not forwarding the ITM records


    EDIT: putting this above loot solves the conflict at any rate
  10. yurineria
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    it's work with LE
    THX :)
    1. yurineria
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      ah.. maybe not..
      fuction is working (npc had float some.) but i try to change some value and re-compiled
      i'd try to
      (ScaleMultiplier + //300//) (adjustH + 5), (myActor.GetPositionZ() + ((1 - myScale) *//300//)
      (Math.Sin(myActor.GetAngleZ()) * //7// ), myActor.GetPositionY() + (Math.Cos(myActor.GetAngleZ()) *// 7// )

      but exactly same height before the compile

      i hope this awesome mod work with LE version pls help me..
  11. mattski123
    mattski123
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    How well does this play with IDRS - Improved Disabled Race Scaling? oh, read comment below lol. Answer is you don't need IDRS.
  12. darksynth0
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    IS this compatible or do we need to use this if I have furniture size fix installed?
    https://www.nexusmods.com/skyrimspecialedition/mods/19094
    1. 6Horus9
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      This mod includes it, so if you use this mod here, you don't need that other mod.
  13. zhevince
    zhevince
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    hi neab, thanks for the mod! i've been looking forever for this mod. however after i install using NMM (loadorder at the bottom) nothing happens at all, my npc follower characters (mostly setscale 0.9) still sinks alot into beds and chairs. I am using SKSE...is it not supported? thanks :)
  14. r3xp0p
    r3xp0p
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    Thank you so much for this! Now my tiny Bosmer stays tiny!!