Yes, among others. If you do not see it, it's because vanilla children do not use the same furniture as adults. And also know that Skyrim resizes the characters when they use the furniture for don't have glitch. But for the little characters, it becomes ridiculous.
With this mod, the rescale is deactivated and the positions of the characters are adjusted on the furniture.
Since you've locked the comments of the enhanced version I'll ask this question here if you don't mind. I'm having an issue with the enhanced version regarding floating npcs, especially when they are sleeping in a bed. Their height doesn't seem to matter, as it's been happening with all of them. Could this be a load order issue? I put it before 3bbb because I was afraid that the blank fields in the default object manager would overwrite everything in 3bbb. I now know that is not the case, but have kept the load order the way it is. I don't know. I guess I will have to dl this version and experiment with load orders some more.
Since you've locked the comments of the enhanced version I'll ask this question here if you don't mind. I'm having an issue where the mod works flawlessly with NPCs, just that my player character floats whenever it's interacting with objects: chairs, beds, carriages, etc, from guessing with my eye, it takes my character's normal positions and then applies the fix for child NPCs on top of it, thus overcompensating. I wonder if you or someone could kindly give me some suggestions as to what is wrong here exactly.
I am having a similar issue, which persists after uninstalling. Can anyone tell me how to cleanly uninstall and roll back changes from this mod? It has broken many mods in my load order and removing the mod seems to do nothing.
In a few posts in the enhanced version, user neab (the creator of both camera fix mods) admitted to lying about the enhanced version working. She even admits to paying off other people to say the enhanced version is better. Just use this version.
I noticed you had some pictures of a character cooking and stoking an oven, so I assume it fixes all interactable-animations, but do killmoves count as "furniture" for instance? Would a mod like VioLens be fixed by this mod? Also, what if I have mods that import furniture? Would this mod work for imported things?
ah.. maybe not.. fuction is working (npc had float some.) but i try to change some value and re-compiled i'd try to (ScaleMultiplier + //300//) (adjustH + 5), (myActor.GetPositionZ() + ((1 - myScale) *//300//) (Math.Sin(myActor.GetAngleZ()) * //7// ), myActor.GetPositionY() + (Math.Cos(myActor.GetAngleZ()) *// 7// )
but exactly same height before the compile
i hope this awesome mod work with LE version pls help me..
hi neab, thanks for the mod! i've been looking forever for this mod. however after i install using NMM (loadorder at the bottom) nothing happens at all, my npc follower characters (mostly setscale 0.9) still sinks alot into beds and chairs. I am using SKSE...is it not supported? thanks :)
65 comments
https://www.nexusmods.com/skyrimspecialedition/mods/32010?tab=description
I recommend using it, it is much better.
is it for users who plays children races?
And also know that Skyrim resizes the characters when they use the furniture for don't have glitch. But for the little characters, it becomes ridiculous.
With this mod, the rescale is deactivated and the positions of the characters are adjusted on the furniture.
I'm having an issue with the enhanced version regarding floating npcs, especially when they are sleeping in a bed. Their height doesn't seem to matter, as it's been happening with all of them.
Could this be a load order issue? I put it before 3bbb because I was afraid that the blank fields in the default object manager would overwrite everything in 3bbb. I now know that is not the case, but have kept the load order the way it is.
I don't know. I guess I will have to dl this version and experiment with load orders some more.
I noticed you had some pictures of a character cooking and stoking an oven, so I assume it fixes all interactable-animations, but do killmoves count as "furniture" for instance? Would a mod like VioLens be fixed by this mod? Also, what if I have mods that import furniture? Would this mod work for imported things?
http://icecream.me/uploads/82046b9d2522cb18c44191c914268409.png
DOBJ should only contain entries where the mod explicitly sets a new value, not forwarding the ITM records
EDIT: putting this above loot solves the conflict at any rate
THX :)
fuction is working (npc had float some.) but i try to change some value and re-compiled
i'd try to
(ScaleMultiplier + //300//) (adjustH + 5), (myActor.GetPositionZ() + ((1 - myScale) *//300//)
(Math.Sin(myActor.GetAngleZ()) * //7// ), myActor.GetPositionY() + (Math.Cos(myActor.GetAngleZ()) *// 7// )
but exactly same height before the compile
i hope this awesome mod work with LE version pls help me..
https://www.nexusmods.com/skyrimspecialedition/mods/19094