the only issue I have with this mod is, there is no prompt to enter the staff after completing the college of winterhold questline. Before it's brought up, I installed the mod *before* making a new character, and have not uninstalled/reinstalled the mod. Nor have I replaced the main file with the optional file.
Even with a cheat mod to *get* the shalidor staff, it turns into the staff of magnus after exiting no matter what.
Do you have anything in your load order that overwrites the Staff of Magnus? I think it is incompatible with such mods hence why the optional file exist.
It's great, what's more, I really liked it, could you make the dwemer smelter compatible with ars metallica please? (I'm not good at writing in English)
First, awesome patch, nice additions. But, 2 things I am unsure about. You say you don't get the Staff of Shalidor immediately anymore, but don't seem to mention when you get it now? And then also, if the home is now on the Staff of Magnus, does the Staff of Magnus behave like the Staff of Shalidor now, with the promp on equip? If so, what is the use of the Staff of Shalidor now that the Staff of Magnus inherits its traits?
I have yet to try this mod out but through use of my noggin I can deduce that this removes the staff of shalidor from the game entirely and adds the mods functionality - equip prompt and all - to the staff of magnus, which as we know is given to you at some stage during the college questline.
spielmirdasliedvomkoks is correct. There were some comments in the base mod that it was too easy to obtain the Staff of Magnus since it was given to the player when they first started the game. This enhancement patch allows the player to earn the home as a reward when they obtain the Staff of Magnus during the College quest line, instead of just receiving it as a freebie.
@Teabag86 I really like your idea behind the main version. I have a suggestion/question. Would it be possible to move the teleport functionality to a custom lesser power (e.g. "Shalidor's Hand") that gets added to the player upon equipping the staff and removed when unequipped?
Hi, first of all thank goodness someone made this patch! ive searched for a long while for a player home which looks good(is portable), but also has ALL functions included, though i'd like to ask if it would be possible to change the anvil to a smithy? i use ordinator, which enables "enhanced" versions of the crafting stations....but not the anvil...only the smithy, would this be a possibility?
really love this mod, as other people have said it really doest solve every problem the original one had. just a suggestion: could you move the smithy/crafting room into the same cell as the main room? so we wouldn't need a load screen inside the home? another one of those teleport plataforms could be added in place of the trapdoor, and it would take you to there with the same mechanics that you use to go from one of the main room's "sides" to the other. don't think performance would be a problem since kagrenac's refuge runs fine and it has like 2x the rooms lol. if not: maybe some HF planters could be added on the crafting room?
The entire point of this mod was to change the home to the Staff of Magnus. As per the Description. "The Staff of Shalidor is no longer immediately given to the player and instead the home is now attached to the Staff of Magnus which must be earned during the College of Winterhold quest line."
The Optional version makes NO changes to the Staff at all. If however you used the normal version that changes the staff then removed the mod and added the optional version then the staff change is possibly baked into your save. Don't remove mods mid save.
I think what everyone is trying to say is that the mod is broken. It turns the staff into a regular vanilla Staff of Magnus with no way to get into the home. Even if you spawn the regular staff of Shalidor in with console commands, the moment you leave the home it turns the Staff of Shalidor into a vanilla Staff of Magnus as well.
The mod is not broken. It will only do that if you installed the Main version of the mod that changes the staff then swapped to the Optional version on the same save as the staff change is baked into your save.
You can easily test this yourself. With the optional version installed at the Bethesda logo instead of loading your save console "coc riverwood". The player will automatically be given the Staff of Shalidor. Activate it to enter the home and then exit. The player will be given the Staff of Shalidor on exiting. The mod works just fine.
I'm confused. Love the work on the inside. But what's the point of turning the staff into the Staff of Magnus..? Just curious. Why work on the home inside the staff just to turn the staff into something else that doesn't let you into the home..?
Also, I installed the optional one, that is supposed to not change the staff. But it still changed the staff. and after mod being installed then removed it still causes the staff to change to the staff of magnus.... lol Which sucks, because I don't have a recent save... My fault, but thought the optional version wasn't supposed to change the staff.
I'm sorry I don't understand your question. It's a very simple patch that simply changes the home from a generic staff that's given to the player at level 1 to The Staff of Magnus which is a reward earnt by the player during the College Quests. It also adds crafting stations to the home missing in the original mod. The Optional version simply adds the crafting stations and doesn't change the staff at all. I do not recommend changing from one to another during a save. As per the Description this patch is recommended to be installed on a new game.
Also, don't install both versions. If you don't want the Staff change only install the Optional version, not both.
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Even with a cheat mod to *get* the shalidor staff, it turns into the staff of magnus after exiting no matter what.
i use ordinator, which enables "enhanced" versions of the crafting stations....but not the anvil...only the smithy, would this be a possibility?
if not: maybe some HF planters could be added on the crafting room?
The Optional version makes NO changes to the Staff at all. If however you used the normal version that changes the staff then removed the mod and added the optional version then the staff change is possibly baked into your save. Don't remove mods mid save.
You can easily test this yourself. With the optional version installed at the Bethesda logo instead of loading your save console "coc riverwood". The player will automatically be given the Staff of Shalidor. Activate it to enter the home and then exit. The player will be given the Staff of Shalidor on exiting. The mod works just fine.
Also, don't install both versions. If you don't want the Staff change only install the Optional version, not both.