No, this mod will not work with Skyrim VR. I have no plans to purchase VR gear or the VR copy of the game. I am aware of a console "fix" for the issue but I can assure you that it will break things. There are extensive changes made in VR to the chargen quest that would require access to the updated plugins and script files. The expense of buying all of this simply isn't worth it since I'd never actually play it in VR. Call me a dinosaur or whatever, but I have zero interest in VR in its current state.
Bethesda has also made it crystal clear that VR does not support mods. The code was forked from an old SSE branch that doesn't even have the latest changes incorporated into it so there's absolutely no way any mod author can say for certain that their mods will work in VR at all. As a result, no support will be offered to anyone attempting to use this mod on the VR version of the game. Any further posts on the matter WILL be deleted as this is simply NOT the place to discuss it.
The console workaround that is being thrown around is not a solution. Your game WILL break if you follow that advice. You may not realize it right away, but it will, and that's not limited to just this mod. ANY alt-start mod will have the same issue.
People, this isn't your personal sounding board to b&@*$ about the anti-console command system and whine about how you should be allowed to break your game and blame the mod authors for it because console commands are normal or some other horseshit like that.
They are NOT normal, and you should NEVER have a legitimate reason to assume you know better than the mod's author whether some pile of rocks is supposed to be there or not. The scripting for that was not added for my health. It was added so you don't completely and utterly fubar your game by second guessing a mod's content and assuming you know everything.
Any further posts on this subject will be summarily deleted with no response and any repeat offenders who think they have the right to yell at me about this will be blocked from all of my content.
This mod has updates, but due to ongoing Nexus policy decisions, no further updates to this mod will be uploaded here.
You will need to obtain the updates from one of the listed mirror sites. Especially if you're running into problems trying to use the mod with the Skyrim 1.6 updates.
Bethesda borked the Steamworks integration in the 1130 update. This integration is responsible for a number of things, like achievements. Some things which the SSE Engine Fixes mod addresses.
To fix this, update SSE Engine Fixes to the 6.2 version on their page for SSE 1.6.1170. Do not take bad advice to downgrade your game. That way lies madness. And dragons.
In the event this somehow isn't the reason, make sure you aren't using outdated versions of any of the following:
Is this normal that if you start with the vanilla start, the quest marker for investigating the cave ,where Ralof and Hadvar are, is pointing to the tower and not the cave ? If you go through the tower there's rocks that block you from going further. And if you tcl through them, a pop up will coc you out of the tower
If you're running vanilla start you shouldn't even be seeing "Investigate the Cave" as an objective since it's not how the vanilla run through Helgen works.
in the begining the third vision my character is in the middle of scream,the vanilla is close to left,when i choose not vanilla start i chang my first version to third vision some time my character is in the middle and some times is vanilla
I was about to complain about the mod, but then I had a very interesting idea and used my brain. After using my brain I realized I'm supposed to enable plugins whatever you do, do not be stupid like me. ;-;
Finally got back to Skyrim:SE and managed to play again, just about fixing all of my previously known mod issues I've had in the past. Yet I think I found something I wanted to experience, but just don't know why the game won't let me. Seems I just can't get to Helgen. I tried twice walking there on the save that worked after updating all the other mods- game crash. Said screw it and deleted any and all saves, maybe that's the issue? Chose simple living in a hold house on a fresh new save, did a few things like starting the bards college, and still once I approach and barely get to read "Investigate Helgen" I crash once again as Alduin flies above the still distant wall. I can't think of any mods on my modlist that might have an issue making this an incompatibility, and I'm sure my PC can handle it? If you've had others have this problem and I didn't find the potential solution- my bad! I just thought maybe a last effort try of a comment might bring me back to this neat little mod and I might want to play more often. Thank you for reading in advance, may you have a g'timezone!
Then you're missing the required masters for the mod, cause that's the only reason it wouldn't work aside from the stuff mentioned in that final sticky.
I have the missing masters, but after 9 tries I uninstalled the mod completely, closed Vortex, rebooted and reinstalled (habits of decades of IT)... Worked perfectly.
Modder to Modder... Thank you for all you do, all the thousands of hours you likely also put in and for answering so quickly.
Not sure I understood you, but if you're saying it's asking for "CC content", those 4 DLCs haven't been CC content since 2021. They're part of the base game.
5565 comments
No, this mod will not work with Skyrim VR. I have no plans to purchase VR gear or the VR copy of the game. I am aware of a console "fix" for the issue but I can assure you that it will break things. There are extensive changes made in VR to the chargen quest that would require access to the updated plugins and script files. The expense of buying all of this simply isn't worth it since I'd never actually play it in VR. Call me a dinosaur or whatever, but I have zero interest in VR in its current state.
Bethesda has also made it crystal clear that VR does not support mods. The code was forked from an old SSE branch that doesn't even have the latest changes incorporated into it so there's absolutely no way any mod author can say for certain that their mods will work in VR at all. As a result, no support will be offered to anyone attempting to use this mod on the VR version of the game. Any further posts on the matter WILL be deleted as this is simply NOT the place to discuss it.
The console workaround that is being thrown around is not a solution. Your game WILL break if you follow that advice. You may not realize it right away, but it will, and that's not limited to just this mod. ANY alt-start mod will have the same issue.
They are NOT normal, and you should NEVER have a legitimate reason to assume you know better than the mod's author whether some pile of rocks is supposed to be there or not. The scripting for that was not added for my health. It was added so you don't completely and utterly fubar your game by second guessing a mod's content and assuming you know everything.
Any further posts on this subject will be summarily deleted with no response and any repeat offenders who think they have the right to yell at me about this will be blocked from all of my content.
You will need to obtain the updates from one of the listed mirror sites. Especially if you're running into problems trying to use the mod with the Skyrim 1.6 updates.
Bethesda borked the Steamworks integration in the 1130 update. This integration is responsible for a number of things, like achievements. Some things which the SSE Engine Fixes mod addresses.
To fix this, update SSE Engine Fixes to the 6.2 version on their page for SSE 1.6.1170. Do not take bad advice to downgrade your game. That way lies madness. And dragons.
In the event this somehow isn't the reason, make sure you aren't using outdated versions of any of the following:
ENB Input Disabler
EDIT: load order shenanigans. try placing at bottom
Worked perfectly.
Modder to Modder... Thank you for all you do, all the thousands of hours you likely also put in and for answering so quickly.