Skyrim Special Edition
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lfrazer

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frazaman

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170 comments

  1. porjamas
    porjamas
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    The head decaptation is so bad, unreal and gameplay breaking!! why an arrow would cut the neck of somebody?!! Pleaaaaase, can anyone tell me how to disable it efficiently?
    thanks in advance
    1. Glanzer
      Glanzer
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      I agree. If someone could load the latest and the previous version together and compare them and figure out how to remove the decapitations using SSEDit, it would be great.

      EDIT: Ah never mind, I forgot it's a DLL. Sigh.
  2. RangerShadow
    RangerShadow
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    I can't seem to find WeaponDecapitationChance and SpellDecapitationChance in the LocationalDamage.ini. Am I looking in the right place? using the VR version since I got SkyrimVR
  3. VanKorno
    VanKorno
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    All those effects are potentially buggy and incompatible with lots of things. In my opinion, a simple, minimalistic damage multiplyer for the headshots would be much better. Does anybody know if a mod like this exists?
    1. Shizof
      Shizof
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      If you don't like the effects, you can disable them from the ini.
    2. VanKorno
      VanKorno
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      Yeah, I've tried that. But I would still prefer a more minimalistic mod. With this mod and my other mods, the game has to do too much calculation on each arrow hit...
    3. porjamas
      porjamas
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      ultimate combat works good for the headshot mult
    4. topaboss911
      topaboss911
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      ultimate combat has many incompatibilities with VR skse, adds weird animations and effects I can't seem to turn off, and I'm not sure headshots on it even work

      so no multipliers for me
    5. Categoricus
      Categoricus
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      You should try this one if you still favour simplicity:
      https://www.nexusmods.com/skyrimspecialedition/mods/14845
      It will cost you an extra ESP in the load order, though.
  4. ShadowKitty42
    ShadowKitty42
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    I don't mind the decapitation. Although unrealistic, I kinda like the comedy factor.

    The only problem is that you can decapitate Essential NPCs.

    I posted a bug on this also, I'm just posting it here also to make sure it gets seen and to let others know.
  5. chschris69
    chschris69
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    i cant get it to load. Couldn't load LocationalDamageSKSE64.dll (Locational Damage SKSE VR). The last error code was 1114. any tips?
    1. Slinkastle
      Slinkastle
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      I had a problem because i installed the wrong file when i clicked dowload:vortex. Click on manual and there chose with vortex the correct file for VR.
  6. lepandas
    lepandas
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    This mod would be perfect without the strange purple effect and the decapitation. Please, please, fix.
  7. REda223
    REda223
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    I'm getting an error code 1114 in the vortex launcher and don't know why. Any reasons for this, I do have VR tools that runs before this and have SKSE, so I have no idea what's wrong with it.
  8. nikita0061
    nikita0061
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    can you pls update the se version to skse 1.5.97 ^^
    1. IchBinKeinRoboter
      IchBinKeinRoboter
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      +1 we need this :D
    2. PHANTOMHATE
      PHANTOMHATE
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      I changed back to 1.5.8 for this and another mod. It was not fun but it's done. Is there anything great I am missing that is 1.5.9 only like engine fixes or anything?
    3. LordMala
      LordMala
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      An update would be great. I hope it can take usage of Meh321's address library too.
    4. GUNDAMX3
      GUNDAMX3
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      +1. wait for it
    5. juanrra242
      juanrra242
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      +1 here
    6. porjamas
      porjamas
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      +1 here too, really need it
    7. IchBinKeinRoboter
      IchBinKeinRoboter
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      please Q_Q anyone !
    8. ElGordo371
      ElGordo371
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      +1 I'd like to have it too.
      Thanks!
    9. frazaman
      frazaman
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      Done!
    10. PHANTOMHATE
      PHANTOMHATE
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      Ah the magic word. Everone that did a +1 for wanting update can now do +1 on the thank you. Hmm... now should I change back to 1.5.9? Hmmm.
    11. porjamas
      porjamas
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      thank youuuu :-
  9. GUNDAMX3
    GUNDAMX3
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    I use SE 1.5.97 version, something's wrong, It's not running.LocationalDamage64.log showtrampoline alloc 000000013F9BFF00x0000000000000100 failed (000001E7)
  10. Jayombie
    Jayombie
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    Noticing Skyrim crashes on exit..

    Is it due because I am using SKSE VR build 2.0.10 ?
    (or may be something else I am using in conjunction with this mod that makes it crash on exit)
    1. bpattillo
      bpattillo
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      I am getting this too, made sure this was the only mod doing it.
    2. Knives139
      Knives139
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      I had these random crashes for a while as well, it was mystifying me, until I found out about this:
      Running this:
      https://www.nexusmods.com/skyrimspecialedition/mods/31673?tab=posts
      after this:
      https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=description
      seems to bring this and any other mod that requires Skyrim VR Tools up to SSE 1.5.97 code, so they seem to work so far.

      Do not forget to backup the files mentioned in the SkyVR-USSEP Compatibility Patch feedback posts, just in case!

      So far so good, no crashes yet, although I had previously cleaned up my files through TES5VREdit, so the DLC packs wouldn't register with the patcher properly. Doesn't seem to make a difference as far as I can see, finger's crossed :D
    3. Shizof
      Shizof
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      SKSE mods work by game exe addresses and the difference between SSE and VR for skse mods are game exes, not game master files.

      So that patch does nothing for SKSE mods. It is only for latest USSEP compatibility. Nothing else. It has nothing to do with Skyrim VR Tools or any other SKSE mods.