Skyrim Special Edition
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lfrazer

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frazaman

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283 comments

  1. EduInmigrante
    EduInmigrante
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    • 2 kudos
    Can i change the head shot sound?
    How?
    1. muktatama
      muktatama
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      • 0 kudos
      it's in the description
  2. muktatama
    muktatama
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    • 0 kudos
    is this mod script heavy? i want to know before installing so please let me know
  3. MrsCantParry
    MrsCantParry
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    • 1 kudos
    Will this be ported to AE? This was one of my favorite mods, so it'd be nice to have it for AE.
    1. MichikoUnknownFox
      MichikoUnknownFox
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      • 101 kudos
      For AE you can use this mod: Archery Locational Damage. It's pretty similar and has a few extra effects, like more body part detection such as neck shots, hand shots, etc., and also bleeding effects.
  4. killemloud
    killemloud
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    Any plans to make this also apply to melee attacks? Or does anyone know of a mod that can be used along with this one or as a stand-alone that adds locational damage to melee and sword ,etc? 
    1. MichikoUnknownFox
      MichikoUnknownFox
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      I dunno about VR but for non-VR there's Precision. PLANCK for VR has locational hit detection but I don't think it amplifies damage based on location. It just makes them flinch based on where you hit them. So if you hit them on the head, they look like they got hit on the head, etc.
    2. killemloud
      killemloud
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      Thank you for the reply, that’s pretty much the issue I’m having is I’m playing with Planck installed and there’s a reaction to the being hit in the head but there’s no further damage done than if the npc was hit in the hand or foot for instance so it seems very off to me and no point to even aim or strike an npc in the head as it makes no difference in the outcome it’s strictly visual, so I’m hoping for a mod that makes striking an npc in the head actually make a difference. 
  5. thatguy8878
    thatguy8878
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    Does this effect weapon swings, too, or do I need the other locational damage plugin for that? If I do need the other one, what happens when bow & arrow is used because they effect both?
  6. Socratatus
    Socratatus
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    Excellent Mod. Love the ini settings. I make sure most killing, stagger and magic damage goes to the head, so even if he survives a head hit (which IS possible- took a hit to the cheek/jawline, say) he's in trouble. Stagger on feet, etc. No sounds on hits or anything else. No decap- you cannot decap with arrows or even bullets. Looks dumb. When I score a kill you'll see him fall and that's about it. I also doubled hits on myself from NPC archers so I gotta watch out! VERY immersive in a two-way archer battle... Feels real.
    It really is worth going into the INI and making the changes.
  7. todor0v
    todor0v
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    Could you add a feature so that arrows do not get stuck in enemies heads unless it's the final blow?
  8. BobbyD69
    BobbyD69
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    Sorry if this has already been asked, but is there any way to add locations? i.e. groin shot, gluteus maximus, gut, etc...?
  9. Tythemis
    Tythemis
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    • 5 kudos
    Am I to understand that an arrow could decapitate someone because this mod now supports decapitations, but not melee weapon damage?  I don't think I want to take off someones head with an arrow.
  10. PHANTOMHATE
    PHANTOMHATE
    • supporter
    • 63 kudos
    Does this work? Full edit.
    100 arrows to legs = about 57% register as feet
    100 arrows above shoulders = 65% register as head
    50 arrows to arms = 72% register as arm 6% register as heart
    50 arrows to torso = 45% register as heart 4% register as arm

    These are are all shots to the front and location is based on where arrow is visually stuck. This is reasonably impressive. I have had decapitations but turned them off for most testing. Changing damage, armor, and effect multipliers & chance percent have no effect. All NPCs die with 1 - 3 arrows no matter where they appear to stick. The only thing I get from this mod is notifications and decapitations, both I would disable.

    Unless someone can tell me why this mod does not work for me in a default Skyrim VR with only SKSE and VR TOOLS I must claim it useless with the exception of some decapitations. I had the same result years ago with the non VR version. Believe me, I want disarm, I want knockdown, I want heavy armor arrow resistance, and I spent hours testing. Show me this mod is not wasting everyones time and I will edit, share useful info, and endorse.
    1. Socratatus
      Socratatus
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      • 70 kudos
      Not sure what you mean. It works for you, yes? But the numerical specifics you believe are not happening as they should?
    2. PHANTOMHATE
      PHANTOMHATE
      • supporter
      • 63 kudos
      Location accuracy is like less than 70%. Damage reduction for limb shots is not happening. Damage reduction for heavy armor is not happening. Stagger, disarm, and knockdown are not happening. I does not work.
    3. bongodoctor
      bongodoctor
      • supporter
      • 9 kudos
      I have it set so that head damage is x4 and a headshot pretty much takes most things out, body/heart shots take 2-3 shots and I don't ever really aim for arms or legs etc. On the original settings it took pretty much the same amount of shots no matter where it hit. If you enable this for NPC's you will soon find out how much damage it does if they hit you in the face :) I definitely get the stagger effect sometimes and the decapitation effect and the FX usually on headshots - I am sure I read that the knockdown effect doesn't work, and this is something that affects many mods. I think I have managed to disarm NPC's once or twice but this is very rare indeed. Once I get to higher levels and I add perks it gets harder to tell where the effects are coming from...