The beholders and the rakshasa juggle me pretty badly with their knock-down but other than that it’s pretty great! And I love the extra spells included
Would love to play this mod, but is it now safe to use it with Legacy Of The Dragonborn v5? in the comments it says that the rogue script is removed but on Legacy compatibility this mod is incompatible?
Hey, just a head's up, looks like this mod contains a version of DBM_DynamicDisplayScript.pex, which will override the correct Legacy of the Dragonborn script if this mod is installed, resulting in an incompatibility.
Unfortunately they aren't identical. The one in the Tramp's Rest download is dated 11/21/17 and is about 1kb in size. The current one in Legacy v5 is dated 08/27/20 and is 2kb. Since Legacy v5 didn't drop until 12/16/19, the version in Tramp's Rest is v4 and certainly would not be compatible. The underpinnings of Legacy have changed so much that I suspect the newer script won't work with Tramp's Rest. But I would certainly defer to folks more knowledgeable about the mod.
Hey there, so if I gave the permission to use the DBM-DynamicDisplayScript I meant you could use the CODE, not the actual file itself. You really needed to have used the code in a new file, not re-upload a file that will conflict with any updates I do to legacy. Since Legacy is an ESM it's a lot harder to change overwrite order on assets and Legacy is in a BSA (not sure if you are using loose files or not, but if you are, it won't matter what order you load in). So I'd request that you update your mod and apply a custom named version of the DBM_DynamicDisplay script so it doesn't conflict, thanks.
Thanks for the info sirjesto... The mod was ported as is but I will remove that script in order to fix the LotD conflict. I've yet to try LotD due to all the updates requiring the cleaning out of various scripts... Not my cup of tea since every time I've tried to clean those out using Fallrim Tools, the procedure fails & breaks my saves... I will give LotD a shot once all the updates are completely finished. I know you guys are working on Odyssey of the Dragonborn but I'm certain that sequel is a long ways from being finished...
Next Dungeons and Dragons mods we need are Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. Totally mindblowing if they could be made. However, I think new motions for giant NPCs would have to be made...so they don't look so retarded as in Vanilla.
As an old D&D'er and "Gamer-Scum" form WAY back in the 70's I really, really appreciated this mod! I think I spent more time gawking at the artwork (and the obligatory prying the gems out of the statues eyes) than fighting the bad guys! Now if you every wanted to tackle Temple of Elemental Evil ......
As an old-school D&Der You have my profound thanks for porting this. I'll be heading over to the original mod page in a bit to thank the Modder. I only have one issue I can't deal with (I can do my own tempering recipes) - the summoning spell gets me nothing. Any ideas?
80 comments
Version 2.0 uploaded. See changelog for details...
ill send a note to the original author
It should be deleted from the files.
Edit - Mod updated with rogue script removed.