Skyrim Special Edition

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plunket

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ff7legend

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80 comments

  1. ff7legend
    ff7legend
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    Locked
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    Link to original mod: https://www.nexusmods.com/skyrim/mods/88985

    Version 2.0 uploaded. See changelog for details...
  2. noah456
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    The beholders and the rakshasa juggle me pretty badly with their knock-down but other than that it’s pretty great! And I love the extra spells included

    ill send a note to the original author 
    1. ff7legend
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      Glad you had fun.
  3. Seky32
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    Would love to play this mod, but is it now safe to use it with Legacy Of The Dragonborn v5? in the comments it says that the rogue script is removed but on Legacy compatibility this mod is incompatible?
    1. ff7legend
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      The script has been removed...
    2. Seky32
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      ty mate!
    3. ff7legend
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      Have fun...
  4. deleted75062723
    deleted75062723
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    Lord Gygax be with us...FOREVERMORE!
    1. ff7legend
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      Gary Gygax passed away several years ago... Without D&D, video games in their entirety simply would not exist period.
  5. furiousdave
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    Hey, just a head's up, looks like this mod contains a version of DBM_DynamicDisplayScript.pex, which will override the correct Legacy of the Dragonborn script if this mod is installed, resulting in an incompatibility.
    1. ff7legend
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      Make sure LotD overwrites this mod's version of that script... Why would it be incompatible if the files are identical?
    2. stonehands1
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      Unfortunately they aren't identical. The one in the Tramp's Rest download is dated 11/21/17 and is about 1kb in size. The current one in Legacy v5 is dated 08/27/20 and is 2kb. Since Legacy v5 didn't drop until 12/16/19, the version in Tramp's Rest is v4 and certainly would not be compatible. The underpinnings of Legacy have changed so much that I suspect the newer script won't work with Tramp's Rest. But I would certainly defer to folks more knowledgeable about the mod.
    3. icecreamassassin
      icecreamassassin
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      Hey there, so if I gave the permission to use the DBM-DynamicDisplayScript I meant you could use the CODE, not the actual file itself. You really needed to have used the code in a new file, not re-upload a file that will conflict with any updates I do to legacy. Since Legacy is an ESM it's a lot harder to change overwrite order on assets and Legacy is in a BSA (not sure if you are using loose files or not, but if you are, it won't matter what order you load in). So I'd request that you update your mod and apply a custom named version of the DBM_DynamicDisplay script so it doesn't conflict, thanks.
    4. sirjesto
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      Just checked the mod and it doesn't even use the script.
      It should be deleted from the files.
    5. ff7legend
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      Thanks for the info sirjesto... The mod was ported as is but I will remove that script in order to fix the LotD conflict. I've yet to try LotD due to all the updates requiring the cleaning out of various scripts... Not my cup of tea since every time I've tried to clean those out using Fallrim Tools, the procedure fails & breaks my saves... I will give LotD a shot once all the updates are completely finished. I know you guys are working on Odyssey of the Dragonborn but I'm certain that sequel is a long ways from being finished...

      Edit - Mod updated with rogue script removed.
  6. deleted75062723
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    Next Dungeons and Dragons mods we need are Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. Totally mindblowing if they could be made. However, I think new motions for giant NPCs would have to be made...so they don't look so retarded as in Vanilla.
    1. ff7legend
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      Not my area of expertise I'm afraid...
    2. deleted75062723
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      Maybe you know somebody on the nexus who could design new giant motions.
    3. ff7legend
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      Not sure. I merely port mods from LE to SSE format...
  7. dcholmes2001
    dcholmes2001
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    As an old D&D'er and "Gamer-Scum" form WAY back in the 70's I really, really appreciated this mod! I think I spent more time gawking at the artwork (and the obligatory prying the gems out of the statues eyes) than fighting the bad guys! Now if you every wanted to tackle Temple of Elemental Evil ......
    1. ff7legend
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      What is Temple of Elemental Evil? Link would be most helpful...
    2. deleted75062723
      deleted75062723
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      It was a Dungeons and Dragons module
    3. ff7legend
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      Understood.
  8. tempest165
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    That was an awesome experience. Near the end I felt a little sad, knowing it'd be over soon. Great little dungeon!
    1. ff7legend
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      Glad you enjoyed it.
  9. OldBook3
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    Thanks so much for this. Plunket's mods are favorites, and highly replayable.
    1. ff7legend
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      You're welcome. This port has been up for going on a year, though I posted an update yesterday...
  10. maalekar
    maalekar
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    I CQD walking in the front door. Any thoughts on what to try? Pretty vanilla on this install. at a loss. disabling for now.
    1. ff7legend
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      Do you have the update installed? The update (Check Updates under the Files tab) fixes the issue you describe.
    2. maalekar
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      Yep that did it sir! Nice mod! It was lots of fun to run thru. It's been a long time since I've seen anything like it. :)
    3. ff7legend
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      Glad to hear it. Have fun...
  11. epimetheus357
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    As an old-school D&Der You have my profound thanks for porting this. I'll be heading over to the original mod page in a bit to thank the Modder. I only have one issue I can't deal with (I can do my own tempering recipes) - the summoning spell gets me nothing. Any ideas?
    1. ff7legend
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      The mod was ported as is from Skyrim LE Nexus...