File information

Last updated

Original upload

Created by

HjalmarSeavuulf

Uploaded by

HjalmarSeavuulf

Virus scan

Safe to use

Documentation

Readme

View as plain text

Survive The Night
=================
A Skyrim Mod by Joubarbe
------------------------

CHANGELOG

Version 1.03

- Silver sword weigh 0.
- It is now possible to wait and sleep when you are in an indoor safe location.
- Added stables as safe locations.
- Fix a rare bug where you could still use your inventory and map during nights.
- Now the torches are working as they should! With a message "This torch won't burn long" 20 sec. before it goes out.
- New Sky UI scripts.

Version 1.02

- Now the mod's name makes sense. When nights comes, you won't be able to use your inventory, or your
map. That's it, no fast travel, and no potions. You'll have to use the unique silver sword you've been given.
And you should be prepared because waiting is also disabled (only outside main locations). Fortunately,
you will now have an option to "pass the night", but it requires some stuff to craft and collect
(some Calming Herbs, a Thick Blanket, a Trap and a Torch).
- Only states "Anxious" and "Scared" can be healed by the light. As soon as you are panicked, you can only
restore your sanity by going indoors.
- Illusions disappear when the night is over (2100 to 0500).
- Illusions should now be invisible to the rest of the world! (beta)
- Torches duration can be customized (60 to 240 seconds (default vanilla)) (reminder : this mod make sure that your
torch goes out and does not last eternally).
- All states have been reworked (and all the mod in fact).
- If you are below level 10, beware of your illusions, they are extremely dangerous!
- Calming Powder : can restore your full sanity in a few seconds. You obtain some by killing enough
of your illusions when you are lunatic or insane.
- Dwemer Sensor Device : a really strange device showing numbers when you make it spin...
Belethor, at Whiterun, is selling one of them.
- You can't gain any skill while equipped with The Sword of the Insane. The silver sword is still a "real" sword.
- Code has been revised.
- Compatible with every DLC, Weather and Lighting mods.

Version 1.01

- New "Insane" state.
- New recovery system : if you are lunatic or insane, the only way to retrieve your sanity is to go
indoors. If you're not, you retrieve your sanity with bright enough lights.
- Near living places, you won't have any illusions.
- Illusions will disappear when you retrieve your sanity.
- Illusions "scream" when they appear and disappear.
- When you reach the "Insane" state, you will receive a Ghost Blade and be unable to open your inventory/map.
- When you reach the "Insane" state, you will unequip all your spells automatically.
- More sounds.

Version 1.00

- Initial release (09/06/2013)


OVERVIEW

They say that spirits of the night returned. Some told a story about a game schemed by two Daedric Princes,
who choose one man or one woman, and play with their nightmares. Now they're searching for a prey...

As soon as you launch this mod, you will receive, by courier, a strange blank letter. Reading it will lead
you in a dark odyssey where nights are your enemies. From 9 PM to 5 AM, if you stay too long in a dark area,
far from any safe places, you will become mad and endure six states of insanity :

- Anxious : you see some shadows moving, but lights on the road appease you.
- Scared : your vision is starting to be altered and you hear some strange noises...
- Panicked : you become paranoid, see things that don't exist and feel attacked. From now, outdoor lights won't help you.
- Lunatic : the illusions seem real and you have to fight them if you want to survive.
- Insane : you can't walk one step without being attacked by your own mind.
- Unconscious (?) : the world of shadows and keepers of your sanity...

To retrieve your sanity, you have to search for light and stay maximum 10 seconds under it.
If you do not retrieve your sanity under a specific light, search for a brighter one or light a torch, you're still scared!
Your sanity is damaged only when you are out in the wild, far away from safe places (towns, villages, farms, lumbermills, inns and player's houses).
If you are panicked, lunatic or insane, the only way to retrieve your sanity is to go inside a safe place (the game will notify you).
Near safe places, you won't have any illusions, but they will come back as soon as you leave.
The darker area you're in, the faster your insanity will grow.

In this mod, your character will be affected by an obscure curse, forbidding him to wait, fast travel, open the inventory
and even use his/her own weapons during the night. All these restrictions are cancelled during the day.
Fortunately, you can choose to "pass the night", if you have the items required (some Calming Herbs, a Thick Blanket,
a Trap and a Torch). You can also buy some "Night Safe Kits", that include every items except the blanket. These can be
bought from Belethor in Whiterun, along with a strange Dwemer Sensor Device that show weird numbers when you make it spin...
Please see the Sky UI menu to have more informations and the keymapping of these new features. Note that you will still be
able to use inns and carriages to pass the night (and fast travel if you are not in the wild when night falls).

Torches have been modified. Well, not really "modified", but I added a script to force their duration in
an agressive way. My torches were eternal and now they last 240 seconds as they should. These are obviously
your friends in "Survive The Night". You can also customize their duration, from 60 to 240 seconds.

This mod is checking your light level, meaning that it is compatible with every DLC and mods, including those
that modify climates and weather. There are two configurations in the Sky UI menu : "Bright nights" and "Dark nights".
"Dark Nights" is chosen by default, because it's more credible to play this mod with these. Personally, I use
Mike Foxs Darker Nights (skyrim.nexusmods.com/mods/11356) to have very dark nights, but you can play Survive The Night
with vanilla skies without a problem. Just select "I have bright nights".

"Survive The Night" do not modify brightness, climates or weathers.


INSTALLATION / UNINSTALLATION / UPDATE

This mod requires no DLC.

To install, place the BSA and the ESP files into your ...Skyrim\Data folder.

To update, you only have to a clean install (delete the mod, launch your game and save it, quit, install the new version,
load and play) if you come from the version 1.01. Otherwise, ovewrite the files (BSA and ESP).

Like in any other mods, uninstallation is unadvised. However, in the Sky UI menu, you can deactivate the progression of
insanity and night restrictions. You will keep the torch modification, but the main mod won't bother you anymore.


COMPATIBILITY

It should be compatible with every other mods. No vanilla elements have been modified and you can load this mod anywhere you want.


ISSUES

- If the SkyUI menu doesn't show, save and reload your game. It only occurs the first time you load the mod into your save.


MY OTHER MODS

http://skyrim.nexusmods.com/mods/31377
http://skyrim.nexusmods.com/mods/34959
Travel By Boat & Skyrim Tycoon