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WiZkiD

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wizkid34

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329 comments

  1. SomeBunnyLovesYou
    SomeBunnyLovesYou
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    I'm a little confused x_x
    Which of the ELFX mods can I use LOS ll with?
    Do I need instal ELFX Shadows with the Exterior or do I just need ELFX only and LOS ll?

    I tried to reinstall it all in this order:

    ELFX
    ELFX Shadows (Hardcore)
    ELFX Shadows AE patch
    ELFX Weathers
    LOS ll

    and my game stopped launching. If I disable LOS, the game starts T_T
    1. wizkid34
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      it's not that difficult, LoS II has a more than detailed compatibility section in its description page



    2. SomeBunnyLovesYou
      SomeBunnyLovesYou
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      I read about mod compatibility, I don't know how many times I reinstalled ELFX. ELFX Shadows and LOS ll
      game just won't start with LOS ll
    3. wizkid34
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      I don't know how to help you, the mod has been working perfectly for years, you probably have a problem in your LO
    4. SomeBunnyLovesYou
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      but I wrote my own load order :/

      ELFX (without Exterior options)
      ELFX Shadows (Hardcore and without Exterior options)
      ELFX Shadows AE patch 
      LOS ll

      simple water and snow mods
      weather mod

      ELFX Weathers truestorm merged compatibility

      and again, the problems are specifically with LOS ll
      if I turn it off, everything works fine.
      Even just LOS ll without all the mods ELFX does not allow the game to start.
    5. wizkid34
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      LOS II is an esm and should be placed above
    6. SomeBunnyLovesYou
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      I put it higher and lower, whatever
      it doesn't work and i dont know why

      All that I have installed now is basically just interface mods + Noble of Skyrim, SMIM and Weathers mod
      If I remove LOS ll, then nothing conflicts with anything else for me. I don't know what LOS ll might conflict with.

      upd.

      ok....i don't know why but after reinstalling LOS ll without installing the patch for USSEP  the game starts.
      now i dont understand why with the patch for USSEP  the game doesn't want to start if i use USSEP ._.
      on the installation screen when choosing the patch for SMIM and USSEP the checkbox was already checked only for the SMIM patch but not for USSEP

      i don't understand anything х-х
    7. wizkid34
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      Maybe because that patch is for the old 1.5.97 USSEP version, I don't use the new Skyrim AE
    8. SomeBunnyLovesYou
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      о-о
      Sorry for whining to you about the problem I created myself. Everything works fine now.
      I've been too inattentive the last few days x_x
  2. tj3n123
    tj3n123
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    Hi, do I need this if I use ELFX shadow?
    1. wizkid34
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      nope, not required, my suggestion for exterior cells is to use LoS II
    2. emeraldkat
      emeraldkat
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      Thank you so much!! I was just looking for this exact answer! Your mods are so amazing. Thank you for all your work. <3
    3. andr3w1sh
      andr3w1sh
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      dumb question, because I'm setting up my load order for ELFX rn and I have ELFX, ELFX Exteriors Fixes, and ELFX Shadows and I also have the ELFX Weathers plugin. Vortex/LOOT has my order as

      • ELFX
      • ELFX Shadows
      • ELFX Exteriors Fixes
      • ELFX Weathers
      • patch
      • etc.
      is that correct?

      EDIT: actually, think I'll take your advice and ditch ELFX Exteriors and go with LoS II. hopefully fewer plugins to juggle and better results. Markarth is pitch black outside at night rn. Fires and lanterns everywhere, still can't see lol.
    4. wizkid34
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      correct and yes, LoS II is the best choice with your setup
    5. mohoyuan
      mohoyuan
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      ELFX shadows fomod installer has ELFX Exteriors option, if I use LoS II, I don't need to check it, right?
      ok, I see the note in the LoS II compatiblity description
      Not compatible with ELFX - Exteriors.esp
  3. frank880308
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    hi,nice work,thanks. 
  4. FaustStar
    FaustStar
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    hi wizkid34, your mod is awesome, but I think Whiterun has too many torches, how can i remove some? Or how let Whiterun restore the original layout, thank you very much
  5. Hlodoviko
    Hlodoviko
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    deleted
  6. regan1112
    regan1112
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    Firstly Thank you sincerely for you modding dedication. I sincerely mean that! I love the soft flame like glow created by this mod. It makes my NPC's look stunning in this light. That said....

    When I use this mod the sunlight rays have no color texture. its just white and blinding. I have all the patches and fixes. I am not sure where the issue is. 

    I'm using a back ported skyrim 1.5.9x. I have loot and all the patches are recognized. 

    Please help. 
    1. wizkid34
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      I'm sorry for your issue but ELFX Exteriors Fixes has nothing to do with the sun's rays, it probably depends either on the weather mod you are using or on the ENB preset
  7. CrusnikZeroSeven
    CrusnikZeroSeven
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    Uhh loot puts this before ELFX.... this needs to go after elfx right?
    1. wizkid34
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      yes, after ELFX and ELFX - Exteriors
  8. Terenzz
    Terenzz
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    I noticed that a couple of braziers on the path leading to Whiterun gate seem to be lit, but are missing the flames -> see screenshots with console information here: https://imgur.com/a/VaGZoXG

    Also, I have two braziers at the Whiterun gate, which are empty and not lit, but console says they are handled by EFLX Exteriors: https://imgur.com/a/C5CEMA1

    What could be possible reasons for this?
  9. jgbracer
    jgbracer
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    I uninstalled the mod because I don't use ELFX anymore, but now Solitude's window textures are missing. How do I fix them?
    1. AncientBacon
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      Backup your mods and verify steam/GOG file integrity. Sorry no one responded until now.
    2. wizkid34
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      This is ELFX's revenge because now you are definitely using something "worse"
  10. ksdfksdfkks
    ksdfksdfkks
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    After installing any version of ELFX Exteriors, yours or the original, smoke from braziers starts switching between illuminated and unlit views from different viewing angles. Is there any way to fix this?
    1. wizkid34
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      honestly I have never stumbled upon such an issue but if I find something about it I will let you know
    2. ksdfksdfkks
      ksdfksdfkks
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      https://drive.google.com/file/d/1qNGQwUJUmFHNhhOqFz_MApwyboWODYel/view?usp=sharing
      If you move around the brazier, the smoke will either illuminated or not. This is similar to an ELFX bug, when some surfaces are not illuminated by a torch in your hand, depending on your position.
    3. Xtudo
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      I'm having this problem too.

      The meshes "fxsmokechimney01.nif" and "fxsmokechimney02.nif" are the problem, I tried to fix them but with no success.

      Any ideas anyone?
    4. ksdfksdfkks
      ksdfksdfkks
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      https://www.nexusmods.com/skyrimspecialedition/mods/10339
      Smoke Remover - Braziers only
    5. Chris778
      Chris778
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      Sorry for the Necro action here, but I (VR player) found that thread while investigating a similar issue (and I have the smoke problem too).

      Here's a small vid of the smoke on/off effect when moving:

      Smoke on / off

      And here's my actual problem that seems to be quite similar:

      Flame bright /normal

      wizkid, the smoke issue has been solved when using your wonderful mod Tamriel Master Lights (the smoke doesn't get illuminated any more).

      The Disco flame thing unfortunately is still present, BUT only in combination with Embers XD.

      I had a little chat with mindflux about that and he thinks it's caused by adaption which is something I'm not really sure if I understood it right how that works or what it does in game (despite the fact that I don't know how to adjust that in game, assuming that it's even possible).

      But for my understanding so far if this adaption thing is the cause shouldn't that be a something which is omnipresent, no matter what mod is active?

      It only occurs when I combine an exterior lighting mod, e.g. TML or ELFX exteriors (Fixes) with Embers XD.

      Sorry for bothering you with that, just thought you could be the one modding hero who can "enlight" me and others and help solving at least the smoke illuminating issue with ELFX ext. Fixes (and in best case the flame thing too).

      Cheers (and sorry for possible crazy writing, no native english speaker),
      Chris
    6. wizkid34
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      could you give me the exact location of that brazier? I would gladly do some tests
    7. Chris778
      Chris778
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      Sure :)

      You find one short after leaving riverwood before the bridge on the right and the other one is directly after the bridge.

      Those two are from the videos, but all of the braziers between Riverwood and Whiterun are affected. Just as an information for the sake of completeness.
    8. HewJazz
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      I'm experiencing the same bug in the same place.  I started using 'TB's Improved Smoke MOD' which helps make it not as noticeable.
    9. electricsunrise42
      electricsunrise42
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      I tried to give ELFX exteriors a chance but this issue was driving me absolutely up the wall. It'd be okay if it flickered far away but sometimes it does it right in your face. I had to ditch it and start a new game. Unfortunately this is just an issue with Skyrim's engine, the shadow limit (not the light limit).

      Lux orbis might not have this problem, but I don't like Lux. I guess you can't have your cake and eat it too, so vanilla it is.
    10. wizkid34
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      electricsunrise42 Lanterns of Skyrim II problem solved