Skyrim Special Edition

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Lurihaut

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Lurihaut

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48 comments

  1. Lurihaut
    Lurihaut
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    Sticky
    I did this mod because it really bothered me during my playthroughs, I personally use 2k/4k textures for a lot of things and it was fairly noticeable, therefore these poor textures/meshes were kinda immersion breaker in my opinion (since they caught my attention every time).

    However if I forgot to fix some of them, just let me now and I will update the files to fix them as well.
    To do so, it would greatly help me to find them if you could tell me about the location and the reference of the model (open the console, click on the tree and look at the line "model", it should mention about a file with a .nif extension). A screenshot could help as well, example :
    https://i.postimg.cc/Zq9JctR9/enb2020-8-9-13-03-30.png

    If you think that I can process other things than wood logs (thus expanding the scope of this mod), even if I can't promise anything I'm open to discussion. :)
  2. AleniaVamp2000
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    I have been looking for a mod that did this for *YEARS*... As someone who like to wander the northern coasts a lot, the ugly branches were such an eyesore . I have my game modded to complete perfection now. THANK  YOU SO MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  3. Servac72
    Servac72
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    Hello! Such a problem with fallen snow-covered trees.
    https://imgur.com/6HB2KFv
    https://imgur.com/frC429e
    https://imgur.com/M1UxDFk
    https://imgur.com/UOY3kXK
    1. Lurihaut
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      Sorry for late reply, dead hard disk drive, I just reinstalled Skyrim again, I will take a look at that soon, thank you for the report :)
    2. Khamee
      Khamee
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      Same problem for me, it's the TreePineForestLog02Snow.nif file
      If unactivate the mod, bark is back.
      I took the vanilla meshe from BSA, and removed the ugly branches, and it still doesnt work.
      I think it's related to this specific tree log.
    3. Mokic
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      i made a fix :
      https://mega.nz/file/1w0iQQSa#yCqkiUZNYH9zUxYmg7qTGIJaztg5-QslJKAwWiblATs
    4. Khamee
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      Thanks !
    5. geraintwd
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      Hey, would you mind sharing what you did to fix the issue please? Or perhaps reupload the file, as it's no longer available on Mega with the link provided, if that's OK?

      Many thanks!
    6. yitai94824
      yitai94824
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      https://www.nexusmods.com/skyrimspecialedition/mods/76142?tab=files
  4. xbk123
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    Thanks for this mod and optional file. Great work.
  5. lolpeura
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    The basic tree stumps ( Im assuming there is a wintery stump models aswell having the same problem ) have those fugly roots aswell.
    https://imgur.com/E3iqf5B

    Also I was wondering while you have done some good work, do you have anyplans for enhancing the look of the logs in the future?
    While they do like nice. The branches sticking out of them like tootpicks are kinda fugly to be fair aswell :D ( Those large branch stumps are nice, but the vanilla toothpicks are just attrocity )
    https://imgur.com/Fj13tHE
  6. arhamirfan
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    Does the insignificant object remover mod function the same as this? Or are there extra bits and pieces that are also changed
  7. mattski123
    mattski123
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    Hey, could you send me some steps on how to do this? I want to remove all roadchunks in the game because I find them ugly.
    1. MakizushiSama
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      Use this my friend https://www.nexusmods.com/skyrimspecialedition/mods/42179?tab=description
    2. mattski123
      mattski123
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      Check who the author for that is ;)
    3. Lionhearte
      Lionhearte
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      By the Nine, you did it. You absolute mad lad.
  8. Poekaii
    Poekaii
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    Can you make an LE version of this mod ? :) would be great!
  9. Sablack
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    I was looking for a mod that does exactly this, and this one does it flawlessly.

    I was wondering if there is something similar to remove the ugly 2D branches that sometimes protrude from the trees.
    1. Lurihaut
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      Hello, thank you for your positive comment.
      At my knowledge, only my mod do that (some tree mods may "accidentally" fix it as well if they replace the vanilla models by new ones).
      I probably didn't notice myself what you are talking about, but I may update the mod to that if you could tell me about the location and the reference of the model (open the console, click on the tree and look at the line "model", it should mention about a file with a .nif extension). A screenshot could help as well, example : https://i.postimg.cc/Zq9JctR9/enb2020-8-9-13-03-30.png
    2. Sablack
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      An example I could find is this branch here:

      https://ibb.co/kc7VT71
      https://ibb.co/VL8g4Nx

      Unfortunately, no matter where I clicked I were not able to highlight any data specifically for the branch, but I hope this helps:

      https://ibb.co/JjXQDkR

      EDIT: The coordinates are x: -5334 and y: -66010
      The place is in the wood south of Lake Ilinalta, immediatly south of a small sacrificial altar near the road.
      There are many other trees that have the same ugly branch, so once you see what it is it souldn't be hard to find another one.
  10. gforgregarious
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    This is a good solution, but what we really need is for someone to re-design the meshes for the 2D roots and branches. Alas, if I had any idea how...
  11. KainThePheonix
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    I agree the same details annoy me. They are truly UGLY.

    Very nice mod Lurihaut. I like this but how does it work with tree retextures or other mods?
    1. Lurihaut
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      Hello and thank you. Regarding using this with other mods (sorry for the late reply) :
      - retexture mods : they are fully compatible since they are retexture and don't modify the models, therefore there is no conflict
      - model replacer mods (such as 3D tree) : as written in description, if you use MO2 you should load my mod before them for 2 reasons : Because if you place it after them, it will revert the trees to vanilla ones (that's also the reason why my mod use looses files and is not packed as a .BSA archive). And because the models replaced by other mods usually don't have this issue (since most of the time mod authors redo the models from scratch and without these low poly meshes), but these mods don't always replace all models therefore my mod can edit the leftovers.
      - There may be an exception to what I stated before : I noticed that some tree mods that add tree or replace models still use low poly meshes. In that case I have to make a "patch", because I have to manually edit the meshes to remove the low poly meshes. If it happens, let me know and I could take a look.

      Hope it helps