Skyrim Special Edition

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  1. Elyem
    Elyem
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    VEYDOSEBROM REGIONS 2.0

    Hey everyone,

    I typed up a short post that introduces the idea of Veydosebrom Regions 2.0! Check it out if you're interested
  2. Elyem
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    CHANGELOG
    Veydosebrom Regions version 1.1.2
    - Fixed and improved the snow vegetation textures.

    Veydosebrom Regions version 1.1.1
    - Added an 'Update' section to the installer for MO2 users.
    - Changed the density of riverbed vegetation to a lower value.
    - Added 'units from water' value to the riverbed vegetation; this will clear paths and other areas near rivers and lakes.
    - Fixed an incorrect file path for a volcanic flower.

    Message From The Author
    Hi everyone, 

    The newest version of Veydosebrom Regions is a patch and I've included it in the main file. The reason for this is due to my fondness of Nexus Mods' philosophy when it comes to installing mods; it's modern and simple. The thing I hate the most about modding is having to go to a mod's File tab and needing to download the correct main and patch file(s). It's a lot easier to just click the Vortex button that's at the top of the mod's page and have everything you need to get it working. So that's why I've included the update in the main file, and I will continue to do so. One click and you're done.

    There's also an 'Update' section within the installer that only MO2 users can take advantage of. I've provided information within the installer so be sure to read it if you're using that mod manager. Vortex users, you'll be guided to install the mod normally and that will automatically install the update as loose files, if there's any. Those loose files will be incorporated into the BSA archive the next time there's a minor or patch release. Major releases will include any updated files in the BSA.

    Also, I'll be reworking the description. It's not as informative of Veydosebrom Regions' current state as I would like it to be.
  3. zeknapain
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    I've been looking for you!
    Got something I'm supposed to download..
    ..from your hands only..
    Looks like that's it! got to go!
    1. DarkDominion
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      moving up in the world , eh ?
  4. finklephonia
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    What's the best landscape textures to use with this mod? Will you release upscaled vanilla textures colored to match the grass?
    1. gaxkangunbound
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      I use a combination of texture packs (from a mod guide) and it looks great in game for me. I would like to see some lods pleeeeaaassseee.
    2. Elyem
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      Yeah, I already have some vanilla sized ones that color match the grasses. But I'm not able to mod right now so once I come back I'll get those out.
    3. PHmami
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      any news on that landscape textures? Really excited to see them out :D
    4. DeadlyShrimp42
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      Septentrional Landscapes.
  5. Yournansaquaver
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    I cannot get this mod working. I cant get any grass or fauna mods working. The ground textures are fine but there are no plants and not a single blade of grass anywhere. Please help me I cant play like this
    edit: just wanna clarify this isnt just for veydosebrom, this is for all other grass mods.
    1. Mur4s4me
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      Are you using No Grass in Objects?
    2. Yournansaquaver
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      No but I've just installed it and Ill  give it a go
  6. rallebolle
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    This mod for me is simply the best grass mod on nexus ( And believe me i've tried a few).
    Used with Pfuscher's 4 k texture add-on," Simply Stunning"visuals.
    With my RTX 3080 On Ultra, it is simply "A Feast For The Eyes".
    For people looking for the most natural "Look" !!
    Look No Further :-)
    Many Congratulations.
    Endorsed.
  7. sictired
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    i love you mod but i really didnt like to reinstall it several times for comparison.
    please add pictures in the fomod so i know what i choosing.
    otherwise i cant wait for 2.0 and im really hoping for terrain textures and lod
  8. AgentTheory
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    I like this mod a lot. I just tried to update to version 1.1.2, and it requires me to check either MO2 or Vortex. I use NMM Community edition. Can you remove that check box requirement? Thank you for considering my request.
  9. gaxkangunbound
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    Looks really good so far. Only complaint like some others, I'd have to agree that the grass is really tall in some areas. As tall as my character. Keep up the great work!
  10. dfdghnm
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    Has anyone tried this with the grass lods from Dyndolod3.0? Does it work? I seem to have some trouble getting them to show...
    1. Elyem
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      Not me, sorry. I'll keep an eye out for more information from people.
    2. dfdghnm
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      It does seem to be a specific issue with the new mod. (The old Veydosebrom has grass LODs for it) Honestly, this is easily the best complete grass mods there is, by far, and having grass LODs combined with extended grass distance will be *chef's kiss
    3. Elyem
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       (The old Veydosebrom has grass LODs for it)
      I've actually never made any LODs for grass, so I'm not sure why it works with the old version and not this one Grass LODs aren't my priority right now, but once it is I'll look into it.
    4. mild96
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      According to the DyndoLOD devs this is likely because of OBND, the vast majority of Vey grasses do seem to have them set to zero. 

      https://forum.step-project.com/topic/15348-dyndolod-300-alpha-18/?p=244467
    5. Elyem
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      According to the DyndoLOD devs this is likely because of OBND, the vast majority of Vey grasses do seem to have them set to zero. 

      https://forum.step-project.com/topic/15348-dyndolod-300-alpha-18/?p=244467
      Ah thanks for this! Now I know where to look for the solution. I'll have a go at it within the next couple of days
    6. foreverphoenix
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      It's super easy, just unpack the BSA (meshes may not be found by the CK otherwise) and mark > right-click > Recalculate Bounds for all Vey grass types in the CK. Voilá, TexGen recognises them and generates billboards. =)
    7. Maidenfan724
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      Any news on this? Mod is absolutely phenomenal otherwise. If I can get this working with grass LOD, I can finally find contentment in my grass setup lol.
  11. Allen1351
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    Any reason for this not to be flagged ESL? I see no interior cell records in SSEEdit. I mean for the author to make an ESL version. It needs IDs compacted so I should not do it if I want to update in the future
  12. aconda47
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    Is this MOD will works with DynDOLOD to generate it's own better LODs?

    Dyndolod 3.0 alpha, seems now capable to improve the Grass LODs even more
    https://stepmodifications.org/forum/topic/15348-dyndolod-300-alpha-30/

    kinda new with dyndolod stuffs, I wish someone will make a tutorial for it ;p
    1. foreverphoenix
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      You'll have to unpack the BSA and recalculate bounds in the CK for all Vey grasses, otherwise TexGen won't recognise them and generate no billboards. Check the DynDOLOD documentation for everything else.
  13. takishra
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    how i can get rid of that huge grasses, theyr super ugly low res picture
    1. LemonsInATub101
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      I'm not too certain, but I think that's vanilla grass. I don't know why it's showing if you have the mod installed.
    2. takishra
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      ???? thats not vanilla grass lol ^^ its from this mod
    3. gabsuvius
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      its from this mod, and its no really ugly, for me the only issue for example was that its too big, makes sneaking hard because your view is bad with all this tall grass, I asked the author for a option to make this type of grass shorter height, but so far we have to stick with a older version I guess.