Since Veydosebrom Regions is currently in a healthy, up-to-date state, I will be going MIA again to deal with life responsibilities. I'll be back when I have more time.
The permissions are updated, so there's no need to contact me. I say this because I'm not good at responding and I rather save you the trouble, but if it's really, really important then do so.
What is this? It's a mod that overhauls Skyrim's grass.
How's the performance? Same as before. Generally, it depends on your system, but there's quality and density options included to help you find a configuration that's optimal for you.
Can I use this without ENB? Absolutely. This is tailored for both ENB and non-ENB use.
What does ENB Complex Grass do? It uses the optional ENB textures to render normal maps, subsurface scattering, and specularity on the grass.
Does it support Seasons of Skyrim? Sadly, no. BUT, if you learn some Photoshop or GIMP and get permission from landscape texture mod authors, then you can easily mask their snow texture over these grass textures with the brush tool and BOOM! Snow grass. Change their color with the Hue/Saturation adjustments to get autumn and summer hues. It's a little more intricate than that, but that's the general idea.
Will you update the Fall Forest Pack? Yes. It's already done, actually. I just haven't uploaded it. Patience! I'm brainstorming.
Why is the grass showing as normal maps or as a blue purplish color? Because you're using ENB textures without a supporting ENB version. It must be v0.473 and above.
Why is there grass sticking out of <object>? Cuz, you installed the Dense Landscape option. Install the Vanilla Landscape option to prevent this or use Landscape Fixes for Grass Mods.
How can I remove grass from inside caves? You can install No grass in caves.
Why can I see the grass fade in as I walk? That's just how Skyrim's engine works. You can run DynDOLOD to generate grass billboards though.
Does this work with <mod>? I'm not sure. If its new lands that use the vanilla LandTextures, then yes. If it's just landscape texture replacers, then yes. If there's grass, then I highly doubt it.
Can you port this mod to Xbox/Legendary Edition? It's already on XB1! I don't really feel like porting it to Legendary Edition right now.
I'm always amazed by the incredible work of mod authors.
Here's a big caveat though:
If you're not going to fully take into account the implications your mod has (in this case, grass coming up through the floor into structures like cabins and camp sites) and not make any attempts to mitigate this, then what's the point?
Really fantastic mod, these modders really are talented, I just think proper consideration was left out and limited play testing took place unfortunately. Also installing an ENB preset caused massive purple missing textures all over my world which went away after uninstalling the preset. .
Your ignorant comment really devalues the countless hours of work that was done for this mod. But I guess it’s alright because you said modders are talented people. Gtfoh.
1. The game’s engine has big limitations with.its grass rendering.This s#*! ain’t UE5, but I wouldn’t expect you to know that.
2. There are options provided in the installer to mitigate grass growing everywhere and textures specific for ENB and non-ENB users. There’s also a FAQ section where I clearly tell you how to fix the missing textures issue.
3.All of this is offered freely, made possible by someone’s contribution of their personal time. You’re not entitled to insinuate “better” work from anyone on this site.
I’ve been hearing that this has been an ongoing issue as of late on here. What a nice feeling it is to come back to my passion project and see it full of complaints.
fair warning to people I have a rx 6700 xt and an enb enabled this kills my gpu but only in whiterun I get 32fps and every where else that isnt grass heavy I get around 60 to 55 fps
Had a strange issue with this mod. Parallax and complex materials enabled via enb.
Visited the Markarth stables and find hundreds of purple "tickets" strewn about the landscape. (Small rectangles) I assumed it was a missing texture and decided to reinstall the mod via nexus/vortex. No Joy...
Long story short, I had to manually install the mod and all is well. Anybody else have any weirdness like this with this mod or others?
hey quick question--does this mod use vanilla grass meshes?
i have a 2x bigger grass mod that's just meshes, so im on the hunt for a mod that's just textures. i can't really tell if this one fits the bill or not
thanks in advance!!
EDIT: nevermind, i found the LITE version that shows that there are indeed custom meshes. have a good one!
Hey there! Recently i switch from Verdant to Veydosebrom. I like the grasses overall, good job. Only thing i don't like is these tall whiteish grasses. Is there a way to reduce its length and make it more greenish ? Thank you.
Late reply, but you can use free software like paint.net and open up the textures folder from Veydosebrom to edit the colors of the .dds files. Just need to find this grass in that folder and adjust the colors or whatever you want for your game. Not sure how to adjust the size though, never done that.
Good thinking. I tweaked its color with Paint.net a little and also edit its height in xEdit. i will tweak it more detaily later but i'm happy with the first result. Thank you!
Hi, mate. Recently i deleted edited files and started using this patch. It also edit those wheat grasses. https://www.nexusmods.com/skyrimspecialedition/mods/113545?tab=posts If you still want, i can edit again and share them with you.
Here it is. I recolored that single grass texture and slightly edited the same grass's height in xEdit (it was 0.50 and i tweaked to 0.35). https://www.mediafire.com/file/ancgrm6iyr5d13n/Veydosebrom+Regions+for+ENB+Complex+Grass+-+Green+Pine+Grass+Patch.7z/file
1223 comments
The permissions are updated, so there's no need to contact me. I say this because I'm not good at responding and I rather save you the trouble, but if it's really, really important then do so.
I'll see you all!
What is this?
It's a mod that overhauls Skyrim's grass.
How's the performance?
Same as before. Generally, it depends on your system, but there's quality and density options included to help you find a configuration that's optimal for you.
Can I use this without ENB?
Absolutely. This is tailored for both ENB and non-ENB use.
What does ENB Complex Grass do?
It uses the optional ENB textures to render normal maps, subsurface scattering, and specularity on the grass.
Does it support Seasons of Skyrim?
Sadly, no. BUT, if you learn some Photoshop or GIMP and get permission from landscape texture mod authors, then you can easily mask their snow texture over these grass textures with the brush tool and BOOM! Snow grass. Change their color with the Hue/Saturation adjustments to get autumn and summer hues. It's a little more intricate than that, but that's the general idea.
Will you update the Fall Forest Pack?
Yes. It's already done, actually. I just haven't uploaded it. Patience! I'm brainstorming.
Why is the grass showing as normal maps or as a blue purplish color?
Because you're using ENB textures without a supporting ENB version. It must be v0.473 and above.
Why is there grass sticking out of <object>?
Cuz, you installed the Dense Landscape option. Install the Vanilla Landscape option to prevent this or use Landscape Fixes for Grass Mods.
How can I remove grass from inside caves?
You can install No grass in caves.
Why can I see the grass fade in as I walk?
That's just how Skyrim's engine works. You can run DynDOLOD to generate grass billboards though.
Does this work with <mod>?
I'm not sure. If its new lands that use the vanilla LandTextures, then yes. If it's just landscape texture replacers, then yes. If there's grass, then I highly doubt it.
Can you port this mod to Xbox/Legendary Edition?
It's already on XB1! I don't really feel like porting it to Legendary Edition right now.
Veydosebrom Regions version 1.2.1
Veydosebrom Regions version 1.2.0
Veydosebrom Regions version 1.1.2
Veydosebrom Regions version 1.1.1
Got something I'm supposed to download..
..from your hands only..
Looks like that's it! got to go!
Here's a big caveat though:
If you're not going to fully take into account the implications your mod has (in this case, grass coming up through the floor into structures like cabins and camp sites) and not make any attempts to mitigate this, then what's the point?
Really fantastic mod, these modders really are talented, I just think proper consideration was left out and limited play testing took place unfortunately. Also installing an ENB preset caused massive purple missing textures all over my world which went away after uninstalling the preset. .
Mod disabled unfortunately :(
1. The game’s engine has big limitations with.its grass rendering.This s#*! ain’t UE5, but I wouldn’t expect you to know that.
2. There are options provided in the installer to mitigate grass growing everywhere and textures specific for ENB and non-ENB users. There’s also a FAQ section where I clearly tell you how to fix the missing textures issue.
3.All of this is offered freely, made possible by someone’s contribution of their personal time. You’re not entitled to insinuate “better” work from anyone on this site.
I’ve been hearing that this has been an ongoing issue as of late on here. What a nice feeling it is to come back to my passion project and see it full of complaints.
Goldenhills Plantation.
Grass all over the place where there should be none.
Any fix for this?
EDIT
I found a solution. Was looking for one before I posted this. Found the answer, of course, afterwards.
Grass Fixes for Creation Club Mods
I suggest not using the All In One option. If so, you will need make a load rule in LOOT if using Landscape Fixes For Grass Mods.
Works. Still a larger amount of grass around the area than I'd like, but not like it was.
Good enough.
Visited the Markarth stables and find hundreds of purple "tickets" strewn about the landscape. (Small rectangles) I assumed it was a missing texture and decided to reinstall the mod via nexus/vortex. No Joy...
Long story short, I had to manually install the mod and all is well. Anybody else have any weirdness like this with this mod or others?
Cheers!
i have a 2x bigger grass mod that's just meshes, so im on the hunt for a mod that's just textures. i can't really tell if this one fits the bill or not
thanks in advance!!
EDIT: nevermind, i found the LITE version that shows that there are indeed custom meshes. have a good one!
Only thing i don't like is these tall whiteish grasses. Is there a way to reduce its length and make it more greenish ? Thank you.
https://www.nexusmods.com/skyrimspecialedition/mods/113545?tab=posts
If you still want, i can edit again and share them with you.
https://www.mediafire.com/file/ancgrm6iyr5d13n/Veydosebrom+Regions+for+ENB+Complex+Grass+-+Green+Pine+Grass+Patch.7z/file