How do I make this look good with skyland aio? Do I still need blended roads or do I need to let blended roads overwrite skyland and this mod overwrite skyland and blended roads?
I see in the Files section there are a few optional files specifically for Bridges, but I don't see any explanation on them. Are they truly optional? Should we get them? Why/why not?
I've been trying to figure out the same thing. I know that the pyramid shaped holes are from road chunk removal, which can also sometimes have random seams where the ground gets interrupted. Might be the way Blended Roads currently works. Not sure how to fix it or what the fix might be
i've tried disabling and enabling many related mods like textures and stuff, but I cannot get this to work. I've tried auto parallax, fiddling with parallax settings in the enb, and disabling that one parallax fix in sse engine fixes. Still no luck
What is your issue? "this" is hard to troubleshoot. An image is great but if you describe your issue ppl won't spend time trying to guess what your issue might be when looking at said image
apologies, I figured the image was clear enough. My issue is the way the segments of road raise out of the ground. In the image i uploaded, the one segment looks like the road is supported by some snowy aztec pyramid.
that is how blended roads is there are a few roads chunk's that stick out like that. there are a few mods that fix this by removing those chunks in general but then half of your roads tend to be missing.
Find "bEnableProjecteUVDiffuseNormals=0" in your SkyrimPrefs.ini (Documents\My Games\Skyrim Special Edition)
and change it to
bEnableProjectedUVDiffuseNormals=1
Note: There is a typo in "projected" word. it is missing letter "d" and thus it is not working as expected. So be 100% sure that you corrected that issue.
Man, this meshes are absolutly amazing, sadly i cannot use your textures because they do not fit in my landscape, but they are amazing too ;) thank you for this mod.
i just deleted both the meshes and the textures from this mod because i had the same problem, and then i reinstalled from this page the meshes and textures and it no longer shows the meshes as redudant on vortex. from what i understand this mod's meshes overwrites the older blended roads mod, and this mod's textures also overwrites the older blended roads mod. There are no dependency rules between blended roads redone meshes or blended roads redone textures files, so there's no overwriting between these two. of course take this with a grain of salt a i am fairly ignorant on modding matters, but this was what i could gather with my 15 minutes on trying to solve this issue :).
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https://imgur.com/a/hbRSuv3
i've tried disabling and enabling many related mods like textures and stuff, but I cannot get this to work. I've tried auto parallax, fiddling with parallax settings in the enb, and disabling that one parallax fix in sse engine fixes. Still no luck
Any help?
and change it to
bEnableProjectedUVDiffuseNormals=1
Note: There is a typo in "projected" word. it is missing letter "d" and thus it is not working as expected. So be 100% sure that you corrected that issue.
from what i understand this mod's meshes overwrites the older blended roads mod, and this mod's textures also overwrites the older blended roads mod. There are no dependency rules between blended roads redone meshes or blended roads redone textures files, so there's no overwriting between these two.
of course take this with a grain of salt a i am fairly ignorant on modding matters, but this was what i could gather with my 15 minutes on trying to solve this issue :).