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winedave

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winedave

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394 comments

  1. DatRedGuy
    DatRedGuy
    • member
    • 2 kudos
    How do I fix bridge textures? I noticed this issue after uninstalling Lux Via
    https://imgur.com/a/hbRSuv3
    1. DatRedGuy
      DatRedGuy
      • member
      • 2 kudos
      I actually just fixed it with this optional Unblended file!
  2. BlazeXI
    BlazeXI
    • BANNED
    • 11 kudos
    How do I make this look good with skyland aio? Do I still need blended roads or do I need to let blended roads overwrite skyland and this mod overwrite skyland and blended roads?
  3. ArmoredViolets
    ArmoredViolets
    • member
    • 5 kudos
    I see in the Files section there are a few optional files specifically for Bridges, but I don't see any explanation on them. Are they truly optional? Should we get them? Why/why not?
  4. greg1488
    greg1488
    • premium
    • 0 kudos
    The road that runs alongside stonehills is missing snow
  5. davisdragon
    davisdragon
    • member
    • 1 kudos
    Anyone else sometimes have weird chunky road parts in places like from Riverwood to Whiterun? If so does anyone know a fix?
    1. Arktech
      Arktech
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      • 0 kudos
      I've been trying to figure out the same thing. I know that the pyramid shaped holes are from road chunk removal, which can also sometimes have random seams where the ground gets interrupted. Might be the way Blended Roads currently works. Not sure how to fix it or what the fix might be
    2. Pyr012
      Pyr012
      • supporter
      • 0 kudos
      +1
    3. MoonStarfall
      MoonStarfall
      • member
      • 9 kudos
      Sounds like you want this
  6. morvar42
    morvar42
    • member
    • 2 kudos
    good mod thx
  7. BourbonStl
    BourbonStl
    • member
    • 0 kudos
    does anyone know what causes this? image

    i've tried disabling and enabling many related mods like textures and stuff, but I cannot get this to work. I've tried auto parallax, fiddling with parallax settings in the enb, and disabling that one parallax fix in sse engine fixes. Still no luck

    Any help?
    1. winedave
      winedave
      • premium
      • 1,047 kudos
      What is your issue? "this" is hard to troubleshoot. An image is great but if you describe your issue ppl won't spend time trying to guess what your issue might be when looking at said image
    2. BourbonStl
      BourbonStl
      • member
      • 0 kudos
      apologies, I figured the image was clear enough. My issue is the way the segments of road raise out of the ground. In the image i uploaded, the one segment looks like the road is supported by some snowy aztec pyramid.
    3. winedave
      winedave
      • premium
      • 1,047 kudos
      I understand. Sadly that is how the road meshes are
    4. a1racer
      a1racer
      • premium
      • 19 kudos
      that is how blended roads is there are a few roads chunk's that stick out like that. there are a few mods that fix this by removing those chunks in general but then half of your roads tend to be missing. 
    5. BourbonStl
      BourbonStl
      • member
      • 0 kudos
      i see. Okay well thanks everyone!
    6. Strafe1337
      Strafe1337
      • member
      • 1 kudos
      Sadly that's nothing to do with this mod. If you know how to use CK, you can fix it easily.
    7. michelansero
      michelansero
      • supporter
      • 4 kudos
      Find "bEnableProjecteUVDiffuseNormals=0" in your SkyrimPrefs.ini (Documents\My Games\Skyrim Special Edition)

      and change it to

      bEnableProjectedUVDiffuseNormals=1

      Note: There is a typo in "projected" word. it is missing letter "d" and thus it is not working as expected. So be 100% sure that you corrected that issue.
  8. Tkohr
    Tkohr
    • premium
    • 60 kudos
    Man, this meshes are absolutly amazing, sadly i cannot use your textures because they do not fit in my landscape, but they are amazing too ;) thank you for this mod.
  9. xyloritus
    xyloritus
    • supporter
    • 127 kudos
    4k version is missing road01_p.dds and road01.dds doesn't have mipmaps.
  10. B1shop
    B1shop
    • member
    • 0 kudos
    How come MO2 says the meshes are redundant?
    1. winedave
      winedave
      • premium
      • 1,047 kudos
      Overwrite the textures with the meshes not other way around, I missed deleting the old meshes from texture zip
    2. 7iceEternen77rgy
      7iceEternen77rgy
      • member
      • 0 kudos
      i just deleted both the meshes and the textures from this mod because i had the same problem, and then i reinstalled from this page the meshes and textures and it no longer shows the meshes as redudant on vortex.
      from what i understand this mod's meshes overwrites the older blended roads mod, and this mod's textures also overwrites the older blended roads mod. There are no dependency rules between blended roads redone meshes or blended roads redone textures files, so there's no overwriting between these two.
      of course take this with a grain of salt a i am fairly ignorant on modding matters, but this was what i could gather with my 15 minutes on trying to solve this issue :).