Yes, I am still actively working on the mod. I apologize it is taking so long, but I have worked on this mod alone, without a team, over the passed 7-8 years and I have logged over 2500+ hours. Honestly, life gets in the way and alters your priorities, whether you want it to or not. I have never stopped working on this mod, merely pushed it to the side and worked on it when I could.
NOTE - If you have a concern or suggestion related to the mod and want to leave a comment, please include as much detail as possible. Mentioning that something is merely bugged or broken without leaving any details does not help me and ultimately you in the long run. I want to create the best possible mod for you guys and I cannot do so without quality comments. Thanks!
This mod shows up constantly in my crash logs, even when I'm nowhere near the castle and have never visited it. And the more detailed console mod shows that it is directly modifying my player character. I don't think this mod is responsible for the crashes (probably) but I'm curious what exactly it is doing to my character that it always shows up as a recently called mod?
It's been a very long time since the last update and no word from the author. It's clearly been abandoned, which sucks because this player home is amazing and has so much potential...
Didnt know how to message you about this not a major issue but i noticed using unlimited ore veins and mining overnight as well as the hour and half i went out today makes all the orbs for telportation to different rooms fall from holsters and then the longer you keep them on npc randomly kick them around the room. now if you click the orb you crash when they fall down off holster but doors dont crash you and upon reentering room it does fix itself so ill have to take a screenshot the next time i do this.
so if you have the anniversary edition of the game an npc from one of the cc club mods spawns in the treasury specifically fenrick wearing Virgil corrupted armor starting a questline however the npc is inaccessible to search outside of tlc commands
this house is one amazing house mod but due to little bit out dated theres lots of bugs one especially very shame because it is absuloutely amazing and my favorite part of features
sparing pit when you start fight monsters dont come down stare unless u run to them and attack and a bit of time passes it automatically pass to win status and after winning it crash the game :(
this mod is incredible, amazing attention to detail and has given a very good player experience, easily my favorite player home mod by far, endorsed! and highly recommend.
one thing that would be good is the ability to edit all residents weapons and armor.
Vanilla: Craft all the Equipment you want your Subjects to use, Pickpocket everything out of their Inventory (only if the option to Trade is unavailable), place the items you want for them, and repeat to your Heart's Desire. Very tedious and poses the risk of getting caught, fighting your own People, so...
Mods: You can use Cheat Room and it's Spells to not only duplicate in mass quantities all of the Equipment you want to be used with far less resources, but also open any NPC Inventory to replace Items without quarrel. You can also use a Follower Framework Mod such as AFT to force anyone into being a Follower so that you can access their Inventory at any time, but you'll still have to use Resources to craft their Equipment. Or a combination of Cheat Room and a FFM, go nuckin' futs.
My gemstones don't link when i trigger the smithing station, is that intended or a problem on my side?
Because of that and because i meed specific alchemy ingredients, like deadra heart, on smithing as well i am using this mod for linking storages (https://www.nexusmods.com/skyrimspecialedition/mods/64772?tab=posts&BH=1).
The problem is, if i link something with smithing it also gets triggered by the enchanter and alchemy station.
Is this a problem with the other mod or did you assign the properties like an enchanting table is also a smithing table in the game files?
I also use Serana Dialogue Add on and she doesn't wear her home outfit while in the castle, not even in the bedroom.
Did you specifically tell Serana through her Dialogue Options that Sjel Blad is her new Home? If that doesn't work, you may have to use a compatible Follower Framework Mod (NFF) to designate it for her, that might work. Haven't tested it myself yet.
Also, in the Customization Chamber, there should be an Option to Turn Off Auto-Sorting, probably what was giving you a hard time. This way you can still manually transfer Items to the respective Chests you want for the Link Storage Mod without another Script interfering with it's transferring process.
I want to get this player home mod but I’m very VERY hesitant to do so because of all the issues I have been hearing/reading about! Is it by chance complete or no?
So, as someone who swears by this mod, I personally have had no issues with it. It is currently unfinished, but that's primarily because the author is doing a top down revamp of the castle. If you want a massive, fleshed out castle, this is the mod for you. However, do be warned that the Monster Companion room can get laggy at times.
In terms of overall quality and other things, how much better is this player home castle when compared to other castle mods like Dragonfall Castle and Daedric Castle?
I can't speak to the other mods you mentioned but I can assure you that anyone who tries this one will be absolutely astonished. The treasure room alone is truly a treat. Seeing your riches pile up brings a joy I can not articulate well enough and that is just one room of many. I have had problems with this one on xbox (some crashes I was unable to discern due to being on Xbox)(probably my fault for having a sh***y load order) but will be trying it for the first time on pc once i get my load order together. I am not overly experienced with modding but I love this castle enough that I WILL BE if I encounter any problems. It is worth it. I will go to f****** college for computer science if it need be done. Nothing will keep this from me. Hats off to soulbladex for their unwavering dedication and astonishing imagination, all realized within these hallowed walls. I would literally take a bullet for you. I hope this psychotic tangent has been enlightening. :}
I would advise you to go to the customization chamber (pull the chain on the statue in front of the waterfall and then go into the water to enter the chamber) look around for the options to disable the waterfall and other special effects. I never need to disable the forge effect as the forge is always very stable for me. I would personally suggest to disable the auto-looting mechanic for crafting stations as it can get a bit wonky and frustrating at times. Definitely disable the second floors of the sanctuary and armory. Might be more 2nd floors you can disable and i would suggest to do so if you are having performance issues. You can also disable the companion hall which should help as well. There are quite a few NPC's in there. Hope that gets this bad boy running smoother for you.
It is really dependent on the mods you are running and how big your modlist is. There will be random mods that affect this one, like heavy texture overhauls and even embersxd can cause some crashes but, there are many factors that play into this from what mods you use to your hardware. It works well for me with a heavy mods list (3400) but i have tweaked the game heavily and fixed most of my issues through CK and xedit, like crashes and fps drops. I recommend using Vramr if you are heavily modding your game it will optimize everything which is kind of a huge thing for this home mod if you are altering your game alot. This home mod for me is a pretty big must when i do ply, it has everything, and one of the bigger things i like about it is the Trophy rooms and the vault, so i would recommend this. I've actually been trying to get to creating a key to the castle so it's not obtainable till later game till after you defeated Alduin but haven't got there yet lol.
I can't run DynDOLOD with this because of Unresolved FormIDs, it looks like it has something to do with script properties for the customization chamber. The specific one it gave me was xx4CC278 but after doing an xedit error check, there are more that have the same error.
I have run into this issue now which is odd, because everything used to work previously. Checking the mod with SSEdit, it found 77 errors, including the one DynDOLOD couldn't proccess. I don't think there is any other workaround now other than uninstalling the mod for some time :/
I've found if you just disable the plugin, run TexGen and DynoDOLOD, then re-enable the plugin it seems to work ok, just no LOD on this awesome huge ass castle on the mountain 🤣
It's Root/Plot activator that is causing an issue from my knowledge it is possibly a duplicate that is pulling the error, going into Xedit and deleting and then running DynDOLOD should be fine and not cause any issues. So far it has caused no problems for me when I run the game after the full process, no crashes or anything afterwards. But if you want to be sure and restore that activator just reinstall the mod to restore the deleted object after you are done running DynDOLOD. I Forgot what exactly the formID and Name for the activator is, but once I remember I'll post it here.
1045 comments
passed 7-8 years and I have logged over 2500+ hours. Honestly, life gets in the way and alters your priorities, whether you want it to or not. I
have never stopped working on this mod, merely pushed it to the side and worked on it when I could.
You can follow my current progress at: Sjel Blad Castle - Facebook Page.
Mentioning that something is merely bugged or broken without leaving any details does not help me and ultimately you in the long run. I want to create the best possible mod for you guys and I cannot do so without quality comments.
Thanks!
but due to little bit out dated theres lots of bugs
one especially very shame because it is absuloutely amazing and my favorite part of features
sparing pit when you start fight monsters dont come down stare unless u run to them and attack and a bit of time passes it automatically pass to win status and after winning it crash the game :(
one thing that would be good is the ability to edit all residents weapons and armor.
Vanilla: Craft all the Equipment you want your Subjects to use, Pickpocket everything out of their Inventory (only if the option to Trade is unavailable), place the items you want for them, and repeat to your Heart's Desire.
Very tedious and poses the risk of getting caught, fighting your own People, so...
Mods: You can use Cheat Room and it's Spells to not only duplicate in mass quantities all of the Equipment you want to be used with far less resources, but also open any NPC Inventory to replace Items without quarrel.
You can also use a Follower Framework Mod such as AFT to force anyone into being a Follower so that you can access their Inventory at any time, but you'll still have to use Resources to craft their Equipment. Or a combination of Cheat Room and a FFM, go nuckin' futs.
Because of that and because i meed specific alchemy ingredients, like deadra heart, on smithing as well i am using this mod for linking storages (https://www.nexusmods.com/skyrimspecialedition/mods/64772?tab=posts&BH=1).
The problem is, if i link something with smithing it also gets triggered by the enchanter and alchemy station.
Is this a problem with the other mod or did you assign the properties like an enchanting table is also a smithing table in the game files?
I also use Serana Dialogue Add on and she doesn't wear her home outfit while in the castle, not even in the bedroom.
Also, in the Customization Chamber, there should be an Option to Turn Off Auto-Sorting, probably what was giving you a hard time. This way you can still manually transfer Items to the respective Chests you want for the Link Storage Mod without another Script interfering with it's transferring process.
xx4CC278
but after doing an xedit error check, there are more that have the same error.