This mod have problems with main quest. Do not install if you not kill Alduin. Не устанавливайте мод т.к. на момент написания комментария проблема с основным заданием присутствует. Если не считать это то можно сказать мод отличный!
Hello your mod caused all the dragons in my game to give up no bones or souls and simply be called wild dragons that were very early game dragons. I assume it was clashing with some other mod but I couldnt tell you which.
I have a ton of mods and it didnt clash with any of the dragon related ones I could find
The bosses I did face were fun and challenging so I thourughly enjoyed the mod till I had to spend 10 hours creating a new save and going through my mod list to figure out which mod it was (if any) was causeing the issue as it prevented me from progressing in the story
Also your mod was labeled standard version 1.2 which ment that even after disabling every mod I thought could be linked to dragons I had no luck
Here is my full modlist https://modwat.ch/u/ShinobiJack/modlist IF anyone else has this issue you can compare lists to figure out the conflict
I had the same problem this meant that the main quest did not continue because I could not absorb dragonsouls I thought at first it was a bug with commenting followers and continued the mainquest with console commands but in the end it was this mod I then deleted "Dragons bosses 30 lvl.esp" in mod organizer: -> double click on the mod -> filetree -> right click on "Dragons bosses 30 lvl.esp" -> delete removed dragonbosses but all the other bosses seem to be working fine still a good mod sorry for my bad english
tl; dr problem: no dragon soul absorption delete "Dragons bosses 30 lvl.esp" in mod organizer fixed it for me
-------------------------------------------------- edit: i had a few crashes to the desktop after deleting the "Dragons bosses 30 lvl.esp" always in a region that was close to a dragon so I reinstalled the "Dragons bosses 30 lvl.esp" and killed the dragon and now I hope that no new buggy dragons spawn and that I could help someone save his progress in game
tl;dr2 problem2 after deleting: if you get a crash to desktop when you approach a dragon reinstall "Dragons bosses 30 lvl.esp" kill the remaining buggy dragons delete "Dragons bosses 30 lvl.esp" again
Maybe some creature bosses too like Skeever Boss, Sabrecat Boss, Bear Boss, Goat Boss, Elk Boss, Deer Boss, Spriggan Boss, Giant Boss, falmer boss, skeleton boss, charus boss etc. Also a boss for every race with there own fighting styles. All of them with minions of course. edit: OH AND A DAEDRA BOSS!!
PERFECT HYBRID BOSS! And DRAGON BOSS! so it's unlike the mod that gives them all like 10k life.. Boss ones at the word walls eg, randoms be normal, uurgh an a surprise slaughter fish boss, in every lake, every lakes gotta have its lake monster, o lordy the rep ye shall aquire is excessive
xD. Dude nah skyrim is NEARLY 'far cry/crysis/dark souls/dragons dogma/diablo/skyrim, can't even play other games because they so limited,so hail unto thee, mod makers, great joy you bring to a bored 40 Yr old retired security person,I also prophecy this mod becoming the boss, of boss mods, BRO DONT FORGET THE FKN CREATURES IN SKYRIM UNDERGROUND!! THAT WORM! FKN DUNE BOSS!xD treasure chest licker boss!Dude you've caused a frenzy
A lake monster boss in certian bodies of water in Skyrim exteriors is actually a really cool idea. You could add a giant slaughterfish or another creature in Lake inalta and Mara's pond and one in Riften docks and one near solitude docks. Like the lochness monster, it would be really cool xD
Look at "Giant Creatures" by Fredus (Undead Giant' new named Dragon, Giant animals. you can summon them after killing them) and "Open World Bosses" by Haladoon (Giant Mammoth, Golden Bears, More troll bosses. Then you'll have lots of bosses.
Went through all the bosses and had a favorable impression of almost all of them. Here are some suggestions on top of Elwaps:
- The loot seemed inconsistent, found 1000g on the troll but nothing for the wispmother. I'm not a stickler for realism, not going to complain if I find gold on an animal, but either have it on all the bosses or have them on only sentient bosses and have the animals have more than average amounts of lootable parts.
- It be nice to see some of the bosses interact with their surroundings, some idle markers, static objects, or routine. For example the khajit could just be tending his fire or the dremora and his followers could be praying. The troll and sabre cats should wonder a bit, or stand around a corpse/carcass.
- The description page could benefit from some more information, like do these enemies respawn or are they one time? You should also upload at least one image for each boss you create. Remember to update the change log with what's new.
- More people will be interested in the mod if they think its "lore friendly." Small backgrounds for each enemy on the page goes a long way and, depending on how far down the rabbit hole you're willing to go, rather than map markers, could be quest-giving objects that lead to them. A handbook ingame would be fine, but it be cool to, say, find a note pined to the gate of Riverwood warning of an exiled orc chieftain sighted in the area trying to recruit bandits to take back his stronghold.
- Later sentient bosses could benefit from weapons and armors from older SSE mods and from LE with open permissions. Even if they aren't, can't hurt to send them a quick message and ask. For example, Zerofrost has made some the most well known unique armors for Skyrim, but only puts them in a box to found. It be nice to defeat an enemy for them, like the Silver Dragon or Evil Mastermind armors.
- You should begin merging the bosses together on one esp. It's nice that they're optionally separate, but the main file should be a merged file, not 8 separate esps in one zip file. I'd merge them myself, but for some reason that crashes the game on my end.
As for some future boss ideas: - On either an island or singular ruined tower, a "Rabid Gargoyle" - At the Shrine of Talos Massacre, a "Gluttonous Skeever" and its pack - On the edges of the tundra, the "Pack-less King" wolf
Bugs - The orc dropped two sets of orcish armor - By the mudcrab are floating branches and a floating piece of land. Some navmeshes are still highlighted as water even though the land has been changed elevation so I had some slaughterfish attacking me on what was dry land. The mudcrab can also attack from a fair distance away, if that could be shortened, it be greatly appreciated. - The camping gear of the khajit was floating - The necromancers and the dead woman with the dremora had black face.
Nice collection of bosses. Just some suggestions to make your mod better
- Why are there so many landscape changes? - Carry over USSEP changes - Change the naming of the locations to something more immersive - Perhaps offer a version without map markers for the big surprise :D
Left you some screenshots. That battle at Lady Stone was sick
35 comments
Duplicate FormID [01000D65] in file [FE 181] Dremora boss (correction).esp.
Не устанавливайте мод т.к. на момент написания комментария проблема с основным заданием присутствует. Если не считать это то можно сказать мод отличный!
your mod caused all the dragons in my game to give up no bones or souls and simply be called wild dragons that were very early game dragons.
I assume it was clashing with some other mod but I couldnt tell you which.
I have a ton of mods and it didnt clash with any of the dragon related ones I could find
The bosses I did face were fun and challenging so I thourughly enjoyed the mod till I had to spend 10 hours creating a new save and going through my mod list to figure out which mod it was (if any) was causeing the issue as it prevented me from progressing in the story
Also your mod was labeled standard version 1.2 which ment that even after disabling every mod I thought could be linked to dragons I had no luck
Here is my full modlist
https://modwat.ch/u/ShinobiJack/modlist
IF anyone else has this issue you can compare lists to figure out the conflict
I also use Diverse & Splendor Dragons... hmm...
this meant that the main quest did not continue because I could not absorb dragonsouls
I thought at first it was a bug with commenting followers and continued the mainquest with console commands
but in the end it was this mod
I then deleted "Dragons bosses 30 lvl.esp" in mod organizer:
-> double click on the mod
-> filetree
-> right click on "Dragons bosses 30 lvl.esp"
-> delete
removed dragonbosses but all the other bosses seem to be working fine still a good mod
sorry for my bad english
tl; dr
problem:
no dragon soul absorption
delete "Dragons bosses 30 lvl.esp" in mod organizer fixed it for me
--------------------------------------------------
edit:
i had a few crashes to the desktop after deleting the "Dragons bosses 30 lvl.esp" always in a region that was close to a dragon
so I reinstalled the "Dragons bosses 30 lvl.esp" and killed the dragon
and now I hope that no new buggy dragons spawn and that I could help someone save his progress in game
tl;dr2
problem2 after deleting:
if you get a crash to desktop when you approach a dragon
reinstall "Dragons bosses 30 lvl.esp" kill the remaining buggy dragons
delete "Dragons bosses 30 lvl.esp" again
edit: OH AND A DAEDRA BOSS!!
xD. Dude nah skyrim is NEARLY 'far cry/crysis/dark souls/dragons dogma/diablo/skyrim, can't even play other games because they so limited,so hail unto thee, mod makers, great joy you bring to a bored 40 Yr old retired security person,I also prophecy this mod becoming the boss, of boss mods, BRO DONT FORGET THE FKN CREATURES IN SKYRIM UNDERGROUND!! THAT WORM! FKN DUNE BOSS!xD treasure chest licker boss!Dude you've caused a frenzy
- The loot seemed inconsistent, found 1000g on the troll but nothing for the wispmother. I'm not a stickler for realism, not going to complain if I find gold on an animal, but either have it on all the bosses or have them on only sentient bosses and have the animals have more than average amounts of lootable parts.
- It be nice to see some of the bosses interact with their surroundings, some idle markers, static objects, or routine. For example the khajit could just be tending his fire or the dremora and his followers could be praying. The troll and sabre cats should wonder a bit, or stand around a corpse/carcass.
- The description page could benefit from some more information, like do these enemies respawn or are they one time? You should also upload at least one image for each boss you create. Remember to update the change log with what's new.
- More people will be interested in the mod if they think its "lore friendly." Small backgrounds for each enemy on the page goes a long way and, depending on how far down the rabbit hole you're willing to go, rather than map markers, could be quest-giving objects that lead to them. A handbook ingame would be fine, but it be cool to, say, find a note pined to the gate of Riverwood warning of an exiled orc chieftain sighted in the area trying to recruit bandits to take back his stronghold.
- Later sentient bosses could benefit from weapons and armors from older SSE mods and from LE with open permissions. Even if they aren't, can't hurt to send them a quick message and ask. For example, Zerofrost has made some the most well known unique armors for Skyrim, but only puts them in a box to found. It be nice to defeat an enemy for them, like the Silver Dragon or Evil Mastermind armors.
- You should begin merging the bosses together on one esp. It's nice that they're optionally separate, but the main file should be a merged file, not 8 separate esps in one zip file. I'd merge them myself, but for some reason that crashes the game on my end.
As for some future boss ideas:
- On either an island or singular ruined tower, a "Rabid Gargoyle"
- At the Shrine of Talos Massacre, a "Gluttonous Skeever" and its pack
- On the edges of the tundra, the "Pack-less King" wolf
Bugs
- The orc dropped two sets of orcish armor
- By the mudcrab are floating branches and a floating piece of land. Some navmeshes are still highlighted as water even though the land has been changed elevation so I had some slaughterfish attacking me on what was dry land. The mudcrab can also attack from a fair distance away, if that could be shortened, it be greatly appreciated.
- The camping gear of the khajit was floating
- The necromancers and the dead woman with the dremora had black face.
- Why are there so many landscape changes?
- Carry over USSEP changes
- Change the naming of the locations to something more immersive
- Perhaps offer a version without map markers for the big surprise :D
Left you some screenshots. That battle at Lady Stone was sick