Skyrim Special Edition

370 comments

  1. evittalex
    evittalex
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    When uninstalling, wait up to 72 hours ingame to make sure locations reset their enemies.

    This mod is compatible with every other mod.

    For gameplay, expect it to be very hard. Your experiences will vary depending on your mod-list. I can't answer these questions anymore, guys.
  2. IMBApha
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    Been using this mod (with immersive creatures) for years now, and I love it and hate it. Currently trying to run a level 27 magic-only build through Mzulft and I'm getting my ass kicked. It's awesome and awful :D
  3. Dragondinor
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    game never fully loads when installed
  4. crackmatrix
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    I get it that this mod modifies encounter zones and FLeveledActorMult, but most enemies are of finite discrete levels in this game. For example, highest level of bandits is 28 according to usep, so whatever you modify, I guess the strongest bandit enemy you can encounter is of level 28, unless it is a scaled bandit in few cases, where their level is scaled according to player's level and a multiplier.Is my guess correct? And what does FLeveledActorMult actually do? If I want most enemies in the game scaled to player's level, do I have to modify every npc's level?
    1. Jeriko67
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      I can't speak on this if you're only using this mod for difficulty since it's been so long since i started modding, this being one of my firsts. That said I combine this with the high level enemies mod, i think that mod is gone but I know it's paired with immersive creatures and I can get enemies up to level 50 or higher while I might only be around 30
  5. ranggaritonga1999
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    for a veteran like me having 1600 hrs played, this is a godsent. however, you can kiss your sneak archer gameplay goodbye (in legendary difficulty). The bandit chief bashes with shield and your health (around 300ish) will be depleted a quarter (tested with OBIS too).

  6. Squall82
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    Does this affect all NPCs, friendly and non-friendly?
  7. SilverRathSlayer
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    I noticed it mentioned something to the effect of improved loot.

    "That means more powerful enemies, more often, and better chances at the good loot!
    No more iron sword-wielding fiends left and right! I want to get my head crushed by Daedric Battleaxes!"
    (I'm not sure if you mean the loot list is changed or higher tier enemies are more likely to spawn more/better loot)

    Does this mod edit any (leveled) loot lists? Also, is this compatible with Anniversary Edition or Summermyst?
  8. Modbr
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    how can i check if mod is running? still too ease for my 452 damage, 108 fire, 108 shock improved dwarven crossbow (not modded). dwarven and falmer was not leveled?
  9. itsbuffy
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    If like me you already have a bunch of mods that make the game harder and play on legendary, I recommended downloading the lite version. Fighting Draugr Wight and Bandit plunderer at level 5 is hard to say the least; they 1 shot you and you take 50 shot to kill them. Impossible to beat without blatant AI abuse
  10. Iamreallyhungry
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    Hey, I was wondering if there's a map anywhere that has your minimum levels for each game area. I'd be nice for me to be able to gauge if I'm too underleveled to try start certain questlines and stuff. Love the mod so far though.
  11. Qwinntex
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    Tried this mod out for a while..... but looking into the way it's designed, there is pretty much nowhere safe for low levels.

    There are two EZ at 8, one at 12, and it goes up sharply from there.  That combined with many other of my mods adding to difficulty already, and I pretty much couldn't get anywhere at low levels, even with a team of five and a dedicated healer, I was getting obliterated in one hit in my heavy armor and shield.

    I personally cannot recommend putting this mod in until at least level 20+ if you're already running other high difficulty modifier mods, and Legendary difficulty.  Whoo boy did I find that out the hard way.  Would love to see a version of this that maybe makes for example the Whiterun area a bit more accessible for lowbies.  Getting my butt rocked by Movarth at 13 was bad enough, but needing that level to survive a single hit in Halted Stream two hand wielders while blocking, that was just too much for me.  

    To each their own.  You said enemies would be much more powerful, and you weren't kidding around.