Skyrim Special Edition
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Ro84

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Dirandir

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14 comments

  1. anreciel
    anreciel
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    Not compatible with

    Windstad Garden Extended:
    https://www.nexusmods.com/skyrimspecialedition/mods/851

    Issues caused:
    - Floating Alchemy, Apiary and surrounding flora
    - No flooring under blacksmith area
    1. gbnexus19
      gbnexus19
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      I could solve this by placing Windstad Garden Extended esp *before* the esp from this Mod in my plugin load order.
    2. Celtickitty
      Celtickitty
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      I'm having the same problem & am trying to somehow find an answer/fix, sigh. I have the same mods & already had Windstad Garden Extended before Windstad Fully Upgraded and have the blacksmith area without a floor, a bit up in the air & the alchemy is in the air completely.
    3. MinimalRisk
      MinimalRisk
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      Yep, definitely not compatible, and adjusting the load order made no difference--same issue whether before or after this mod in the load order.

      And judging by a post on the Oldrim entry, these two mods were never compatible with each other.
  2. TheRealGeneral
    TheRealGeneral
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    Can anyone confirm if this is form 44 or 43? TY
    1. MinimalRisk
      MinimalRisk
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      Yep, form 43
  3. LockerFlocker
    LockerFlocker
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    warning do not use this mod! it breaks the lumber quest meaning you will never be able to purchase lumber. Even if you add lumber with console commands it might get not recognized by the game.

    After adding lumber per console command, i could build the hearthfire houses but i couldn't finish a quest from legacy of the dragonborn that required lumber. 

    the lumber quest can be fixed by restoring vanilla values/conditions in xedit but it won't work midsave! 

    Just a warning!
  4. Sylaous
    Sylaous
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    will this conflict with 

    Windstad Exterior Additions; https://www.nexusmods.com/skyrimspecialedition/mods/16972?tab=description
    1. Celtickitty
      Celtickitty
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      If you look at the pictures, you can see that the blacksmith area in Windstad Fully Upgraded is partially in the same area as the gazebo in the other mod.
    2. Celtickitty
      Celtickitty
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      For some reason my comment was replicated & I'm unable to delete this second comment box.
  5. popvirus2
    popvirus2
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    For information...

    When building the house, if you build so there is a deck all the way around, there are some issues....I didn't realize the third (3rd) picture shows towers built around the house...so I built my usual "deck around" which is the trophy room, store room, and bedroom...

    the build with the "deck-around" has some issues with NPC pathing...if you stand in front of the house and look to the left where the deck for the bedroom is, there is an area that just collects NPCs down by the edge of the promenade...I had four of them stuck there while trying to get on the the promenade..no pictures since I have to start a new game anyway and will build the towers...
  6. Tryvonvexian
    Tryvonvexian
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    Despite the guarantee, this mod is not 100% compatible with windstad mine. There is noticeable tearing in the landscape as you travel from the house to the mine. Still a nice mod. I may just use Jaxon's positioner to put a rock there or something.
  7. Pallandius
    Pallandius
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    Like what I see. The only thing really stopping me from using it currently is lack of a pool. That and guards although windstad exterior additions might work with that if the walls aren't built maybe?

    Any future plans on adding a pool?

    The oldrim version of this for Heljarchen had a small one iirc.

    In any event nice looking mod!
  8. Growler95
    Growler95
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    Thanks to you for porting this fine mod to SSE.
    It makes Windstad Manor much more safe and pleasant than before.
    At least my barbarian followers can get drunk without being bothered by pesty animals of all kinds...