update added Map Marker at balcony as well. I also fixed the opacity issues of the grandfather clock and changed some settings to the interior cells. I didn't set it to a noreset zone which means the cells reset over time. Sorry if you experienced inconvenience with this issue.
New update is live guys! Fixed the navmesh and collision geometry on the gate house, Stable and inside attic walls. I also corrected the spelling of "apothecary" and fixed the landscaping a bit on the exterior roads. Unfortunately it's gonna take a full download but stay tuned I will bring an adoption friendly patch that should be available in a few weeks. Hopefully separate from the main file so the download will be much smaller. I hope you enjoy the changes and please report any issues you have. Thanks and have a great weekend.
Thank you all for the lovely support and feedback. This is officially my fastest trending mod on here. I hope to this keep going please if you like my work don't be afraid to spread the word around! ;)
This is a really good-looking and well thought-out castle. It is obvious you have done some good research before drawing this up. It is extremely impressive, by far the best player home I've ever seen, and on a very large scale to boot. I just have a few things I would suggest:
NPCs - Even if it's just a blacksmith and an alchemist to run the shops. This place would obviously take more than a few staff to operate. Water source - Please add a well somewhere. Castles need water on the premises, especially during a siege. Armory - this one I might just be being picky but I think display cases are kind of goofy looking, they take up a ton of room, and you can hardly see the stuff inside. More weapons racks would be better, and some shield racks would be nice as well. Empty spaces - there are a few empty spaces that could use some furniture. Underneath of stairs would be a great place for storage/built-in cabinets. The garden area is a great, historically accurate, idea outdoors. Most outdoor areas that aren't dedicated to a purpose should have garden beds. Beds for children (6) would be nice. Railings - there are a few places, especially inside the tower, where there are no railings on the stairs or overhanging floors. The dungeon - the top level of the dungeon seems a little bit of an afterthought. I think it would be better as a storage area. Windows - well above ground level there is no reason not to have small slit windows in the tower. And lastly the most difficult suggestion... location. There is a mountain right next to keep that could provide an attacker with a place to set up archers, if it were more isolated from other high ground, that would be good.
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Also, I really wish you could hire a garrison. It'd be funny to openly murder the Thalmor Embassy's own garrison then repel wave after wave of guards.
NPCs - Even if it's just a blacksmith and an alchemist to run the shops. This place would obviously take more than a few staff to operate.
Water source - Please add a well somewhere. Castles need water on the premises, especially during a siege.
Armory - this one I might just be being picky but I think display cases are kind of goofy looking, they take up a ton of room, and you can hardly see the stuff inside. More weapons racks would be better, and some shield racks would be nice as well.
Empty spaces - there are a few empty spaces that could use some furniture. Underneath of stairs would be a great place for storage/built-in cabinets. The garden area is a great, historically accurate, idea outdoors. Most outdoor areas that aren't dedicated to a purpose should have garden
beds. Beds for children (6) would be nice.
Railings - there are a few places, especially inside the tower, where there are no railings on the stairs or overhanging floors.
The dungeon - the top level of the dungeon seems a little bit of an afterthought. I think it would be better as a storage area.
Windows - well above ground level there is no reason not to have small slit windows in the tower.
And lastly the most difficult suggestion... location. There is a mountain right next to keep that could provide an attacker with a place to set up archers, if it were more isolated from other high ground, that would be good.
https://www.youtube.com/watch?v=mlLTKYLzdeA
I was wondering if anyone would have noticed LOL
the area within the walls feels a little crammed.