Greetings, all! Make sure to browse the Compatibility section in the description. For those that use SSEEdit, I've posted a more detailed dive.
I will be locking this thread as I will no longer be updating this mod. I may return to it at a later date. If you have any questions, feel free to send a pm.
Can someone tell me what I'm doing wrong? I installed this mod, and am trying to have Serana as an extra follower when I already have Lydia, but can't (the dawnguard quest is completed). Serana refuses to follow unless I dismiss Lydia. Load order: Unofficial Skyrim SE patch Travellers of Skyrim Minty Lightning mod Enchanting freedom SidePannels race pack no BYOH attacks Populated lands roads paths Keeper Carcette survives Inigo Perkpoint giver Immersive wenches Insignificant object remover Serana Dialogue Edit Ky Ruhn College Students SE Fly to Skuldafn No heavy breathing Enchanters merch LarspanUMF
Could the mod Serana Dialogue Edit be causing any issues?
No, the mod author wanted it that it so work. However, just dismiss Lydia, recruit Serana and THEN recruit Lydia again. This should work.
Info for this:
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goatree: Hi! I'm having trouble with Cicero and Dark Brotherhood Initiates. UMF default and USSEP patch installed and placed rather low, previously no other follower managing mods installed. No mods altering Dark Brotherhood. I use AI overhaul SSE, this should be fine? The first time I tried to get a second follower, namely Cicero, there was no option to ask him to follow, only one dialogue showing "never mind, blablahblah"( sorry I forgot exact words), same with DB initiates. So I dismissed my current follower via vanilla dialogue. Still no asking to follow option. Then I checked the UMF number by update/fix, somehow it was 3 when no one was following. Cleared UMF number, it told me all 3 previous followers were gone, but I used those 3 separately never together? Anyhow UMF number was 0 again, talked to Cicero or DB initiates, I could ask one of them to follow this time, just one, because once either followed when talking to another the only dialogue was "never mind, blahblahblah". Check UMF number, it was 0 while Cicero following me. I don't know why I did this but then I cleared UMF number again, talked to a DB initiate and got her to follow this time. Current followers: Cicero + 1 DB initiate, current UMF number: still 0. The situation was so confusing that I tested a bit more. UMF works fine with other followers, like mercenaries or housecarls. Cicero/DB initiates will only follow when I don't have any followers. With Cicero/DB initiates following me first, I can get 3 more followers under UMF since Cicero/DB initiates doesn't add to UMF number! Sorry if the description is confusing, I tried. Thank you for making this mod and maintaining it! I love the lively feature :)
Answer from Larsepan: I haven't made changes to Cicero/DB and Serana. Both of them insist on hanging out with the player only. Dialogue-wise, I would have to make significant changes to make things feel right. However, as you have found out, that doesn't mean you can't invite the normal amount by adding them after Cicero/Serana.
Edit: I might revisit whether or not to have Cicero/DB and multiple followers. Serana, however, will stay as only the player and her.
However, mod seems to give your followers ultra health regen IN COMBAT. I feel like that wasn't explained in the description. And the effect is so powerful that it feels like a cheat mod to me.
Hi, great mod! I use the Mortal version. I have one question about the "lively" function : It works fine in interiors but when outside it seems all followers (except Serana) have a very short radius and timer to relax. For me they do different things but for like 1 second max each and then stop. A bit weird to witness. Is it just me or is it that way for everyone ?
Does this mod exist in the first skyrim version? A friend wants to have this mod but he has the original version. And if it don't can you please try to add it to the original? It's fine if you can't but all the mods in the original are not working and this mod is working perfectly.
Thank you very much for this lightweight follower management mod. 3 Follower is more than enough;)
It works wonderfully, without anything complicated Convenient horse has no problem with It does not add 36 lines of dialog menus :) It's perfect :)
And in addition on the MCM, there is not a whole sub-menu hardware with 132 checkboxes ^^ So much the better :)
Last detail, this does not bug the fights :) with followers blocked in imaginary walls, I tested this in a big dungeon full of bandits who come out of nowhere and from everywhere on several levels. They follow without getting lost .... which is the goal of a follower :) Works wonderfully :) Well done !
Note: I have already tested and removed all the other Follower Management Mods .....
does this still use the vanilla follower system? I'm looking for a mod that just offers 3 non-vanilla slots so I can take say the student mages on a scripted follower quest like proving honor or a dawnguard quest. something that doesn't touch vanilla followers system and is very very light weight.
Hi, I had / have a super strange bug experience. When I entered Kilkreath two of my companions started to behave as they where in an inn, they sat down, ate and drank, the other companion reacted "normal" (as supposed to react in a dungeon). And even after completing the quest they still behave like they are in an inn, as soon as they see a place to sit down, they chill (no matter where we are). They also don´t run after me anymore, they only walk, in normal pace (as if they are "normal" NPCs like a cityguard). And yes I tried to deactivate and reactive mods etc. but it is persistent. Fun fact: If I reload an old save, everything works fine, if I load a save AFTER Kilkreath they behave as descriped above. It seems as something in the savegame is set to: Follower 1 and 2 are now a City Guard (but they still follow me, wherever I go, but very... very... slow). Anybody a suggestions / idea what happened?
Which patch am I supposed to use if I have FCO, RDO and USSEP? Is it the FCO-RDO patch and the USSEP patch? Just wondering since there is also an RDO-USSEP patch, but none for all three of them.
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The author has locked this comment topic for the time beingI will be locking this thread as I will no longer be updating this mod. I may return to it at a later date. If you have any questions, feel free to send a pm.
- Lars
have Serana as an extra follower when I already have Lydia, but can't (the dawnguard
quest is completed). Serana refuses to follow unless I dismiss Lydia.
Load order:
Unofficial Skyrim SE patch
Travellers of Skyrim
Minty Lightning mod
Enchanting freedom
SidePannels race pack
no BYOH attacks
Populated lands roads paths
Keeper Carcette survives
Inigo Perkpoint giver
Immersive wenches
Insignificant object remover
Serana Dialogue Edit
Ky Ruhn
College Students SE
Fly to Skuldafn
No heavy breathing
Enchanters merch
LarspanUMF
Could the mod Serana Dialogue Edit be causing any issues?
Info for this:
However, mod seems to give your followers ultra health regen IN COMBAT. I feel like that wasn't explained in the description. And the effect is so powerful that it feels like a cheat mod to me.
Other than that, works great but not for me
I have one question about the "lively" function : It works fine in interiors but when outside it seems all followers (except Serana) have a very short radius and timer to relax. For me they do different things but for like 1 second max each and then stop. A bit weird to witness. Is it just me or is it that way for everyone ?
It almost certainly has to do with Relationship Dialogue Overhaul (or it could be UMF RDO patch). Anyway, everything is fine without RDO installed!
3 Follower is more than enough;)
It works wonderfully, without anything complicated
Convenient horse has no problem with
It does not add 36 lines of dialog menus :)
It's perfect :)
And in addition on the MCM, there is not a whole sub-menu hardware with 132 checkboxes ^^
So much the better :)
Last detail, this does not bug the fights :) with followers blocked in imaginary walls,
I tested this in a big dungeon full of bandits who come out of nowhere and from everywhere on several levels.
They follow without getting lost .... which is the goal of a follower :)
Works wonderfully :)
Well done !
Note:
I have already tested and removed all the other Follower Management Mods .....
Is it the FCO-RDO patch and the USSEP patch?
Just wondering since there is also an RDO-USSEP patch, but none for all three of them.