This a world where gods regularly talk to the mc, we eat what seems to be the lifeforce from a dragon to improve our tonal capabilities, and where the world is probably just a tiny part of some celestial beings dream, and if it wakes, we all simply stop existing... and ur concerned about if this is scientifically inaccurrate or not?
No offense is meant with this, the post just made me chuckle a bit, thought I'd add onto it. Apologies if I'm necroing a post no one cares for.
For those wondering, this mod seems to work well with Great Town of Rorisktead. I am even running Great Forest of WR Hold too. Only minor tree-placement conflicts.
Excellent addition to the environment. Minor visual bug where it takes over the Carriage Stops of Skyrim location for the city.
Edit : 06.14.22, just found a patch. Edit : 07.02.22, not so compatible with Rorikstead Village Overhaul : blacksmith and horse vendor spots half buried in the raised landscape
Hey man I cam across this mod because you updated it! Those basalt looks awesome! But I got one little suggestion: Maybe you can consider adding this kind of structure to Solstheim? Because this kind of rocks are what volcanic landscape are abundant of(Just like a little island in Penghu, Taiwan) Just a suggestion though, I hope you don't feel pressured Great mod~
If you are still running Skyrim 1.5.97 (or whatever version before AE) and and do not own or have installed any of the creation club content, the way to use this is relatively simple:
0. Right-Click on Roriksteadbasaltcliffs.esp in Wyre bash and create dummy masters and click okay 1. Open Roriksteadbasaltcliffs.esp in xEdit 2. Expand all the worldspace options and remove the cc options (I don't know what's it's named exactly but there should be 2 or 3 records) 3. Clean unused masters. Check for errors just in case (Should be zero) 4. Open Wyre Bash and Select Edit (at the very top above your load order) > Remove Dummy Masters
Thanks LordMerek. I never knew about the Wrye Bash function to create dummy masters--very useful.
FYI: the two records to remove have editorID valuse of ccVSVSSE004FarmExterior01 and ccVSVSSE004FarmExterior02. Just navigate the Worldspace hierarchy to see them.
83 comments
No offense is meant with this, the post just made me chuckle a bit, thought I'd add onto it. Apologies if I'm necroing a post no one cares for.
I have some issues as seen on these pics.
I am using Redbag Rorikstead, Northern roads and its patch. Would that actually need a combo patch with these 2 ? :/
Minor visual bug where it takes over the Carriage Stops of Skyrim location for the city.
Edit : 06.14.22, just found a patch.
Edit : 07.02.22, not so compatible with Rorikstead Village Overhaul : blacksmith and horse vendor spots half buried in the raised landscape
Those basalt looks awesome! But I got one little suggestion:
Maybe you can consider adding this kind of structure to Solstheim?
Because this kind of rocks are what volcanic landscape are abundant of(Just like a little island in Penghu, Taiwan)
Just a suggestion though, I hope you don't feel pressured
Great mod~
"This plugin requires "ccvsvsse004-beafarmer.esl" to be installed, but it is missing."
0. Right-Click on Roriksteadbasaltcliffs.esp in Wyre bash and create dummy masters and click okay
1. Open Roriksteadbasaltcliffs.esp in xEdit
2. Expand all the worldspace options and remove the cc options (I don't know what's it's named exactly but there should be 2 or 3 records)
3. Clean unused masters. Check for errors just in case (Should be zero)
4. Open Wyre Bash and Select Edit (at the very top above your load order) > Remove Dummy Masters
and you should be good to go. Hope this helps!
FYI: the two records to remove have editorID valuse of ccVSVSSE004FarmExterior01 and ccVSVSSE004FarmExterior02. Just navigate the Worldspace hierarchy to see them.