Skyrim Special Edition

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JPSteel2

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JPSteel2

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83 comments

  1. dekanos
    dekanos
    • supporter
    • 4 kudos
    Hi, I just wanna ask, is Rorikstead a volcanic area? Bc basalt cliffs are usually seen only in volcanic regions.
    1. Stankycake
      Stankycake
      • supporter
      • 4 kudos
      It is if you want it to be.
    2. Knightfury3000
      Knightfury3000
      • supporter
      • 1 kudos
      This a world where gods regularly talk to the mc, we eat what seems to be the lifeforce from a dragon to improve our tonal capabilities, and where the world is probably just a tiny part of some celestial beings dream, and if it wakes, we all simply stop existing... and ur concerned about if this is scientifically inaccurrate or not?

      No offense is meant with this, the post just made me chuckle a bit, thought I'd add onto it. Apologies if I'm necroing a post no one cares for.
    3. atadadata
      atadadata
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      • 0 kudos
      Volcanic soil may explain the higher quality of farmland compared to neighboring areas, but I do not know of any corroborating evidence.
    4. BurnsofWhiteFire
      BurnsofWhiteFire
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      • 4 kudos
      Just because the world is a certain way doesn't mean it has no rules.
  2. Datness
    Datness
    • member
    • 2 kudos
    Hello,

    I have some issues as seen on these pics.

    I am using Redbag Rorikstead, Northern roads and its patch. Would that actually need a combo patch with these 2 ? :/
  3. FoxyGauntlet
    FoxyGauntlet
    • member
    • 0 kudos
    This is incompatible with Redbag's Rorikstead. Any hope of a patch?
  4. dragonrykr
    dragonrykr
    • member
    • 10 kudos
    I really wish you could do Rorikstead some justice in the vein of your COTN mods with new buildings :)
  5. standarddeviant
    standarddeviant
    • member
    • 1 kudos
    For those wondering, this mod seems to work well with Great Town of Rorisktead. I am even running Great Forest of WR Hold too. Only minor tree-placement conflicts. 
  6. NonconsensualClownWorld
    NonconsensualClownWorld
    • member
    • 0 kudos
    The cliffs are really impressive,  a very nice touch I wouldn't have thought of. 
  7. jfjb2005
    jfjb2005
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    • 10 kudos
    Excellent addition to the environment.
    Minor visual bug where it takes over the Carriage Stops of Skyrim location for the city.

    Edit : 06.14.22, just found a patch.
    Edit : 07.02.22, not so compatible with Rorikstead Village Overhaul : blacksmith and horse vendor spots half buried in the raised landscape
  8. sephirothryan
    sephirothryan
    • member
    • 3 kudos
    Hey man I cam across this mod because you updated it!
    Those basalt looks awesome! But I got one little suggestion:
    Maybe you can consider adding this kind of structure to Solstheim?
    Because this kind of rocks are what volcanic landscape are abundant of(Just like a little island in Penghu, Taiwan)
    Just a suggestion though, I hope you don't feel pressured
    Great mod~
  9. Kulharin
    Kulharin
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    • 602 kudos
    I updated, but I can no longer use it.  The mod now requires AE DLC as a master :( Would you also upload a version that doesn't require AE dlc?
    1. SunnyTheCat
      SunnyTheCat
      • supporter
      • 16 kudos
      Seconded. I'd really like to try this out, but, even though I upgraded, I disabled all the dlcs I didn't want. 
    2. purplis
      purplis
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      • 4 kudos
      Tracking for this, will install this mod again when/if it will happen.
    3. Kulharin
      Kulharin
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      • 602 kudos
      He said he will upload an updated pre AE version
    4. JPSteel2
      JPSteel2
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      • 2,001 kudos
      Working on it right now, it will be published in the next hour
  10. kevinmig
    kevinmig
    • member
    • 2 kudos
    Getting an error in LOOT: 

    "This plugin requires "ccvsvsse004-beafarmer.esl" to be installed, but it is missing."
    1. LordMerek
      LordMerek
      • supporter
      • 12 kudos
      If you are still running Skyrim 1.5.97 (or whatever version before AE) and and do not own or have installed any of the creation club content, the way to use this is relatively simple:

      0. Right-Click on Roriksteadbasaltcliffs.esp in Wyre bash and create dummy masters and click okay
      1. Open Roriksteadbasaltcliffs.esp in xEdit
      2. Expand all the worldspace options and remove the cc options (I don't know what's it's named exactly but there should be 2 or 3 records)
      3. Clean unused masters. Check for errors just in case (Should be zero)
      4. Open Wyre Bash and Select Edit (at the very top above your load order) > Remove Dummy Masters

      and you should be good to go. Hope this helps!
    2. thappysnek
      thappysnek
      • member
      • 24 kudos
      Thanks LordMerek. I never knew about the Wrye Bash function to create dummy masters--very useful.

      FYI: the two records to remove have editorID valuse of ccVSVSSE004FarmExterior01 and ccVSVSSE004FarmExterior02. Just navigate the Worldspace hierarchy to see them.