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XxTWDxX

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RumblestrutPig

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166 comments

  1. max0047
    max0047
    • member
    • 1 kudos
    What does “Does not detect if Player is the killer” for Silent if Sneaking mean exactly? Does it cause major problems?
  2. RagamuffinSkullman
    RagamuffinSkullman
    • supporter
    • 40 kudos
    Awesome mod, makes killing enemies and dying more impactful. Works wonders alongside Random death animation.
    1. RagamuffinSkullman
      RagamuffinSkullman
      • supporter
      • 40 kudos
      Might wanna add Roggvir (the guy who gets executed in Solitude) to the blacklist, though. He lets out a scream that cuts off when he gets beheaded, which is kinda funny but not really supposed to happen.
  3. youzamark12604
    youzamark12604
    • member
    • 0 kudos
    just curious. whered these sounds come from? extra booth sounds that are unused like the children ones?
    1. RagamuffinSkullman
      RagamuffinSkullman
      • supporter
      • 40 kudos
      From the description:
      Adds more death sounds for generic voice types. Reuses some lines such as "bleed out", "on fire" and "flee".
    2. youzamark12604
      youzamark12604
      • member
      • 0 kudos
      i saw that, just didnt know that that meant they were recorded.
    3. RagamuffinSkullman
      RagamuffinSkullman
      • supporter
      • 40 kudos
      They are actually used, but when fleeing or bleeding out.
  4. kraag
    kraag
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    • 87 kudos
    Many thanks :)
  5. themarchtoapril
    themarchtoapril
    • member
    • 1 kudos
    Oof, some of these new death sounds are visceral. You can practically feel the agony.

    I love it.
    1. Atopiance
      Atopiance
      • member
      • 0 kudos
      The reason why I don't use this mod is because it's barely noticeable or different from vanilla. Too short, subdued, sounds like a generic scream unrelated to being smashed or pierced through or struggling in any of those ways (and no, I don't mean I'm some freak who wants some "irl" footage of such, there are games who did it better without that). I would like better death sounds, possibly "last words" included (in a way that doesn't get repetitive fast), but I think sparing the plugin slot and just ignoring death sounds altogether is still the better option for me. No offense, I would be happy if this got developed more and would 100% use it. I used it in the past, barely noticed anything.
    2. nubienz23
      nubienz23
      • member
      • 1 kudos
      its an esl ya goober
  6. seniormunchie
    seniormunchie
    • member
    • 0 kudos
    I love when added videos have absolutely nothing to do with the subject
    1. deleted199823207
      deleted199823207
      • account closed
      • 1 kudos
      lmao. that funny.
      memeedd
  7. blacky777
    blacky777
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    Is there a way to prolong the player character death scream, mines cuts off.
  8. william7733
    william7733
    • member
    • 5 kudos
    does this have MCM? i would prefer not to have extra sounds for player character just npcs
    1. Yoni664
      Yoni664
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      • 3 kudos
      +1
    2. deleted136622868
      deleted136622868
      • account closed
      • 2 kudos
      +2 
      Also an option to have it play during killmoves 
    3. Arronic49
      Arronic49
      • premium
      • 9 kudos
      Yea I agree with it playing only during killmoves as well 
      Be pretty immersive bc they are well painful indeed 
  9. hyper171
    hyper171
    • member
    • 1 kudos
    doesn`t work anymore
  10. deleted136622868
    deleted136622868
    • account closed
    • 2 kudos
    can there be a file for just killmoves that the npcs/player will make the painful death sound 
    would be immersive since regular blows shoudnt be that painful 
    killlmoves are because you are literally getting clapped in a finisher animation by the player and/or followers