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This mod aims to tweak and rebalance Skyrim's skills and perks within a vanilla-plus framework. The mod can be used as an all-in-one variation (Omnis) or in separate modules each dealing with a different subset of skills (Blade for Combat skills, Staff for Magic skills, and Cloak for Stealth skills).

A key issue this mod seeks to change is to make going deeper into a perk tree more appealing without drastically changing the perk trees as a whole. This partially done by nerfing the basic entry level perks at the bottom of the tree while improve deeper perk nodes.

Furthermore, due to this mod only editing perk records, mods that don't edit perk records should be compatible with this mod. The modules should also be compatible with perk mods that don't edit the same perks (e.g. Blade and Cloak should be compatible with Empowered Magic).

This mod requires the Unofficial Skyrim Special Edition Patch.

Changes this mod does are as follows:

Blade/Combat:

* Heavy Armor:
** Tower of Strength now also increases armor rating by an additional 25% if wearing all heavy armor.
** Increased Reflect Blows chance of activation to 15%.

* Archery:
** Overdraw's bonus nerfed to 15/30/45/60/75%.
** Power Shot now also increases bow damage by 50%.

* One-Handed:
** Armsman now increases one-handed attack speed by 4/8/12/16/20%.

* Two-Handed:
** Warmaster also increases two-handed attack damage by 25%.

* Block
** Shield Wall now also increases shield armor rating by 15/30/45/60/75%.

* Smithing
** Steel Smithing renamed to Basic Smithing, now allows all items to be tempered twice as much.
** Arcane Blacksmith now requires 40 Smithing.
** Daedric Smithing now requires Arcane Blacksmith instead of Ebony Smithing, now requires 100 Smithing.
** Dragon Smithing now requires Glass Smithing or Ebony Smithing, now requires 90 Smithing.

Staff/Magic:

* Dual cast cost decreased to 2.5 of base spells.
* Dual cast magnitude increased to 2.3 of base spells.

* Destruction:
** Novice Destruction increases the power of Destruction spells by 1% per point of Destruction.
** Destruction Level modifier increased from 1.35 to 2.4, making Destruction level up faster.
** Augmented Flames/Frost/Shock now also increase magicka cost by 10/20% in addition to increasing power by 25/50%.

* Alteration:
** Novice Alteration increases the duration of Alteration spells by 1% per point of Alteration.
** Mage Armor modified to make Alteration a mage's answer to the Heavy Armor and Light Armor skills.
** First level increases base armor by 30 plus 0.5 per level of Alteration if not wearing armor.
** Second level increases base armor by 60 plus 1 per level of Alteration if not wearing armor.
** Third level increases base armor by 90 plus 1.5 per level of Alteration if not wearing armor.
** Thus, a Mage with Ebonyflesh, all three levels of Mage Armor, and 100 Alteration can reach an armor rating of 540.

* Restoration:
** Novice Restoration increases the power of Restoration spells by 1% per point of Restoration.

* Illusion:
** Novice Illusion increases the duration of Illusion spells by 1% per point of Illusion.
** Hypnotic Gaze, Animage, Kindred Mage, Aspect of Terror, and Rage effect changed from +8/10/12 levels affected to 0.25 levels per level of Illusion.

* Conjuration:
** Novice Conjuration increases the duration of Conjuration spells by 1% per point of Conjuration.

* Enchanting:
** Enchanting has been changed to be in line with the other magic skills.
** The five levels of Enchanter have been split into Novice/Apprentice/Adept/Expert/Master.
** Extra Effect now has two levels. First level requires 50 Enchanting and Adept Enchanter and works as in vanilla. Second level requires 90 Enchanting and allows for a third effect.
** Soul Squeezer and Soul Siphon combined into one perk called Soul Absorption. Increased requirement to 30 Enchanting.

Cloak/Stealth:

* Light Armor:
** Agile Defender's armor rating bonus nerfed from 20/40/60/80/100% to 15/30/45/60/75%. This is to help rebalance armor styles with heavy armor providing more protection and light armor more mobility.

* Alchemy:
** Alchemist's crafting bonus nerfed to 15/30/45/60/75%.
** Physician's restore potion crafting bonus increased to 50%.
** Poisoner's poison crafting bonus increased to 50%.
** Concentrated Poison's requirement reduced to 50 Alchemy.
** Concentrated Poison's effect changed to "Poisons last for one additional hit per 10 levels of Alchemy" (same as Ordinator's Bottomless Cup)

* Lockpicking:
** Quick Hands requirement reduced to 30 Lockpicking.

* Pickpocket:
** Night Thief effectiveness increased to 40%.
** Keymaster requirement reduced to 50 Pickpocket.

* Sneak:
** Deadly Aim now also doubles offensive spell damage.

* Speech:
** Allure's effectiveness increased to 20%.