1.1 version is up it has new katana's model and scabbard, you can also find the blade now in Soul Cairn in Reaper's lair(don't need to summon and fight him) I have moved the new screenshots to the beginning of page 1, so you can check them out and see if you like the new model better. Blade stats and functionality are the same, so if you don't like it you can stay with 1.0
1.2 UPDATE
1. Mortal Draw power now will be added to the player when he/she's equipping the sword and removed when it's unequipped(Mortal Draw will also automatically equip itself when you equip sword). If you're already using my mod, you know that previously power would be added immediately after you loaded game with my mod installed, and would stay in UI forever. Therefore there's a really simple procedure you have to do if updating from older version :
If you're updating from older version - uninstall old one, install new, in game drop sword to the ground, pick it up, equip it and then unequip - after doing that the script will update correctly and now power will be added/removed everytime you equip/unequip sword.
2. Fixed the damage undead perk condition to make sure that it works. Previously it checked whether the weapon has WeapMaterialSilver keyword and the sword didn't actually have it (it used WeapMaterialDaedric instead). I changed it to WeapMaterialSilver and employed additional keywords from WAFR to make it benefits from Daedric Smithing perk. Also added SPIKEWeapFancyBlade keyword (from WAFR) so that if you use Guard Dialogue Overhaul or Relationship Dialogue Overhaul (maybe) guards will comment to you when you equipping the sword.
3. Reduced enchantment cost so your enchantment meter should last longer.
4. Added additional method to get the sword by giving 'offerings' to Atronach Forge. The recipes are: Silver Sword, Daedra Heart, Black Soul Gem, Ebony Ingot, Human Heart, Human Flesh.
1.3 UPDATE I was granted a permission to use new enchantment mesh, the one you could see in 1.0 version of the sword, so here it is.
Can you make the Debuff a little bit more "powerfull"? I think, the Health--50-points and Health-regen-25% are a bit low. Maybe also like: Health -75, Health regen -45%, Stamina regen -15% and every hit drains 5 points of health as Human? Would make this Mortal Blade as Human more a curse. Would love to see this as a actual update. And also as a Update for Xbox player too, if this mod was made on xbox.
Just a bit of constructive criticism, in case you ever feel like updating. People like option. Obviously some things are easy to do ourselves (like use xedit to make it one handed) but it would be really nice if there was version of this with no enchantment. Also maybe include a video of the Mortal Draw power?
77 comments
1.2 UPDATE
1. Mortal Draw power now will be added to the player when he/she's equipping the sword and removed when it's unequipped(Mortal Draw will also automatically equip itself when you equip sword). If you're already using my mod, you know that previously power would be added immediately after you loaded game with my mod installed, and would stay in UI forever. Therefore there's a really simple procedure you have to do if updating from older version :
If you're updating from older version - uninstall old one, install new, in game drop sword to the ground, pick it up, equip it and then unequip - after doing that the script will update correctly and now power will be added/removed everytime you equip/unequip sword.
2. Fixed the damage undead perk condition to make sure that it works. Previously it checked whether the weapon has WeapMaterialSilver keyword and the sword didn't actually have it (it used WeapMaterialDaedric instead). I changed it to WeapMaterialSilver and employed additional keywords from WAFR to make it benefits from Daedric Smithing perk. Also added SPIKEWeapFancyBlade keyword (from WAFR) so that if you use Guard Dialogue Overhaul or Relationship Dialogue Overhaul (maybe) guards will comment to you when you equipping the sword.
3. Reduced enchantment cost so your enchantment meter should last longer.
4. Added additional method to get the sword by giving 'offerings' to Atronach Forge. The recipes are: Silver Sword, Daedra Heart, Black Soul Gem, Ebony Ingot, Human Heart, Human Flesh.
1.3 UPDATE
I was granted a permission to use new enchantment mesh, the one you could see in 1.0 version of the sword, so here it is.
what animation mods are compatible/usable with this blade?
(BTW Nice mod)
Sadly I am unable to use the power, I get the visual effect but no power. Maybe conflicts with Attack(MCO)?
Pair this with Mofu's Katana animation, YW
Thanks for this mod