Skyrim Special Edition

73 comments

  1. Revenge096
    Revenge096
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    1.1 version is up it has new katana's model and scabbard, you can also find the blade now in Soul Cairn in Reaper's lair(don't need to summon and fight him) I have moved the new screenshots to the beginning of page 1, so you can check them out and see if you like the new model better. Blade stats and functionality are the same, so if you don't like it you can stay with 1.0

    1.2 UPDATE

    1. Mortal Draw power now will be added to the player when he/she's equipping the sword and removed when it's unequipped(Mortal Draw will also automatically equip itself when you equip sword). If you're already using my mod, you know that previously power would be added immediately after you loaded game with my mod installed, and would stay in UI forever. Therefore there's a really simple procedure you have to do if updating from older version :

    If you're updating from older version - uninstall old one, install new, in game drop sword to the ground, pick it up, equip it and then unequip - after doing that the script will update correctly and now power will be added/removed everytime you equip/unequip sword.

    2. Fixed the damage undead perk condition to make sure that it works. Previously it checked whether the weapon has WeapMaterialSilver keyword and the sword didn't actually have it (it used WeapMaterialDaedric instead). I changed it to WeapMaterialSilver and employed additional keywords from WAFR to make it benefits from Daedric Smithing perk. Also added SPIKEWeapFancyBlade keyword (from WAFR) so that if you use Guard Dialogue Overhaul or Relationship Dialogue Overhaul (maybe) guards will comment to you when you equipping the sword.

    3. Reduced enchantment cost so your enchantment meter should last longer.

    4. Added additional method to get the sword by giving 'offerings' to Atronach Forge. The recipes are: Silver Sword, Daedra Heart, Black Soul Gem, Ebony Ingot, Human Heart, Human Flesh.

    1.3 UPDATE
    I was granted a permission to use new enchantment mesh, the one you could see in 1.0 version of the sword, so here it is.
  2. LeonWendker1999
    LeonWendker1999
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    Can you make the Debuff a little bit more "powerfull"? I think, the Health--50-points and Health-regen-25% are a bit low. Maybe also like: Health -75, Health regen -45%, Stamina regen -15% and every hit drains 5 points of health as Human? Would make this Mortal Blade as Human more a curse. Would love to see this as a actual update. And also as a Update for Xbox player too, if this mod was made on xbox.
  3. RYURYURYURAY
    RYURYURYURAY
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    how do i get it i used the forge i went to lair and i cant find the id please help me
    1. innosensestar
      innosensestar
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      same could never find it
  4. AntOut07
    AntOut07
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    10/10 
    Sadly I am unable to use the power, I get the visual effect but no power. Maybe conflicts with Attack(MCO)? 

    Pair this with Mofu's Katana animation, YW
    Thanks for this mod
  5. gab340
    gab340
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    Would you consider making an ESL version or ESP-FE ? My load order is full but this blade is calling to mee hahaha
  6. wanon123
    wanon123
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    please tell me what armor you're wearing
  7. aegonisablackfyre
    aegonisablackfyre
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    Anyway to use this sword without the health malus?
    1. WellFedPanda
      WellFedPanda
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      had serena using this wep and still got the effect lol, used it for some hours before removing it, she looked cool asf with it
  8. NguyenMinhSon
    NguyenMinhSon
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    does anyone know why i don't get any bloody slash?
  9. Sosaythedice
    Sosaythedice
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    Just a bit of constructive criticism, in case you ever feel like updating. People like option. Obviously some things are easy to do ourselves (like use xedit to make it one handed) but it would be really nice if there was version of this with no enchantment. Also maybe include a video of the Mortal Draw power?
  10. Vexacuz
    Vexacuz
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    Hi. I followed a tutorial i found on google and converted it to 1-Handed trough Nifskope and CreationKit. 

    But unfortunately, while the sword works perfectly fine, the cool flowing effect seems to be gone for some reason...and i have no idea how i would fix it. Maybe its better that the creator of the mod does it, but it does'nt seem to be in his plans.

    EDIT :

    After beign disapointed in a few possible substitutes i came back to this, and with CGO's (Combat gameplay overhaul) "Grip unlock" i was able to propperly dual wield it with another katana while not touching it's programing and matain it as a 2h. 
  11. realprometheusx
    realprometheusx
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    Just make it disentegrate, reanimation already happens in this game, if you make the blade disentegrate people it kills, then you bypass their ability to ever be reanimated or get back up again.