Skyrim Special Edition

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SayHelloToMrBullet

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RumblestrutPig

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104 comments

  1. RumblestrutPig
    RumblestrutPig
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    If anyone experiences crashing, please let me know.
  2. RumblestrutPig
    RumblestrutPig
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    01/12/2023: Mod has been updated. Check the changelog for more info. Let me know if you have any problems with the new uploads.

    Also just a heads up, I changed the file name for the merged one since it wasn't the same as the others, so be careful when updating. Alternatively, you can rename it back to "Extra Encounters SE.esm." Preferably, wait until you do a new playthrough then update the mod. Updating is a choice, not a requirement. The bugs that were fixed were pretty insignificant, so you are not missing out on much.
  3. SaltfishSundae
    SaltfishSundae
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    What happened to the author?
  4. ProfessorEpic16
    ProfessorEpic16
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    Can someone help me ? I'm trying to remove this mod but everytime I disable it via the mod manager, I can't load my save. I get an endless loading screen.
    1. Zazzar
      Zazzar
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      Clean your save (make a backup) with Fallrim Tools.
  5. temporarilyhuman
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    I've been looking for an old mod I used to love, and I'm wondering if this is the remake or if it has the same functionality (or if it could have the functionality added!).

    The mod spawned enemies inside the dungeon door after a set period of time (configurable). The enemies would then start trekking toward the end of the dungeon.

    That's it, but it was great, because a) it was immersive (i.e., simulated enemies that had been outside returning to base); b) it forced you to hurry to finish the dungeon if you didn't want to get ambushed; and c) sometimes it made getting back out almost as exciting as getting in.

    Is this the mod, or does that ring any bells?
  6. ServalKhajiit217
    ServalKhajiit217
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    Hello. I have 3 questions:

    - Does this mod have conflicts, bugs and incompabilities with other encounters?

    - How its saftly for turned this ON in mid-game?

    - Does is better then Immersive Encounters or Extended Encounters?
    1. ftwranger
      ftwranger
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      deleted
  7. speaker60
    speaker60
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    Some ideas for some passive but immersive encounters meant to randomly appear in safe locations like cities and towns

    Weddings for npcs marrying each other, I never really use the marriage mechanic so i never see it but seeing npcs using would be nice and immersive
    Could pull compatibility with Destination Weddings to add more locations if its installed 

    Funerals at halls of dead locations, and maybe compatibility with Kasala123 graveyard mods for most of the towns
    Mourning Restored adds in some cut content for mourning dialogue so npcs in these encounters and speech the part, its cut content so it wouldnt need that mod for it 
    That mod makes npcs that a friend to a killed npc trigger mourning for a wile, where a funeral can have some random npcs spawn and speak these lines 

    Some over passive encounter ideas
    - Streaking npc where other npcs speak the naked comments, the streaker could have been caught cheating and is now running for his life or something to that effect
    - Collapse from hunger/exhaustion and have some npcs walk up do the crouch/loot body animation saying some relevant worried lines. Then the collapses npc wakes up and moves on
    - Arrest events in cities, a theif pickpocketing getting caught and arrested, or a thug starting a fight in the street and gets arrested

    I guess these arnt the main goal of this mod but these passive encounters would be really nice to see to make the towns and cities feel more alive and lived in
    1. DontTrip
      DontTrip
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      these are great ideas 
    2. badfiber
      badfiber
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      +1
  8. HALTT77
    HALTT77
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    Does this add travelers om horses or something like that?  I really wanna see people using horses... 
  9. DEEJMASTER333
    DEEJMASTER333
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    Are the custom spawn points spawned using dead rabbits? I keep seeing dead rabbits on the road coming from the CSP plugin of this mod.
  10. Kulharin
    Kulharin
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    Why re-name the plugin?? Please never do this unless a new game is intentionally required for updating.   Currently upgrading 1.3 will require a new game due or risk compromising an existing save unless users manually re-name it back to the former Extra Encounters SE.esm.  It will also break any patches using the original plugin name as a master.  
    1. RumblestrutPig
      RumblestrutPig
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      Because names are important. The original mod is Extra Encounters, but this is a port of Extra Encounters Reborn. Also, I seriously doubt your current save is the last, as goes with the notion that Skyrim modders are constantly creating new playthroughs. Plan on playing your current save longer than usual? Ok, you can wait until you are finished then update the mod. YOU ARE GIVEN THE OPTION OF UPDATING. It's not like I am forcing you. Also, any potential incompatibilities are addressed in the description of the mod page. For the most part, I haven't seen any incompatibilities with other mods, nor any addressed by people in the comments. This mod is fairly lightweight too, with the only script being a body clean up script.

      By all means feel free to change the name of the ESM light file back to the former. What is so difficult about that?
    2. TorrentHKU
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      I just updated and replaced the existing copy I had, and only after updating noticed that the name had changed. Now the old files are gone, deleted entirely by MO2, and the old version on the downloads page is Archived and doesn't give me an option to download.
      Since the original was included in my Smashed patch, it's now missing a master, and I can't load it either ingame or in xEdit to clean it back out. My only option is the manual rename.

      So, there's that.
    3. Kulharin
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      TorrentHKU


      for 1.3 just rename Extra Encounters Reborn.esm back to Extra Encounters SE.esm and you'll have no issue.

      The issue with renames isn't so much related to any scripts, it's more so just that the baked location in the form data gets ripped from the save whenever a plugin is missing or is renamed.  It's an caveat with the creation engine.
    4. Chlodwig
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      So I just need to change the name in the mod folder and remvoe the "reborn"  from the "Extra Encounters Reborn.esm" and the game doesn't ask for the missing esm?
    5. RumblestrutPig
      RumblestrutPig
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      Yes
    6. goetia99
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      be grateful, you are responsible for what you put on your bloated load order, regardless of your optimal gaming sessions. (such a lame term)
  11. PennyHarmless
    PennyHarmless
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    Wait so which version of the mod do I download on current AE version? The first or the third? If it's the third I have to rename it?

    And are the optional files available for both options?
    1. RumblestrutPig
      RumblestrutPig
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      Should work fine for AE. ALSO, read the description!
  12. mattski123
    mattski123
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    Hey, could you upload a custom spawn points only version? I just don't want my other spawn points to be taken up by this mod, but I am interested in adding new spawn points provided by this mod. Thanks, Matt.
    1. Kulharin
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      Yes me too. the full meal deal is a bit chaotic I find.  often times when I first visit any town they are under attack by random assailants near by.

      100% but custom only would be great.

      Also a fire atronach wandering alone just outside the walls of whiterun seemed a bit out of place? 
    2. mattski123
      mattski123
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      Nvm, I take it back. delete.
    3. mattski123
      mattski123
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