Skyrim Special Edition
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opensource634

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Argonil

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Allows werewolf characters to pick up items, loot, and access menus while in wolf form.

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TESV: Skyrim Special Edition
Werewolf Loot v2.0
made by opensource634

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DO NOT install this mod while in beast form!
You will not be able to change back if you do. Only install this mod while you're in your normal, human(oid) form.

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Tired of backtracking through dungeons, picking through the wreckage your animal self left behind? Are you endlessly frustrated by all that treasure you can see, but can't touch? Do you find yourself avoiding the thrill of the hunt just because it makes you too stupid to pick up a bag of coins?

If you answered "yes" to any of those questions, then this mod is for you. If, however, you're a stickler for immersion and "realism," you'd best look elsewhere. This is for fun and, above all things, convenience. If it bothers you that a werewolf can now open up a chest and carry off the contents, you might want to pass on this one.

The latest update includes a Friendly version once again. If you choose to install the Friendly version, lawful citizens, or anyone else not normally hostile to you, will no longer automatically attack you if they see you in beast form. Change right in the middle of the Whiterun market; they don't care (though they will scold you for being naked. Naughty, naughty). You can even go shopping. You're such a great guy (or gal), saving the world and all, so maybe they can forgive your lycanthropy.

You can access menus with this mod, which means that you can equip stuff, too. I feel like I should mention a few quirks about this:
  • Spells do not work at all. If you have one equipped, you will not be able to attack.
  • Shouts work perfectly, but your howl is considered a shout. You have to choose between it and whatever dragonborn shouts you have available.
  • Armor will not appear visually, but its effects will still be applied. The same goes for jewelry.
  • Weapons, with the exception of bows, can be equipped and used, but it looks a little bit strange, since the animations are the same as the werewolf's unarmed attacks.


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Dot-JPaG/Rhiyz got permission to port this mod to SSE, and requested that I port it for him. Please take the mod as-is and try to find any information you're looking for on the Oldrim page before asking me (Argonil).

Enjoy!