Version 1.1 is posted. These are exactly the same as the old files, I just removed the ugly ingot textures that I (erroneously) left in v1.0. Those were part of an in-progress ingot texture that I decided not to use, but may come back to at a later date. I also added an Immersive Jewelry patch for those who were asking for it. It doesn't make any changes to IJ's recipes, loot distribution or item stats, it only changes the Gold and Silver Tabs to use my hallmarked ounce meshes.
Love this mod, but I took issue with some of the values. I would like to release a continuation of it with values adjusted and some others things added. Is that okay with you? I'll give you credit, of course.
The v1.1 update removed "ugly ingot textures", but those textures are needed by the non-hallmarked models (SilverOunce.nif and GoldOunce.nif). Without them, those models appear purple. The only textures included in v1.1 are the hallmarked ones.
"Skyrim - Textures3.bsa" has ingotsilver01.dds and ingotgold01.dds, but your ounce models want ingotsilver.dds and ingotgold.dds (no "01"). The models appear purple both in-game and in NifSkope, but if I add the "01" to the texture filenames using NifSkope, then they look right.
This exactly - purple ounces of precious metals. From gold and silver I mined. Like when you watch Gopher's Let's Play Skyrim SE and Lenny went to Sancre Tor to loot Tiber Septim's armor for The Museum and all the shields of the baddies were purple. (Unsolicited ad for the best Let's Player on You Tube.)
The weight in game isn't a representation in pounds. It's a balancing mechanism where the item weighs as much as it needs to to be balanced gameplay wise.
Would it really upset the game that much to have the weights exact, though? Correct my niaviety if I misunderstand. Correct my naevity if I misunderstand.
I don't think you're being naive at all. I have bigger plans in mind with a carefully structured progression of values and weights. I got spreadsheets! If you want to restore vanilla weights, it's easy to do in SSEEdit. I'll probably make a plugin for that soon, once I get a FOMOD installer put together.
Anyone try this with Immersive Jewelry or Gemstone Collector yet? Both change the ingots already and don't want to create a massive issue. I do like the look of this and basically just want it for the hallmarked models, but not all mods play nice together.
Both mods mention change weights and models of gold and silver, Immersive jewelry has two bar forms of gold and silver. smaller one is goldsmiths bar which i believe wt 2.9 lbs and large gold bullion which wt 29 lbs. Similar for silver.
Oh thanks for posting this because I always use immersive jewelry. But I love the look of these ingots so much. I'm not sure which files to overwrite (the IJ ones probably) but I will load it in my mod manager and load it after IJ. That should work.
Okay check out the Optional Files. Immersive Jewelry makes A LOT of changes to values, weights, and recipes, and I didn't want to screw with that mod author's original vision at all, so I redirected the meshes for Gold and Silver Tabs to use my hallmarked ounces. Hopefully that works?
Looks very good. I want to use this with the realistic medieval mods you mentioned, but now I have to consider a 6th restart after getting quite far....
Shouldn't a stamped ingot of gold or silver be called a bar or a bullion? An ingot can be any metal, either precious or non-precious. A bar is a shaped cast of a precious metal, often with a mark of its purity.
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Love this mod, but I took issue with some of the values. I would like to release a continuation of it with values adjusted and some others things added. Is that okay with you? I'll give you credit, of course.
Oh wow. I didn't even know that existed. I'll have to look into that and see if a patch is needed.
Shouldn't a stamped ingot of gold or silver be called a bar or a bullion? An ingot can be any metal, either precious or non-precious. A bar is a shaped cast of a precious metal, often with a mark of its purity.