Skyrim Special Edition
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Astra2000

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23 comments

  1. Astra2000
    Astra2000
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    At the moment I am back on Oldrim-Modding for some reasons only! I think at the moment, that I will not update anymore this release in future!?! Please be patient with my slowly support in this situatuation or pm me, please!!!
  2. Astra2000
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    This release was created and shared with the main goal to help users, who do not want to learn it how to do it self or even beginners. The can be not be perfect in some constellations. But this is often or always dependent from the content you have installed or/and the hardware or PC! As I have started this little project for Oldrim also here on NEXUS a long time ago I have learned/study many or better a tonne of stuff for it. But times can be change everthing, that I have a job now, which cause me very limited of time - sadly. However, every productive feedback(s) and every help are welcome to make it better! And if you like this, then endorse it, please. Thank you!!!
    Update: During longer playing I cannot find any issues with the INIs in my heavy modded game!!!
  3. Astra2000
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    Am back to SSE with a new version of my ini files now!!!

    New pics and infos will be coming later!!!

  4. masterhamper
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    By EBT do you mean Enhanced Blood Textures, or something else?
    1. Astra2000
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      Yes, Enhanced Blood Textures. 
  5. rag1958
    rag1958
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    Thanks for this.
    What about the shadows? I want more sharp shadows. I tried million things, the shadows are blurry.
    1. Astra2000
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      Sorry, for late answer! ... Try a really good ENB-Preset, which solve the issue!!! ... But however it is very hard to tweak it in SSE and INIs!!! ... This is the reason I am back to a new modded Oldrim!
    2. Astra2000
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      I have no idea, sorry!
    3. rag1958
      rag1958
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      I am not using ENB.
      I just want to adjust the shadows and improve them within ini files.
  6. Sakatraka
    Sakatraka
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    *IMPORTANT* : You need change too Skyrim.ini - [Archive] Voices_de0.bsa (which refers-call to the archive of voices in German language in this INI) for your languaje F. EX: Voices_en0.bsa / Voices_es0.bsa, etc. If you dont make this modification, the majority of voices (vanilla dialogue) will be muted.
    1. Astra2000
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      Thank you for help!
  7. contaire01
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    bReflectLODTrees=1 is not a good idea in SSE because trees reflected in water were broken. In skyrim.ini [Display] fTreesMidLODSwitchDist=9999999.0000 is redundant because it normally belongs in skyrimprefs.ini.
    By the way youve got fGrassMaxStartFadeDistance=7000.0000 in skyrim.ini & fGrassMaxStartFadeDistance=8500.0000 in skyrimprefs.ini. Maybe just set them equal in both files?
    1. Astra2000
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      @ contaire01: Many thanks for your post! I will think about it, if I will change your recommandations in the next version.

      To disable bReflectLODTrees=1 to 0 could be okay, if you have not a powerful PC. The rendering could give ugly results. I would add it as alternative fix in the description. Alternative in the next updateI would comment it out with ";" in the in file. But really I have not this issue, mmh!?!

      And the setting fTreesMidLODSwitchDist=9999999.0000 is redundant could be an update in future. Alternative in the next updateI would comment it out with ";" in the in file. But really I have not this issue, mmh!?!

      Last the 2 settings for grass distance I am sadly I have forgotten where I have found it, mmh. This could also an update in future, too!


    2. contaire01
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      One more suggestion fSplitDistanceMult= anything higher than 1.9 (Default is 1.5 at Ultra) will result in holes in the ocean like a big block of water didn't render, you may have seen this bug on the northern coast of Skyrim.
    3. Astra2000
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      @ contaire01: Many thanks again. I have sent you a pm!
    4. xxss5songokuxx
      xxss5songokuxx
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      What do you think about the data culling fix to use with fSplitDistanceMult=4.0? https://www.nexusmods.com/skyrimspecialedition/mods/6314
    5. Astra2000
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      @ xxss5songokuxx: It seems to be very interesting! But the author has written "USE IT TO YOUR OWN RISK"!?! It should be compatible with USSEP, but these stuff is also often a 50-50-risk dependent from stuff you have all installed or tweaked in your modded game! I think I will check it later, thank you. And if you also do so, then load it more on top under fixes, which is most saver to prevent issues!!!
  8. Lukezkee
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    Some documentation on the changes you've made would go a very long way!
    1. Astra2000
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      One thing I have changed against STEP was using a Full Screen and not a Windowed Screen. Then I have made some little tweaks for flora and other things - I have forgotten - excuse me. But however, my intention to share this was to help lazy users or beginners, what I have also written in my description!
  9. politom
    politom
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    having bethini configured .... I do not know what could be changed that would make a difference .....
    1. Astra2000
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      One thing I have changed against STEP was using a Full Screen and not a Windowed Screen. Then I have made some little tweaks for flora and other things - I have forgotten - excuse me. But however, my intention to share this was to help lazy users or beginners, what I have also written in my description!
  10. Sflashy
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    if anyone having a save file issue change
    this: SLocalSavePath=__MO_Saves\
    to : SLocalSavePath=Saves\
    1. Astra2000
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      Many thanks for help me to support!!! Crazy, I have not this issue. In my tests running these INIs everything is working fine. But I use MO2 which created this and I have not noticed it and think on this, sorry. However I will update your recommandation in my description here, thanks again.