When you get the 'Deed to Goldenglow Estate' from Gulum-Ei (dead or alive), you actually become the estate's owner. Then you can keep it and get a monthly income, or sell it to Maven for a hefty sum. --- ESP-FE
Requirements
This mod does not have any known dependencies other than the base game.
Required if you'd like to see new content from GGIY patch
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Please disregard the setting about donation points. If you get permission to use the assets, you may of course also earn points from your mods. For some reason, the check-boxes don't allow selecting that.
File credits
This author has not credited anyone else in this file
Got a better idea: instead of adding an unseemly button, the original peg holder acts as boat activator.
Version 2.1.0
Added a boat travel option to and from Honeyside's dock. It's available when you get the ownership.
Version 2.0.5
Enabled fast travel to the estate's door instead of to the bridge [only after obtaining the ownership], as requested.
Version 2.0.4
Just noticed a chicken nest floating in mid-air, too ridiculous to let it pass.
Version 2.0.3
Added a few trees and thingies to the exterior area, to make it feel less empty.
Tried to make the apiaries and the exterior containers regularly respawn their content. This reverts some USSEP changes and it's intentional.
If updating from version 2.0.0 or above, you can do that anytime. If you still have an older version below 2.0.0, please take heed of the warning in the changelog and don't update if you're not going to start a new game.
Version 2.0.2
Deleted, I mistakenly uploaded an incomplete file.
Version 2.0.1
Some of the mercenaries couldn't be disabled without creating tedious conflicts, but they can certainly be killed to accommodate the sneaky thieves who completed the Goldenglow quest by stealth. This takes effect if the ownership quest hasn't already been started or completed, otherwise it will work only in a new game.
The income has been slightly increased, it should average at something like 25,000 per year.
Version 2.0.0
I decided to have the mod managed by a quest. This will remove the need to actually read the deed and other minor problems (eg. keys flagged as stolen). Everything should feel smoother and more clear. No new content added.
WARNING - Don't update from a previous version if you're not going to start a new game, or use a save cleaner like Fallrim Tools if you really feel you wish to update.
I'll begin with what this is not: it isn't another hyper-stylish, all-gadgets player home. Personally, I find the new-player-home galore a little boring. Get them all and most of Skyrim is yours. You could just evict the dragons, no need to kill them. With that out of the way, this is a small lore-friendly immersion mod. You conquered an estate owned by a runaway guild member; you got the deed to it from a frightened Argonian pleading for his life; it's rightly yours now. You can sleep in it, stroll around proudly, be greeted by the workers, get an income, store stuff, sell it.
One day, lad, all this shall be yours!
Spoiler:
Show
Ownership
Aringoth and possible surviving mercenaries are removed.
All the items are yours.
The bed allows for a good rest.
The interior containers are set to no-respawn for safe storage.
The beehives are repaired, a few farmers and beekeepers (and four chickens!) are working at the estate; they have a daily schedule and a bed to sleep in (not the chickens, I'm afraid.)
You get a copy of the keys, in case you're still missing some.
You find the estate's monthly revenues in a strongbox inside the main bedroom (25,000/year, more or less); if you don't retrieve them, they keep accumulating.
Once the 'Scoundrel's Folly' quest is completed, you can bring the deed to Maven and sell the Estate for a whopping 60,000 gold; you lose the ownership, the keys, and the monthly income.
Boat travel to and from Honeyside. It can be enabled and disabled by an activator [see image] in the Goldenglow master bedroom. The activator is available when you get the ownership. The service is initially disabled but persists even after selling the property, for convenience.
How to start Soon after leaving Brinewater Grotto with your deed during the 'Scoundrel's Folly' Thieves Guild quest (if you had already got it before installing this, pick it up again and bring it along for a while) you get the traditional "visit your new property" miscellaneous quest objective. Entering the building completes the objective
Compatibility note If you have mods with book edits (eg. Book Covers), the deed could still be wrongly named "Goldenglow Bill of Sale" instead of "Deed to Goldenglow Estate". I've also keyworded it "not sellable" because I often sell stuff by mistake. Although the mod would work in any case, I suggest to load this one after those kinds of mods.