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mnikjom Chizznuck

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mnikjom

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14 comments

  1. mnikjom
    mnikjom
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    -1.0-

    ***
     

    Compatible list:

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    Compatible || Semi-Compatible || Incompatible
     
     

  2. mnikjom
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    Technically, original mod was a complete mess. I was able to fix most of the issues. There is still a lot of things to do, but everything depends on my free time.
    It will take at least few months to redo the whole NavMesh, especially because this is my side-project.
  3. anusher3223
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    I am not part of the dark brotherhood and the college of magicians, what do these notes look like?
  4. Serana41
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    cant find the blood claw 
  5. Paratrooper508
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    neat mod but if you don't provide any hints or clues players will just get frustrated when we can't get into the basement. I don't like having to use unlock and disable in the console because there aren't any keys
  6. ff7legend
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    Volthar Manor received an update the other day... Any plans to implement said update into the SSE version?
    1. mnikjom
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      Yup. It may take a while tho, because I'm working on other things + it will require a lot more job than usual conversion. Mainly because I need to re-add all my fixes and navmesh edits to updated plugin.
    2. ff7legend
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      Chizznuck had me do the port so this version is now obsolete. He specifically stated that he wanted me to do the port via Nexus PM. New port here:

      https://www.nexusmods.com/skyrimspecialedition/mods/38874
  7. Sneekins
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    Used this Mod in Oldrim and absolutely loved it...
    Never realized it was stopping couriers from interacting with my character , just shrugged and said "oh well" then you fixed some bugs and PRESTO, the couriers were back!
    Never have figured out the door in Bork's room......o.O
    1. Chizznuck
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      one of the cells has a fake wall in the lower prison area... i forget which one.. yeah sorry about the couriers, noob mistake.
  8. RagnarokV2
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    Barely started and I'm already enjoying this a little too much... but that aside.
    The pullbar is clipping into a branch and I can't interact with it without using the "tcl" command. Same for the key, it's actually falled further into the hiding place and I have to use "tcl" to get to it.

    So far that's what I've found XD will continue playing and try it on a new profile too :3

    EDIT: LOVE IT! Also Galranak is invincible for some bizarre reason. Sooooooooooo yeah. There's that.

    EDIT EDIT: So I noticed the branches were from a mod of mine. No idea which (I have over 200 installed) soooo that's my bad.
    1. RagnarokV2
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      Also noticed the "Summon the Aspect" spellbook gives you the "Summon the Bohemoth" spell instead.
    2. Sneekins
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      I have found that by clicking again immediately after the handle starts to move away from the tree, you can activate it.
      Just click again where the handle was. Works for me every time!
  9. writingonthewall
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    Was the navmesh ever completed on this?

    Great concept, and I love having a powerful and connected vampire family with a real in-game presence.
  10. BarryKum
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    absolutlely luv the mod along with mistress kiras,have both on track ,anxiously awaiting further development
  11. ff7legend
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    I have just set my port of Volthar Manor to Hidden & redirected users here mnikjom. No use having two versions of the same mod/port on SSE Nexus.