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Lightsourced

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lightsourced

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33 comments

  1. lightsourced
    lightsourced
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    This is my first official mod, if you encounter any issues, please let me know, thank you!
  2. brentw89
    brentw89
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  3. rasberryyy
    rasberryyy
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    Any chance for a skytest redux version?
    1. VespinoGrippato
      VespinoGrippato
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      SkyTEST 2022 Redux - Realistic Animal and Predators 4K at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
      Optional files section:
      Patches for CACO, Project Aho, SRCEO Releveled, Monsters Reborn and Legacy odf the Dragonborn.
    2. deleted152313558
      deleted152313558
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      Thanks man!
  4. steamteck
    steamteck
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    I only have Skytest and have this issue. Any possibility one for just that?
  5. KratosSon1
    KratosSon1
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    I don't have skytest but the some of the AHO mudcrabs are invisible anyway. would this patch solve my problem?
    1. lightsourced
      lightsourced
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      I don't think so... but you can try and see? Just make a save before you test that you can revert back to if this mod doesn't work for you so you can uninstall it.
    2. KratosSon1
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      Thanks for the awnser. Yeah, I tried back then, didn't work :/ . But it dosen't bother me THAT much, so I just let it as it was
  6. Destinyslayer96
    Destinyslayer96
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    Thank you so much for this! I was wondering why the larger mudcrabs were invisible. This solved my issue :)

    Now, if only I had found this *before* nearly completing the mod, lol xD
    1. lightsourced
      lightsourced
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      So happy it worked for you!... even if it was a little late :)
  7. Dracoman99
    Dracoman99
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    Can you make this for legendary edition?
    1. SassiestAssassin
      SassiestAssassin
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      If you need to make an LE patch yourself, use TES5Edit, load both the SkyTest and Dwarfsphere plugins.
      Expand Dwarfsphere then Race and then copy "DwaSpMudcrab01LgRace", "DwaSpMudcrab02LgRace", and "DwaSpMudcrab03Race "into a new plugin (right click, then select "Copy as Override into... " and then name your new file.)
      Then expand the SkyTest plugin, go to Race, find "MudCrabGiantRace", select it. Copy the FormID found in the right side panel near the top.
      Go back down and expand your new plugin, click one of the race files you copied. Scroll down the right panel to the very last lines ("Morph race" and "Armor race".) In the Morph and Armor boxes under your plugin name, paste the copied Skytest form id. Repeat this for the other two races in your plugin and you're golden.
  8. deleted7007112
    deleted7007112
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    My hero! Gave up trying to cobble together a fix for this myself
    1. lightsourced
      lightsourced
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      Happy to help!
  9. User_51140701
    User_51140701
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    Thanks, I didn't even know what mod was causing this.
    1. lightsourced
      lightsourced
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      You're welcome! So glad it's working out for you.
  10. tarlazo
    tarlazo
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    It asks for a know_your_enemy.esp as master.
    1. lightsourced
      lightsourced
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      Of course it does... -.- derp. I just knew there would be something! Fixing now!
    2. tarlazo
      tarlazo
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      Thanks, by the way, this is the perfect mod to be flagged as ESL, it only contains overrides, no need to compact anything.
    3. lightsourced
      lightsourced
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      Hmm... SSEEdit script says it requires compacting Form IDs and I don't know enough about that tbh.. You can esl on your own if you'd like!
    4. tarlazo
      tarlazo
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      Odd, for me it says
      [77] AHO - Skytest Patch.esp
      Can be turned into ESL by adding ESL flag in TES4 header
    5. lightsourced
      lightsourced
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      Took another look and was able to get it working properly, thanks tarlazo. The espfe version is up under Optional Files.
    6. tarlazo
      tarlazo
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      You're welcome, thanks for the patch.
    7. tarlazo
      tarlazo
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      Falskaar needs the same patch for the invisible Oversized Mudcrabs.
      Easy to make, having this as an example, but perhaps you'd like to publish one for the non-tinkerers.
  11. Grungehog
    Grungehog
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    • 28 kudos
    This is amazing been wracking my brain trying to figure out why those pesky mudcrabs weren't showing.
    I'll give this a test run later
    1. lightsourced
      lightsourced
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      Yea, it was a tricky conflict to pin down. Let me know if you encounter any issues.