This page was last updated on 20 June 2019, 10:08PM
Changelogs
Version 1.2
1.2 Release plans:
1. Removal of the 9 other ranks of invest since they don't do anything. That or I have to figure out how to fix that.
2. This will be the last fix I do, hopefully, since I don't want to spend years on what was suppose to be a simple fix.
Version 1.1
1. Unrelenting Strike has be isolated to war hammers only. Thus like Dragon Strength, it is making the heaviest weapons a crowd control use. Why waste health on several when you can knock them out for a bit and focus on one? I have also replaced the applied effect with the werewolf knockback instead, as that seems more fitting.
2. I have removed changes done to alchemy ingredients. (To my great enjoyment, and I hope yours too.)
3. The weapon perks for: Battleaxe, Warhammer, Greatsword, Maces, Axes, Swords, and Daggers; have all been nerfed to max out at 100% which should be more than enough. I also left unarmed alone, to reward you for spending perks on one of the most unused attacks in the game...unless you are Argonian, Khajiit (most likely Khajiit), or just really love to brawl in the local inns. Why nerf these? Because as things are, if the rocks weren't essential you'd end up slicing entire mountains to pieces. (That's a historical reference to Caladbolg btw.)
4. Arcane Smithing has been nerfed so it does not multiply all other buffs.
5. Advanced Armor and Weapon perks have been re-described to be more accurate to what they do.
Version 1.0
Lock picking was broken getting harder as you invest perks, this is obviously wrong and has been corrected. Furthermore the rank 10 gives a massive boost so you can sleep your way through those easy locks like a true master thief. But the rank 10s will also be requiring the rank 9 of the higher rank to keep things balanced.
Requests have been made for more perk info, thus I have posted links back to the original port, and the original mod.
Barbarian (10) was broken and gave the wrong multiplier. This has been fixed.
Dragon Strength likes to ignore damage when sending enemies flying, which obviously sucks if you are trying to stealth kill. My current solution currently is to localize the effect to maces only as they are the only weapon that logically could be used to fling someone. A dagger doesn't have the leverage, a sword would cut the person in two, a war hammer would probably rip a chunk of flesh out. Thus potential 1.1 release will make changes to reflect this, if it is within reason.
Version 0.9
Initial release. The following changes from the original were made:
Junk Vendor rank 10 (Description fixed)
Poisoner (Fixed)
Concentrated Poison (Fixed)
Experementor (Fixed and nerfed down to 3 to be logical)
Dragonslayer (Fixed and Nerfed to conform)
Creature Killer (Nerfed)
Giant Slayer (Nerfed)
Mechanical Destroyer (Nerfed)
Man Killer (Nerfed)
Daedra Slayer (Nerfed)
Vampire Hunter (Nerfed)
Undead Slayer (Nerfed)
Arcane Blacksmith (Stackable with other upgrades)
Armor Smithing (Debated but left alone)
Weapon Smithing (Debated but left alone)
Channel Conjuration rank 3 (Fixed so it can be taken)
Mystic Binding rank 9 (Added a space before the boost)
Hypnotic Gaze (Replaced levels with magnitudes to be more accurate)
Animage (Replaced levels with magnitudes to be more accurate)
Kindred Mage (Replaced levels with magnitudes to be more accurate)
Aspect of Terror (Replaced levels with magnitudes to be more accurate)
Rage (Replaced levels with magnitudes to be more accurate)