Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

popcornsoda55

Uploaded by

spicychronoms

Virus scan

Safe to use

164 comments

  1. TheAscension
    TheAscension
    • premium
    • 39 kudos
    With the 1170 update this wasn't working but, as it turns out, it is working; I just have to activate it in the game menu under "Creations" rather than with Vortex.  Odd.
    1. nintai83
      nintai83
      • supporter
      • 57 kudos
      You are using Engine Fixes? Then you need this fix or your mods will keep deactivating when you launch the game.
  2. hitman22777
    hitman22777
    • member
    • 0 kudos
    It works, but NPC's keep stopping and do nothing, until I fus ro dah them, but they usually keep being stuck :(
    1. courtykat
      courtykat
      • premium
      • 56 kudos
      I'm having the same issue. Can't imagine why it's causing that to happen, but as it turns out I'm still constantly having to turn around and make sure the NPCs are caught up with me, so I guess I'll go without the mod. Unfortunate
  3. siarnaq21
    siarnaq21
    • member
    • 2 kudos
    Makes the opening horsecart sequence REALLY LONG because it slows the horses down.
    1. SirDaemon
      SirDaemon
      • premium
      • 4 kudos
      I suggest you do not use mods on that starting section at all. Certain mods break the entire sequence all the way to the point where your bounds are released. Either use a mod like alternative start or do a clean (un-modded save) and then load you mods from that point. Its far safer.
    2. Solomon810
      Solomon810
      • premium
      • 21 kudos
      "Are we there yet? This f*ckin horse is so slow!"

      Whoosh!

      Alduin passed over them before they could get to the village,

      More immersive.
    3. Varil92
      Varil92
      • premium
      • 43 kudos
      I don’t understand if it slows horses in general (when you ride them for example) or just in the intro.
    4. urbon
      urbon
      • premium
      • 746 kudos
      oh god. Thanks a lot
    5. sattyre
      sattyre
      • premium
      • 216 kudos
      @SirDaemon using a clean unmodded save as a starting point of a modded game is alway a bad idea.  Many mods and settings are set on the games first start initialization, along with persistant settings for many items, people etc.  The only way to start a modded game is from the beginning, weather that is with an alt start mod or vanilla.
    6. Stray0rabbies
      Stray0rabbies
      • supporter
      • 2 kudos
      @SirDaemon
      Afaik I have never experienced issues with the intro on a modded save
    7. ReviHurricane
      ReviHurricane
      • premium
      • 1 kudos
      I found that I had that problem too recently. I installed Faster Horses at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) and the horses sped back up. Might be worth a try.
  4. ChudTheMan
    ChudTheMan
    • member
    • 0 kudos
    so i uncapped my frames so i can play at 144 and i was hoping this would fix the npc movement bug when you reach frames over 100, does anyone know how to fix this bug?
    1. DatEpicosity
      DatEpicosity
      • supporter
      • 0 kudos
      Rebuild the game from scratch on a new engine, from what I gather. c:
    2. Rezhorw
      Rezhorw
      • member
      • 0 kudos
      SSE Display Tweaks
    3. savvygirl3821
      savvygirl3821
      • member
      • 0 kudos
      I know you really want to play at higher frames but this game really isn't made for running higher than 60 frames per second. It sucks
  5. Primaris82
    Primaris82
    • premium
    • 2 kudos
    if used with Combat Gameplay Overhaul SE it will break controller sprint
  6. goshenRU
    goshenRU
    • supporter
    • 3 kudos
    Does this affect Meeko or other creatures?
  7. Snakkin
    Snakkin
    • member
    • 0 kudos
    I recently uninstalled this mod after it seemed like NPCs were walking too slowly- struggling to climb a single stair at a time for a few seconds. However, I'm still seeing this even after removing the mod and starting a new save. Has anyone else encountered this or have a suggested fix?
    I've also noticed that the textures for all feet are now broken, but I can't imagine that bug has anything to do with this mod. 
  8. head0nfire
    head0nfire
    • member
    • 1 kudos
    Hooray, a mod that makes everyone walk at the same pace without gimping our run speed!
    Personally, I would love to see a mod that raises player walk speed to the level of NPCs, to make walking actually practical on the keyboard (without doing anything else) but this is the closest we'll likely see and I'm still happy with it. Thank you, spicychronoms!
    1. MendilDren
      MendilDren
      • member
      • 0 kudos
      I tested this mod with "Realistic Humanoid Movement Speed SSE", and both NPCs and The Player have the same speed (from mod).
      RHMS also reduces running and sprinting speed, so it might not be for you, but you may find other mod you want, and see if it works.
      I load this mod before "Realistic Humanoid Movement Speed SSE".
    2. SvkHazra
      SvkHazra
      • member
      • 6 kudos
      AFAIK the player has same walking speed as npc, but player's weapon and armor slows down player significantly, activate steed stone and you will see the difference.
  9. axruhrhzhx
    axruhrhzhx
    • member
    • 1 kudos
    can someone please help? I tried pretty much any mod now that syncs player and npc movement speed but they are never in sync, yes i also removed my armor to see if its that but no they are still faster than me. It worked at first with this mod but now i noticed that this is not the case anymore and no matter what mod i install they are never in sync
    1. DarkDominion
      DarkDominion
      • premium
      • 453 kudos
      Must be a conflict with another mod. This mod has always worked for me.
      Use SSEEdit to find out what mod causes the conflict.

      Cheers
      -=DD=-
    2. SteveKatz2
      SteveKatz2
      • supporter
      • 0 kudos
      There is a very new mod called SB - Better Movement that I'm trying out now.  SB meaning "slightly better."  It's mod # 60158.  It's too soon to know if I'll endorse it. 

      Confusingly, there is an older mod with an almost identical name, Simply Better Movement Speeds.  It's mod # 130. I've used that mod in the past and I can recommend it.  Give these two mods a try and see if either of them works better for you.
  10. Eilugsetab
    Eilugsetab
    • member
    • 0 kudos
    This mod does not seem to work at all (for me) with AE. Fixes??