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Not So Fast - Main Quest 1.6

by CDCooley
2016-12-04

for
The Elder Scrolls V: Skyrim Special Edition


*********************************************************************

Introduces pauses in the otherwise hectic pace of the main quest
and alters a few other plot points along the way. The actual time
delays and whether the Season Unending negotiations are skipped
can be configured using a special container just outside the
Whiterun main gates or using the console. In the order they are
encountered:

* Breezehome is available for purchase immediately after giving
Farengar the tablet from Bleak Falls Barrow and Ireleth does
not immediately appear to introduce the first dragon sighting.

* Six days after giving Farengar the tablet the journal entry
"I wonder if Farengar has made any progress on his Dragon
research." will appear. Ireleth's scene about the first dragon
sighting will start the next time the player visits Farengar.

* The Horn of Jurgen Windcaller can be successfully retrieved
and returned to the Greybeards without interference from
Delphine.

* Nine days after returning the Horn to the Greybeards and being
formally recognized as dragonborn a courier will deliver a
message from Delphine. "Dragonborn -- I need to speak to you.
Urgently. -- Delphine of the Sleeping Giant Inn in Riverwood"

* Some of the "cloak and dagger" dialogue is stripped from the
Delphine introduction, but she still will want to see the
Dragonborn in action for herself.

* The silly link to the civil war quest (which triggers when
you don't have an interest in the civil war as a way to
force you into it) can now be disabled. Balgruuf will still
think it's crazy to trap a dragon, but since the entire
process takes only a few minutes and presents no real
opportunity for either side in the civil war to stage an
attack this pointless and tedious activity can be disabled.

* Jarl Balgruuf can now reward you with potions instead of
armor just before the first dragon battle. Requiem users
should change the setting to give all characters potions
but the default is to only give potions to mage characters
(who have a higher Alteration skill than either of the armor
skills).


These particular changes were chosen because it required the least
amount of dialogue and quest editing.

Version 1.1 adds WilliamImm's better quest objectives (with permission).

Version 1.2 changes the default delay times and leaves the Season
Unending quest enabled by default. The quest update notice to visit
Farengar will also not trigger during combat any more.

Version 1.3 adds support for Requiem's potion reward from Balgruuf.

Version 1.4 restores Delphine's dragon burial mound map which was
accidentally left disabled.

Version 1.5 for Skyrim Special Edition strips out the MCM configuration
but you can still change the default values using a special container.

Version 1.6 for Skyrim Special Edition switches the configuration
container to use a set of message boxes instead of inventory tokens.


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KNOWN AND POTENTIAL MOD CONFLICTS

Book Covers Skyrim should be loaded before this or the note from
Delphine will have the wrong text.

Any mod that spawns dragons before the main quest can bypass part
of the main quest if you absorb a dragon soul between the time you
give the dragonstone to Farengar and the Western Watch Tower dragon
attack. (You'll be missing the Western Watch Tower attack.)

Skyrim Unbound bypasses the first few parts of the main quest. You
may still be able to use these mods together, but load Skyrim Unbound
after this one if you want to try it.


Quests MQ103, MQ104, MQ105, and MQ106 and their scripts are edited
by this mod. Changes from the Unofficial Patch have been included,
but other mods changing those quests will probably conflict.


Known to be compatible:

Even Better Quest Objectives
All mods by Arthmoor
All mods by kryptopyr


*********************************************************************


CONFIGURATION OPTIONS

Since SKSE and SkyUI are not available for Skyrim Special Edition
configuration of this mod must be done via the console or by
activating a special container. The configuration container is
embedded in wall outside the main Whiterun gates.


IN-GAME CONFIGURATION CONTAINER

The special configuration container is a silver urn mostly hidden
in the wall outside of the Whiterun gates. To find it turn left
just before entering the Whiterun gates then walk into the small
alcove just to the left of (and under) the stairs that lead up to
the battlements. The silvery disk of the configuration urn is in
the wall inside that alcove under the stairs and you'll have to
look up slightly to reach it. I tried to put it in a space that
wouldn't be too obvious and annoying but also to be somewhere you
could reach.

A set of message boxes will show the current configuration
and allow you to make changes. They aren't pretty but blame
Bethesda for not allowing formatting in message boxes.


CONSOLE CONFIGURATION COMMANDS

setpqv MQ104 NSFMQ_DragonDelay a_number_-1_or_higher

The default is: setpqv MQ104 NSFMQ_DragonDelay 6

Changes the number of days delayed before the first dragon sighting.
Changing the value after delivering the tablet but before the scene
with Ireleth starts will reset the delay time starting from that
moment. Using -1 will cause pause the quest and preventing the
Ireleth scene from starting until you change it to something else
later. Using 0 will let the Dragon sighting scene with Ireleth
start as soon as you are in sight of Farengar. (Setting the value to
0 before giving the tablet to Farengar means the sequence will run
just like in the original game.)


setpqv MQ106 NSFMQ_DelphineNoteDelay a_number_-1_or_higher

The default is: setpqv MQ106 NSFMQ_DelphineNoteDelay 9

Changes the number of days delayed before the note from Delphine is
delivered. Like the previous delay value, if you change this after
returning the Horn but before the courier starts hunting you then
the new delay value will start with the command. Using -1 pauses
the quest until you change it to something else and using 0 will
give Delphine's note to the courier immediately. Even if you set
this to 0 before getting the Horn you will still retrieve the Horn
instead of finding the note from Delphine and the courier won't
try to deliver the note until after you return the Horn to the
Greybeards.


set NSFMQ_NoNegotiate to 1

The default is: set NSFMQ_NoNegotiate to 0

If set to 1, the Season Unending negotiation quest will be skipped.
If set to 0, restores the original game decision about that quest.



setpqv MQ104 NSFMQ_PotionReward 0_1_or_2

The default is: setpqv MQ104 NSFMQ_PotionReward 1

Controls the reward given by Jarl Balgruuf. A value of 2 will
always give the player a set of potions (like the standard Requiem
reward). A value of 0 will always give the player an item of armor
just like the original game. And the new mod default of 1 will
give the player potions if the Alteration skill is higher than
either of the armor skills so that mage characters don't end up
getting a useless and heavy suit of armor just before heading down
to fight a dragon.


*********************************************************************


CREDITS AND LICENSING

This mod simply contains my edits to the games original content. You
may not upload this to other hosting sites, it is a Nexus exclusive.

With version 1.1 it also includes rewritten objectives by WilliamImm.

Thanks to gooselee for showing me the changes needed to support Requiem.

Thanks tanzplagen for pointing out my mistake fixed in version 1.4.

If you want to create a modified/extended version of this mod, contact me.

Charles Cooley
[email protected]
cdcooley on the NexusMods and Bethesda forums