File information

Last updated

Original upload

Created by

evrymetul

Uploaded by

evrymetul

Virus scan

Safe to use

Tags for this mod

246 comments

  1. Elscrux
    Elscrux
    • premium
    • 22 kudos
    Sticky
    Hey everyone!
    In coorperation with the mod author evrymetul I worked on an automated zEdit patcher for Poverty.
    In theory creates one single compatibility patch for all of your currently loaded mods.
    This works great. The only thing you have to be aware of that this will also patch the mods that have quest items.
    Depending on how your MCM settings are there is a chance that you won't get your quest item.
    Therefore we create blacklists which will filter those ones out. Feel free to contribute to those on GitHub if you have a basic understanding of how it works.
    This can just be critical for quest mods with quest items otherwise there should be no problems.
    If you encounter any bugs please tell me.
    The currently patched mods (1.22.2020):
    Spoiler:  
    Show

    Quest mods:

    • Beyond Reach (LE/SE)
    • Falskaar (LE/SE)
    • Forgotten City (LE/SE)
    • Gray Cowl of Nocturnal (LE/SE)
    • Helgen Reborn (LE/SE)
    • Interesting NPCs (LE/SE)
    • Legacy of the Dragonborn (LE/SE)
    • Moon and Star (LE/SE)
    • Project AHO (LE/SE)
    • The Wheels of Lull (LE/SE)
    • Undeath (LE/SE)
    • Vigilant (LE/SE)
    • Wyrmstooth (LE/SE)

    Other mods:

    • Clothing and Clutter Fixes (LE)
    • Complete Alchemy and Cooking Overhaul (LE/SE)
    • Complete Crafting Overhaul Remade (LE)
    • Cutting Room Floor
    • Dawn of Skyrim Director's Cut (LE/SE)
    • Expanded Towns and Cities (LE/SE)
    • Holds The City Overhaul (LE/SE)
    • Hunterborn (LE/SE)
    • Immersive College of Winterhold (LE/SE)
    • Requiem (LE)
    • Scarcity (LE/SE)
    • Skyrim Sewers (LE/SE)
    • Skyrim Underground (LE/SE)
    • Trade and Barter (LE/SE)
    • Weapons and Armor Fixes Remade (LE)
    • Weapons Armor Clothing and Clutter Fixes (SE)
    • YASH (LE/SE)


    If some of your quest mods are not on the list you should exclude them in the settings tab by adding them as an ignored plugin.
  2. evrymetul
    evrymetul
    • premium
    • 135 kudos
    Locked
    Sticky
    Updated to v1.50
    -Added more leveled lists of vanilla items in order to reduce the amount of created leveled lists in the patcher.
    -Fixed a few leveled lists with the wrong sub leveled lists
    -Reworked the main esp to work better with the patcher

    Moved the patches in the optional files to the misc files; use the zEdit Patcher instead.

    v1.43 renamed to Legacy version. If you wish to keep using the patches, keep on using this version.
  3. ElSopa
    ElSopa
    • premium
    • 5,653 kudos
    I'm getting this error on LOOT, what should I do..?
  4. DerakosZrux
    DerakosZrux
    • supporter
    • 3 kudos
    I thought I remembered seeing this or something similar done with Synthesis but now I can't find it. Any leads? I guess even will all the ESLs Zedit still thinks I'm over the 255 limit.
  5. ghorlist
    ghorlist
    • premium
    • 13 kudos
    I'm another victim of the 255 limit for the zedit patcher. Going to try using the legacy version.
  6. greankuy
    greankuy
    • premium
    • 14 kudos
    There's a new way to make patchers without having to deal with zedit's 255 plugins limit.
    https://github.com/Mutagen-Modding/Synthesis
    Just needs somebody to make one.
    1. Elscrux
      Elscrux
      • premium
      • 22 kudos
      Interesting. I'll think about it.

      Edit: Wow Synthesis is amazing. I'll definitely create the patcher sooner rather than later.
    2. melsharka
      melsharka
      • premium
      • 26 kudos
      Any update on this? the zEdit patcher throws a bunch of errors on me all the time :/
    3. hoskope
      hoskope
      • premium
      • 17 kudos
      This problem for me when i was doing Medieval Economy, first i had to use filter preset to create set of mods i want patch, and then in zEdit load that in there and patch for economy xD. It got very complicated, when having +500 mods.
    4. blackjackgarry
      blackjackgarry
      • member
      • 9 kudos
      Sorry, but Synthesis also has the 255 limit!
      I use Synthesis for True Unleveled Skyrim - Dynamic Level Overhaul. I also encountered the 255 esp/esl limit with Synthesis while using it. So, to workaround you also have to split the patches. (See some comments there...)
    5. Flip777
      Flip777
      • premium
      • 800 kudos
      it doesnt have a 2255 limit stop lying
  7. kcaz25
    kcaz25
    • supporter
    • 24 kudos
    How does owned crops work with new lands mods? does this require a patch for new farms?
  8. daniel12344
    daniel12344
    • member
    • 0 kudos
    Maybe there is a way to run a check (with Spell Perk Item Distributor) that searches how enemies die and which body parts received most damage (Locational Damage), resulting in different loot, lost/burned body parts and even almost destroyed armor. That could bring everything a deeply realistic touch. What a dream...
  9. JackMars
    JackMars
    • member
    • 0 kudos
    Mod is great other than touching the spell vendors. Honestly, there's no reason for that to be a feature, at least should be able to be turned off in the MCM. When the college wizards only know two low level spells they can teach you, makes playing a mage pretty suck. Ruins an otherwise great mod.
    1. XxGhostbanana
      XxGhostbanana
      • member
      • 3 kudos
      I agree, otherwise the mod is great.
    2. opaxite
      opaxite
      • supporter
      • 1 kudos
      Agree. Even with no spellbooks removed from the world, the mod still causes spell vendors inventory to be limited to the same list of books over and over. Every general spell vendor has the same list of spells. It sucks, I had to remove the mod.
    3. peppupeikko
      peppupeikko
      • member
      • 2 kudos
      In the latest version you can adjust this to your liking.
  10. Solshura
    Solshura
    • premium
    • 15 kudos
    Just a heads up, this mod and moreHud don't quite play nice together.
  11. Kulharin
    Kulharin
    • premium
    • 708 kudos
    Does this ever cause issues with unique or quest items added by mods, such as with ingestibles? I seem to reca scarcity disappearing such things 
    1. Solshura
      Solshura
      • premium
      • 15 kudos
      It can _absolutely_ do that.  That's what makes the included zPatcher so handy.  If you use that, you can either exclude mods from being impacted by poverty entirely (as is recommended in the sticky), or edit the resulting patch to not modify that specific record (if you know it should be there).  My advice would be to just note the patchers "approved quest mods", and excluding anything not in that list.  That way, you know for relative certainty that you aren't accidentally removing something important.
  12. stackofbeef
    stackofbeef
    • supporter
    • 7 kudos
    WAs my first time using zedit so i got lost.

    For those like me who got lost, even while reading the poverty patcher guide, it's best to create a poverty patcher folder in the module folder from zedit's folder.

    Once that is done, open poverty patcher rar, place all of it's content in the poverty patcher that you created yourself.

    After that, follow the rest of the guide and you should be good.
    1. Debaster
      Debaster
      • member
      • 0 kudos
      u the hero