Hey everyone! In coorperation with the mod author evrymetul I worked on an automated zEdit patcher for Poverty. In theory creates one single compatibility patch for all of your currently loaded mods. This works great. The only thing you have to be aware of that this will also patch the mods that have quest items. Depending on how your MCM settings are there is a chance that you won't get your quest item. Therefore we create blacklists which will filter those ones out. Feel free to contribute to those on GitHub if you have a basic understanding of how it works. This can just be critical for quest mods with quest items otherwise there should be no problems. If you encounter any bugs please tell me. The currently patched mods (1.22.2020):
Spoiler:
Show
Quest mods:
Beyond Reach (LE/SE)
Falskaar (LE/SE)
Forgotten City (LE/SE)
Gray Cowl of Nocturnal (LE/SE)
Helgen Reborn (LE/SE)
Interesting NPCs (LE/SE)
Legacy of the Dragonborn (LE/SE)
Moon and Star (LE/SE)
Project AHO (LE/SE)
The Wheels of Lull (LE/SE)
Undeath (LE/SE)
Vigilant (LE/SE)
Wyrmstooth (LE/SE)
Other mods:
Clothing and Clutter Fixes (LE)
Complete Alchemy and Cooking Overhaul (LE/SE)
Complete Crafting Overhaul Remade (LE)
Cutting Room Floor
Dawn of Skyrim Director's Cut (LE/SE)
Expanded Towns and Cities (LE/SE)
Holds The City Overhaul (LE/SE)
Hunterborn (LE/SE)
Immersive College of Winterhold (LE/SE)
Requiem (LE)
Scarcity (LE/SE)
Skyrim Sewers (LE/SE)
Skyrim Underground (LE/SE)
Trade and Barter (LE/SE)
Weapons and Armor Fixes Remade (LE)
Weapons Armor Clothing and Clutter Fixes (SE)
YASH (LE/SE)
If some of your quest mods are not on the list you should exclude them in the settings tab by adding them as an ignored plugin.
Updated to v1.50 -Added more leveled lists of vanilla items in order to reduce the amount of created leveled lists in the patcher. -Fixed a few leveled lists with the wrong sub leveled lists -Reworked the main esp to work better with the patcher
Moved the patches in the optional files to the misc files; use the zEdit Patcher instead.
v1.43 renamed to Legacy version. If you wish to keep using the patches, keep on using this version.
I thought I remembered seeing this or something similar done with Synthesis but now I can't find it. Any leads? I guess even will all the ESLs Zedit still thinks I'm over the 255 limit.
This problem for me when i was doing Medieval Economy, first i had to use filter preset to create set of mods i want patch, and then in zEdit load that in there and patch for economy xD. It got very complicated, when having +500 mods.
Sorry, but Synthesis also has the 255 limit! I use Synthesis for True Unleveled Skyrim - Dynamic Level Overhaul. I also encountered the 255 esp/esl limit with Synthesis while using it. So, to workaround you also have to split the patches. (See some comments there...)
Maybe there is a way to run a check (with Spell Perk Item Distributor) that searches how enemies die and which body parts received most damage (Locational Damage), resulting in different loot, lost/burned body parts and even almost destroyed armor. That could bring everything a deeply realistic touch. What a dream...
Mod is great other than touching the spell vendors. Honestly, there's no reason for that to be a feature, at least should be able to be turned off in the MCM. When the college wizards only know two low level spells they can teach you, makes playing a mage pretty suck. Ruins an otherwise great mod.
Agree. Even with no spellbooks removed from the world, the mod still causes spell vendors inventory to be limited to the same list of books over and over. Every general spell vendor has the same list of spells. It sucks, I had to remove the mod.
It can _absolutely_ do that. That's what makes the included zPatcher so handy. If you use that, you can either exclude mods from being impacted by poverty entirely (as is recommended in the sticky), or edit the resulting patch to not modify that specific record (if you know it should be there). My advice would be to just note the patchers "approved quest mods", and excluding anything not in that list. That way, you know for relative certainty that you aren't accidentally removing something important.
For those like me who got lost, even while reading the poverty patcher guide, it's best to create a poverty patcher folder in the module folder from zedit's folder.
Once that is done, open poverty patcher rar, place all of it's content in the poverty patcher that you created yourself.
After that, follow the rest of the guide and you should be good.
246 comments
In coorperation with the mod author evrymetul I worked on an automated zEdit patcher for Poverty.
In theory creates one single compatibility patch for all of your currently loaded mods.
This works great. The only thing you have to be aware of that this will also patch the mods that have quest items.
Depending on how your MCM settings are there is a chance that you won't get your quest item.
Therefore we create blacklists which will filter those ones out. Feel free to contribute to those on GitHub if you have a basic understanding of how it works.
This can just be critical for quest mods with quest items otherwise there should be no problems.
If you encounter any bugs please tell me.
The currently patched mods (1.22.2020):
Quest mods:
Other mods:
If some of your quest mods are not on the list you should exclude them in the settings tab by adding them as an ignored plugin.
-Added more leveled lists of vanilla items in order to reduce the amount of created leveled lists in the patcher.
-Fixed a few leveled lists with the wrong sub leveled lists
-Reworked the main esp to work better with the patcher
Moved the patches in the optional files to the misc files; use the zEdit Patcher instead.
v1.43 renamed to Legacy version. If you wish to keep using the patches, keep on using this version.
https://github.com/Mutagen-Modding/Synthesis
Just needs somebody to make one.
Edit: Wow Synthesis is amazing. I'll definitely create the patcher sooner rather than later.
I use Synthesis for True Unleveled Skyrim - Dynamic Level Overhaul. I also encountered the 255 esp/esl limit with Synthesis while using it. So, to workaround you also have to split the patches. (See some comments there...)
For those like me who got lost, even while reading the poverty patcher guide, it's best to create a poverty patcher folder in the module folder from zedit's folder.
Once that is done, open poverty patcher rar, place all of it's content in the poverty patcher that you created yourself.
After that, follow the rest of the guide and you should be good.