Skyrim Special Edition

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Created by

LittleBaron

Uploaded by

infinition

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19 comments

  1. TarriKhajiit
    TarriKhajiit
    • member
    • 3 kudos
    Wish they worked like explosives in Fallout. Put them in an enemy's inventory and they become live and explode. Still a fun mod though.
  2. EnlistedRanks
    EnlistedRanks
    • supporter
    • 0 kudos
    Hi there,

    I would like to tweak this mod so that it does not add the arrow/trap items to the dwemer leveled lists. Essentially, I only want to be able to buy them from Tonilia, to act as a gold sink for all that fat Thieves Guild loot.

    Is it possible to do this simply by removing the files that touch the dwemer leveled lists? If so, which are those?
  3. DirtierMike
    DirtierMike
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    • 1 kudos
    Loving this mod!

    Had to edit this to work with Vokrii (Perk Mod) in xEdit after changing it to form 44.
    Edited all of the nonbase trap/arrow conditions as none of the Perk requirements worked other than Poison trap/superior/deadly. Changed it to just require 40/80 alchemy/enchanting instead. Works like a charm. (Note: I dont really know how to change it to the new perks/too lazy lol)
    1. phantomhermit
      phantomhermit
      • member
      • 0 kudos
      not sure what most of that means. is the only tool i will need to do what you did xEdit?
    2. donquixote01
      donquixote01
      • supporter
      • 2 kudos
      Any chance we could get an upload of your changes?
    3. WalkerInShadows
      WalkerInShadows
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      • 99 kudos
      If you want to set perks, you'd have to do it in the CK - change GetActorValue xxx to HasPerk xxx. Thanks for the heads-up, though. I use Vokrii too.
  4. worksa7
    worksa7
    • supporter
    • 10 kudos
    Would be nice if you could make bolts too
  5. Undertoad
    Undertoad
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    • 0 kudos
    Does this mod work with ordinator? I've noticed it uses the enchanting skill, but it doesnt actually alter any perks. Could someone be awesome and shine some light on this for me?
    1. Valikraz
      Valikraz
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      • 3 kudos
      This mod uses vanilla perks and is still Form 43. You need to open up CK and set this mod as active then save to convert over to Form 44. Afterwards, load Ordinator and this mod, set this one as active. Go in and switch the perks to Ordinator perks. I think I have Frost and Shock set to Ench00, Ench20, Secret Keeper. Fire set to Alch00, Alch20, Alkahest and Poison is Alch00, Poisoner, Pure Mixture. (Something like that.)

      ?I think that'll do it. *Rolls dice*
  6. Kheimon910
    Kheimon910
    • member
    • 0 kudos
    Espero que halla muchos mods de este tipo
  7. Litwin
    Litwin
    • supporter
    • 0 kudos
    I got frustrated looking for the final teleporter. Read all through the original pages posts and comments and nothing. Supposedly its located around Aftland. 

    So I went into CK and, as it turns out, one teleporter is indeed missing. There is no teleporter in the cell AftlandWorldOrigin specified by the original author, and there are only 5 placed teleporters in the world. 

    Writing this here to hopefully spare someone the same frustration ;)
    1. Litwin
      Litwin
      • supporter
      • 0 kudos
      DISREGARD. Im an idiot

      There are indeed only 5 dorment teleporters. The final 6th teleporter is active with a yellow color, and its located in an innacessible place. You have to teleport to it to be able to pick it up
  8. MXJunky91
    MXJunky91
    • member
    • 2 kudos
    Does this mod uses CC arrows?
  9. jaderiver
    jaderiver
    • member
    • 122 kudos
    Hello Infiniton...
    For people like myself that have the mod realm of lorkhan you can get to black-reach quite easy from going back into realm and going thru the black-reach gem that way without worry of possibly breaking any quests later if none have been even touched yet coming from exterior entrances ...
    But When I had quick look see down there I only found broken teleporter disc ?
  10. deleted119721
    deleted119721
    • account closed
    • 40 kudos
    Needs an Ordintor patch as the enchanter perk has been modified by that mod