Greetings! Yes, though I have to backtrack a bit to fully remember all that I did... I started with a google search of that script and ended up in Github page, I believe. When I have more time I'll update this comment, after remembering the steps. As of typing, I am checking the Nexus at work... 😅
For VR 1) You need to dowload SSEEdit https://www.nexusmods.com/skyrimspecialedition/mods/164?tab=description 2) Additional Automation Tools for TES5Edit https://www.nexusmods.com/skyrim/mods/49373?tab=files&file_id=1000129948 3) put it in folder where SSEEDIT is. Also download this script and put it to "edit scripts" folder 4) Rename main exe to TES5VREdit.exe 5) open it, then Vivid WeathersSE.esp, right click and select apply script (or aply it to weather inside dont really know i did both) 6) select Skyrim - Adjust Weather Fog.pas and click OK
PS. I spend whole evening to find all this out on different forums. Skyrim modding is hell PPS. aaand it still dont work))) but some of these steps might be usefull for someone
"Use this script you can increase or decrease fog distance or density in any weaters mods." Really? How? Why there is not discription to telling you how to do the process?
I do agree a better explanation is needed on how to implement this and here is how I did it. 1st off, I play Skyrim VR with Vivid Weathers and don't really like to see fog in my game as it feels like I'm looking thru a dirty pair of glasses so I was using the following in the console: setfog 0,9999999 and while this worked to remove fog from being visible, I had to re-apply the setting at every start up. now, using this script I did the following: copy the PAS file to your xEdit script folder, in my case was Skyrim Tools\TES5VREdit 4.0.3\Edit Scripts in MO2 launch xEdit and load all plugins and USSEP (if installed). Locate your weather esp, in my case Vivid WeathersSE.esp, and right click it, choose 'apply script'. once it opens, edit the default values as needed: fFogDN = 1.0; // Fog Day Near fFogDF = 1.0; // Fog Day Far fFogNN = 1.0; // Fog Night Near fFogNF = 1.0; // Fog Night Far fFogDP = 1.0; // Fog Day Power fFogDM = 1.0; // Fog Day Max fFogNP = 1.0; // Fog Night Power fFogNM = 1.0; // Fog Night Max
what the author does not explain is how these values effect the fog... the script comments are not very clear: // These are multipliers and not actual values. // 0.01-0.99 will reduce the current values. // 1.01-.... will increase the current values.
I discovered that higher numbers mean the distance at which fog starts to be visible, so set mine to : fFogDN = 100.0; // Fog Day Near fFogDF = 100.0; // Fog Day Far fFogNN = 100.0; // Fog Night Near fFogNF = 100.0; // Fog Night Far fFogDP = 100.0; // Fog Day Power fFogDM = 100.0; // Fog Day Max fFogNP = 100.0; // Fog Night Power fFogNM = 100.0; // Fog Night Max
then executed the script and saved the Vivid WeathersSE.esp. launched the game and low and behold, the fog is being rendered so far away that it is not visible at all and essentially mimics the setfog command.
This is definitely intriguing but... uh, what are the values? I'm seeing the comments in the script about 1.01 and above increasing the fog, presumably. What values are you using in your three pictures, for starters? What increases density? The power value?
Could you perhaps write a small tutorial for us folks who don't know our way around SSEedit? Would love to set my distance fog to max to try and hide Zfighting if possible but i can't quite figure out how to run this script. Thanks!
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But, what does "mtefunctions.pas cannot be found" mean...
Is that another script that this one relies on?
Thanks 🙏
Did you ever figure it out?
Yes, though I have to backtrack a bit to fully remember all that I did... I started with a google search of that script and ended up in Github page, I believe. When I have more time I'll update this comment, after remembering the steps. As of typing, I am checking the Nexus at work... 😅
1) You need to dowload SSEEdit https://www.nexusmods.com/skyrimspecialedition/mods/164?tab=description
2) Additional Automation Tools for TES5Edit https://www.nexusmods.com/skyrim/mods/49373?tab=files&file_id=1000129948
3) put it in folder where SSEEDIT is. Also download this script and put it to "edit scripts" folder
4) Rename main exe to TES5VREdit.exe
5) open it, then Vivid WeathersSE.esp, right click and select apply script (or aply it to weather inside dont really know i did both)
6) select Skyrim - Adjust Weather Fog.pas and click OK
PS. I spend whole evening to find all this out on different forums. Skyrim modding is hell
PPS. aaand it still dont work))) but some of these steps might be usefull for someone
https://imgur.com/6RaxS3Y
Really? How? Why there is not discription to telling you how to do the process?
1st off, I play Skyrim VR with Vivid Weathers and don't really like to see fog in my game as it feels like I'm looking thru a dirty pair of glasses so I was using the following in the console:
setfog 0,9999999
and while this worked to remove fog from being visible, I had to re-apply the setting at every start up.
now, using this script I did the following:
copy the PAS file to your xEdit script folder, in my case was Skyrim Tools\TES5VREdit 4.0.3\Edit Scripts
in MO2 launch xEdit and load all plugins and USSEP (if installed).
Locate your weather esp, in my case Vivid WeathersSE.esp, and right click it, choose 'apply script'.
once it opens, edit the default values as needed:
fFogDN = 1.0; // Fog Day Near
fFogDF = 1.0; // Fog Day Far
fFogNN = 1.0; // Fog Night Near
fFogNF = 1.0; // Fog Night Far
fFogDP = 1.0; // Fog Day Power
fFogDM = 1.0; // Fog Day Max
fFogNP = 1.0; // Fog Night Power
fFogNM = 1.0; // Fog Night Max
what the author does not explain is how these values effect the fog...
the script comments are not very clear:
// These are multipliers and not actual values.
// 0.01-0.99 will reduce the current values.
// 1.01-.... will increase the current values.
I discovered that higher numbers mean the distance at which fog starts to be visible, so set mine to :
fFogDN = 100.0; // Fog Day Near
fFogDF = 100.0; // Fog Day Far
fFogNN = 100.0; // Fog Night Near
fFogNF = 100.0; // Fog Night Far
fFogDP = 100.0; // Fog Day Power
fFogDM = 100.0; // Fog Day Max
fFogNP = 100.0; // Fog Night Power
fFogNM = 100.0; // Fog Night Max
then executed the script and saved the Vivid WeathersSE.esp. launched the game and low and behold, the fog is being rendered so far away that it is not visible at all and essentially mimics the setfog command.
Hope this helps everyone!
I opened Vivid Weathers in SSEEdit, clicked on it and applyed the script but it gives an error.
Could you perhaps write a small tutorial for us folks who don't know our way around SSEedit? Would love to set my distance fog to max to try and hide Zfighting if possible but i can't quite figure out how to run this script. Thanks!
All that ugly LOD and tree clipping fogged out.