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Oliver Cray

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egorolhovsky

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21 comments

  1. ed1990on
    ed1990on
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    Hi. Great idea. 
    But, what does "mtefunctions.pas cannot be found" mean... 
    Is that another script that this one relies on?
    Thanks 🙏
    1. braxusx
      braxusx
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      I'm getting the same error, so I can't use this script.

      Did you ever figure it out?
    2. ed1990on
      ed1990on
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      Greetings! 
      Yes, though I have to backtrack a bit to fully remember all that I did... I started with a google search of that script and ended up in Github page, I believe. When I have more time I'll update this comment, after remembering the steps. As of typing, I am checking the Nexus at work... 😅
  2. k3nnyk1d
    k3nnyk1d
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    For VR
    1) You need to dowload SSEEdit https://www.nexusmods.com/skyrimspecialedition/mods/164?tab=description
    2) Additional Automation Tools for TES5Edit https://www.nexusmods.com/skyrim/mods/49373?tab=files&file_id=1000129948
    3) put it in folder where SSEEDIT is. Also download this script and put it to "edit scripts" folder
    4) Rename main exe to TES5VREdit.exe
    5) open it, then Vivid WeathersSE.esp, right click and select apply script (or aply it to weather inside dont really know i did both)
    6) select Skyrim - Adjust Weather Fog.pas and click OK

    PS. I spend whole evening to find all this out on different forums. Skyrim modding is hell
    PPS. aaand it still dont work))) but some of these steps might be usefull for someone
  3. NathlaTheDragonborn
    NathlaTheDragonborn
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    does anyone know how I can fix this weird fog wall caused by NAT?

    https://imgur.com/6RaxS3Y
  4. andymash70
    andymash70
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    "Use this script you can increase or decrease fog distance or density in any weaters mods."
    Really? How? Why there is not discription to telling you how to do the process?
    1. I do agree a better explanation is needed on how to implement this and here is how I did it.
      1st off, I play Skyrim VR with Vivid Weathers and don't really like to see fog in my game as it feels like I'm looking thru a dirty pair of glasses so I was using the following in the console:
      setfog 0,9999999
      and while this worked to remove fog from being visible, I had to re-apply the setting at every start up.
      now, using this script I did the following:
      copy the PAS file to your xEdit script folder, in my case was Skyrim Tools\TES5VREdit 4.0.3\Edit Scripts
      in MO2 launch xEdit and load all plugins and USSEP (if installed).
      Locate your weather esp, in my case Vivid WeathersSE.esp, and right click it, choose 'apply script'.
      once it opens, edit the default values as needed:
         fFogDN = 1.0;     // Fog Day Near
         fFogDF = 1.0;     // Fog Day Far
         fFogNN = 1.0;     // Fog Night Near
         fFogNF = 1.0;     // Fog Night Far
         fFogDP = 1.0;     // Fog Day Power
         fFogDM = 1.0;     // Fog Day Max
         fFogNP = 1.0;     // Fog Night Power
         fFogNM = 1.0;     // Fog Night Max 

      what the author does not explain is how these values effect the fog... 
      the script comments are not very clear:
      // These are multipliers and not actual values.
      // 0.01-0.99 will reduce the current values.
      // 1.01-.... will increase the current values. 


      I discovered that higher numbers mean the distance at which fog starts to be visible, so set mine to :
        fFogDN = 100.0;     // Fog Day Near 
        fFogDF = 100.0;     // Fog Day Far 
        fFogNN = 100.0;     // Fog Night Near 
        fFogNF = 100.0;     // Fog Night Far 
        fFogDP = 100.0;     // Fog Day Power 
        fFogDM = 100.0;     // Fog Day Max 
        fFogNP = 100.0;     // Fog Night Power 
        fFogNM = 100.0;     // Fog Night Max 

      then executed the script and saved the Vivid WeathersSE.esp. launched the game and low and behold, the fog is being rendered so far away that it is not visible at all and essentially mimics the setfog command.


      Hope this helps everyone! 
  5. EmperorLazarus
    EmperorLazarus
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    How do i use it?
    I opened Vivid Weathers in SSEEdit, clicked on it and applyed the script but it gives an error.
  6. Tellows
    Tellows
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    Does it work for interiors as well?
  7. blehmeh
    blehmeh
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    This is definitely intriguing but... uh, what are the values? I'm seeing the comments in the script about 1.01 and above increasing the fog, presumably. What values are you using in your three pictures, for starters? What increases density? The power value?
  8. dulll
    dulll
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    Hello, this sounds interesting!

    Could you perhaps write a small tutorial for us folks who don't know our way around SSEedit? Would love to set my distance fog to max to try and hide Zfighting if possible but i can't quite figure out how to run this script. Thanks!
    1. gheyisht
      gheyisht
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      I just want to make Skyrim look like Excalibur when they were hunting for the Grail.

      All that ugly LOD and tree clipping fogged out.
  9. WeatherPainterAshley
    WeatherPainterAshley
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    So, I´m probably the stupid one, but how do I use this mod?
    1. egorolhovsky
      egorolhovsky
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      It's not a mod, it's a script. Open SSEEdit and apply it to WTHR records in any weather mod.
    2. WeatherPainterAshley
      WeatherPainterAshley
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      Ohh, okey thanks
  10. liamisic911
    liamisic911
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    • 7 kudos
    this is going to be useful