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Author notes
Under no circumstances can any assets be used in amod to be sold for money or opted into receiving Donation Points.
File credits
Bethesda for Skyrim LE/Skyrim SE/the CK.
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Changelogs
Version 1.0.5
Generated missing .seq file.
Fixed a wild cell edit to the Whiterun hold worldspace causing mist to float over a Giant campfire.
Version 1.0.4
Added USSEP-patched script to fix a critical scripting error. USSEP is still required.
Version 1.0.3
Removed unpatched fxDustDropRandonScript.pex/.psc files from the archive. USSEP is now a hard requirement.
Version 1.0.2
Fixed a wild edit to a vanilla cell. Forwarded several USSEP changes/fixes into the plugin. Previous update file integrated into the Main File.
Version 1.0.1u
Fixed issue with duplicate shouts.
Version 1.0.1
Fixed a few errors & removed underscore from Cell Editor I.Ds.
Version 1.0.0
Initial port.
Travel to the Sea of Ghosts in search of a long-lost Greybeard proving ground.
Use your wits and your thu’um to unlock the secrets beneath the ice, while evading a Thalmor raiding party.
Only the true Dovahkiin can best all three trial chambers, to uncover the ancient legacy of Talos' most powerful relic.
To begin the story you can either... - Search the great hall of High Hrothgar for a mysterious note - Keep your eyes open for a letter in the Thalmor embassy - Swim North-East from Broken Oar Grotto ...or just wait for a random quest to send you on your way.
Special thanks to MidnightVoyager for cleaning the .esp file and fixing some smelling pistakes!