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Vilidran

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Vilidran

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16 comments

  1. Orcrage
    Orcrage
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    great stuff :)
    1. Vilidran
      Vilidran
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      Thanks!
  2. Rosini
    Rosini
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    Is the USSEP version this is designed to work for compatible with the version used for 1.5.97 SSE?
    1. Vilidran
      Vilidran
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      Yes, and later versions will work as well as long as they don't remove their modified record of Stormfang.
  3. shunpro
    shunpro
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    Any chance for one handed version? The sword looks amazing
  4. TheFireHorse
    TheFireHorse
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    For the dumb-dumbs of the modding world... what's the difference between ESL and ESP files?
    1. DigitalCabbage
      DigitalCabbage
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      ESL are lite plugins which means they don't count towards your 255 mod limit. ESP count toward your 255 mod limit.
    2. Malkavian242
      Malkavian242
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      Wouldn't those be ESL-Flagged ESPs?
    3. DigitalCabbage
      DigitalCabbage
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      I'm not sure what the difference is between ESL and ESL-Flagged ESPs but ESLs don't count toward your mod limit. I know that for sure.
    4. Malkavian242
      Malkavian242
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      Huh, I'm not an experienced modder at all but, afaik, ESLs and ESL-Flagged plugins (ESPFE) are different. According to this thread (https://steamcommunity.com/app/489830/discussions/0/3276824488728505237/), ESLs are light masters.

      All mods I've downloaded that are called ESLs are just ESL-Flagged plugins.
    5. TheRealGeneral
      TheRealGeneral
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      Esl = non plugin (loads BEFORE any plugins, the DLCs and creation club content load this way)
      Esp= plugin (counts toward 255 limit)
      Esm= plugin Master (sort of like a requirement in a mod these are mods that need to be loaded before mods that it supports which will not run with out it, they tend to auto sort to the top of the Esps though still after Esls)

      Esp-fe OR Esl flagged Esp = non plugin (both of these names are the same thing just different names people use for it)
      Esp-fe is an Esp that has been flagged as IF it was an esl, the reason for this is Esp's tend to be more stable and less problematic. However Esp-fe are stored under the FE hexadecimal location within the 255 limit which means THEY LOAD LAST. These files should be very small and script free, ussually like a single item or a small tweak. The bigger and more complex the file the more problematic it will be as either an Esl or Esp-fe, those files should just be Esp's.

      Also, The easiest way to tell the if a mod that SAYS "Esl" but is actually Esp-fe is to go to the file section and click on "preview file content" it will show if it is "Esp" or "Esl" if its an Esp-fe it will still say "Esp" not Esl

      To review:
      ESL-no plugin/ loads 1st
      ESM-plugin/ loads 2nd (dependency files often very large)
      ESP- plugin/ loads 3rd
      ESP-FE-no plugin/ loads 4th (tiny files)
  5. JoeKZ03
    JoeKZ03
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    would be nice if we could get a one handed version
  6. Nikky1322
    Nikky1322
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    someone please make the Uriziel and Beliar's claw.
    http://www.classickhorinis.de/images/proxy/6a/6a14dcb8f264639639e420599ba21dfb065d93ff.jpg


    http://www.classickhorinis.de/images/proxy/e5/e51078de2a5b729defb8c142f6b18570e0314b32.jpg
  7. faeldutra
    faeldutra
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    where i can find your textures for nordic weapons?
    1. DigitalCabbage
      DigitalCabbage
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      Those are retextures from oldrim not sure if they've been converted to SSE yet.
    2. Vilidran
      Vilidran
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      I'll post the link to the description as well. Sorry about that.

      https://www.nexusmods.com/skyrim/mods/35290/

      Thanks!