Unmodded and modded saves are now displayed in the main menu (default game behaviour).
Recompiled SKSE64 Loader against SKSE64 2.2.6 (SE should still work)
Notes v1.1+ is compatible with both pre-AE and AE SKSE64. You do not need this mod if you are using SSE Engine Fixes or another that enables achievements with mods.
Not working for you? Make sure you've updated the mod. Make sure your installation matches the image here. Try excluding the dll loader and the achievements dll in your antivirus. Try using SKSE64 instead of my dll loader.
I am trying to install this on my steam deck with no luck. I went through all the comments, followed the steps including the YouTube videos posted in them. I just want to play with the unofficial patch and not have my achievements disabled. That’s it. Any help?
so im using engine fixes and tried this mod as well
now the vanilla start is not working :(
screen is in blank and u can heard the horses sounds but not the wheels of the carriage and stays like that.... havent tested if is infinite or not but waited like 5 mins and nothing...
i use aslal and tested other starts and they work just fine and horses arent tposing and didnt really installed other mod that culd have caused this since i last tried to do a vanilla start (i doubt jk volkihar did it), plus i like the vanilla start.
unintalled and deleted all the files that generated in the overdrive and still the problem persist :(
if somebody reading this can direct me on how to fix it... that be amazing
If your using Engine Fixes you do not need this Mod. Just set the 'EnableAchievementsWithMods = True' in the toml file.
I added this mod and found no issues having this in place while my settings were set to True or False in the Engine Fixes. So doubtful that this mod is responsible for your issue. Start up with no mods and slowly add back SKSE, Address Library, and keep building and starting to find your issue.
In 1.6.1170.0 because I don't get a Data\Plugins\Sumwunn\AchievementsModsEnabler.log created but I believe this is working, because if I don't have it installed, then I get a popup when trying to load a save; Creations are currently loaded achievements are disabled
I am using SSE Engine Fixes, but it's my understanding now, for 1.6.1170.0 you need to make in EngineFixes.toml;
EnableAchievementsWithMods = false
Can someone please explain all this for 1.6.1170.0? Beacause even with SSE Engine Fixes installed, because there is now suppose to be a need to change the EngineFixes.tom, it seems like if you want this support, this mod does need to still be installed? All I know in 1.6.640.0 I didn't use Achievements Mods Enabler before with SSE Engine Fixes, I believe the EngineFixes.toml edit, has changed this?
THANKS
P.S. Zanderat says this mod is now needed, I guess the Description needs to be updated in regards to SSE Engine Fixes...
Engine Fixes has been updated. Before saves say [Modded] on 1170 but with the recent update characters (new or old with new save) no longer have the modded tag.
I just started playing Skyrim again and came back to this mod because I like Achievements being on. Does not work, BUT (!!!) I found this video that fixes it! Follow it EXACTLY and you will be good! https://www.youtube.com/watch?v=Itf5j7R6VgE
Ok, I did it. The achievements now work in the current Steam version of Skyrim Special Edition:
1. Install this mod here via Vortex. 2. Then install this mod (https://www.nexusmods.com/skyrimspecialedition/mods/3619?tab=description) manually, the description says how... there are only two files. ^^ This seems to be necessary, this mod is not installed automatically. 3. Finally, I created the file "steam_appid.txt" in the same directory as SkyrimSe.exe, with the content "489830". Without the "" of course...just the number.
Just to clarify for anyone having trouble with Mod Managers loading this. I found doing it manually worked better. First you need to download this mod and extract the files. Once you do that you'll find 2 folders in the Data file
1) Plugins 2) SKSE
Grab the file labeled Plugins and drop it into your Skyrim Special Edition / Data area. Don't put it in SKSE. So it should be Skyrim Special Edition/Data/Plugins/Sumwunn. The Sumwunn folder should have the 3 files in it from this download: Data\Plugins\AchievementsModsEnabler.dll Data\Plugins\AchievementsModsEnabler.ini Data\Plugins\AchievementsModsEnabler.dll_Exports.txt
then take the AchievementsModsEnablerLoader.dll from the SKSE folder and drop it into Data\SKSE\Plugins\
Next you need the .dll from here: https://www.nexusmods.com/skyrimspecialedition/mods/3619
This file is manual download and extract:
Put the DINPUT8.dll in the root game directory so: common/Skyrim Special Edition (not the Data folder), then put the DllLoader.ini in the plugins file above. So plugins should now be: Data\Plugins\Sumwunn\AchievementsModsEnabler.dll Data\Plugins\Sumwunn\AchievementsModsEnabler.ini Data\Plugins\Sumwunn\AchievementsModsEnabler.dll_Exports.txt Data\Plugins\Sumwunn\DllLoader.ini
Then I also add the text file as advised (just for good measure) :)
file name:
steam_appid.txt
put the follow numbers into the text file:
489830
Put this file in the games root directory:
common/Skyrim Special Edition
Tested it by resaving an existing save - the M was gone gave myself 100K gold - checked Steam and I had the achievement.
Wrye Bash was no longer giving me a .dll error anymore by doing it manually. Hope this helps anyone else trying to get back their Achievements! :)
For the people using skyrim AE, i did the same steps but instead of putting "489830" on the "steam_appid.txt" i used "626153" and it worked, the number or id i used is the appid that steamdb says the game has, it fixed my problem and now i can get achievements, i don't get the message anymore, just in case remember to put "getskse" version in the game console to see if the loader is working
(Just in the really off chance that someone reads this who is playing on Mac with Crossover (like me), these instructions still work! Only tricky part is you must create the appid text file in Notepad--NOT TextEdit. Go to the Task Manager in your crossover window put notepad in the search bar and run the notepad.exe.)
You dont need to do any of that, just install engine fixes, do the appropriate changes to the ini file so it works on latest AE, and then install this mod.
Why are you going out of your way to overcomplicate stuff?
So, this might be a dumb question, but is this intended to work for the mods from the built-in 'Creations' page, or only for external mods added manually?
2602 comments
Notes
v1.1+ is compatible with both pre-AE and AE SKSE64.
You do not need this mod if you are using SSE Engine Fixes or another that enables achievements with mods.
Not working for you?
Make sure you've updated the mod.
Make sure your installation matches the image here.
Try excluding the dll loader and the achievements dll in your antivirus.
Try using SKSE64 instead of my dll loader.
I wouldn't mind some milestones while playing but not at the expense of breaking my plugins again.
I just want to play with the unofficial patch and not have my achievements disabled. That’s it. Any help?
now the vanilla start is not working :(
screen is in blank and u can heard the horses sounds but not the wheels of the carriage and stays like that.... havent tested if is infinite or not but waited like 5 mins and nothing...
i use aslal and tested other starts and they work just fine and horses arent tposing and didnt really installed other mod that culd have caused this since i last tried to do a vanilla start (i doubt jk volkihar did it), plus i like the vanilla start.
unintalled and deleted all the files that generated in the overdrive and still the problem persist :(
if somebody reading this can direct me on how to fix it... that be amazing
I added this mod and found no issues having this in place while my settings were set to True or False in the Engine Fixes. So doubtful that this mod is responsible for your issue. Start up with no mods and slowly add back SKSE, Address Library, and keep building and starting to find your issue.
Good luck!
In 1.6.1170.0 because I don't get a Data\Plugins\Sumwunn\AchievementsModsEnabler.log created but I believe this is working, because if I don't have it installed, then I get a popup when trying to load a save; Creations are currently loaded achievements are disabled
I am using SSE Engine Fixes, but it's my understanding now, for 1.6.1170.0 you need to make in EngineFixes.toml;
EnableAchievementsWithMods = false
Can someone please explain all this for 1.6.1170.0? Beacause even with SSE Engine Fixes installed, because there is now suppose to be a need to change the EngineFixes.tom, it seems like if you want this support, this mod does need to still be installed? All I know in 1.6.640.0 I didn't use Achievements Mods Enabler before with SSE Engine Fixes, I believe the EngineFixes.toml edit, has changed this?
THANKS
P.S. Zanderat says this mod is now needed, I guess the Description needs to be updated in regards to SSE Engine Fixes...
Does not work, BUT (!!!) I found this video that fixes it!
Follow it EXACTLY and you will be good!
https://www.youtube.com/watch?v=Itf5j7R6VgE
https://youtu.be/Di1Lb-5AXCg
this will help if your having any troubles.
1. Install this mod here via Vortex.
2. Then install this mod (https://www.nexusmods.com/skyrimspecialedition/mods/3619?tab=description) manually, the description says how... there are only two files. ^^ This seems to be necessary, this mod is not installed automatically.
3. Finally, I created the file "steam_appid.txt" in the same directory as SkyrimSe.exe, with the content "489830". Without the "" of course...just the number.
What a ride....
1) Plugins
2) SKSE
Grab the file labeled Plugins and drop it into your Skyrim Special Edition / Data area. Don't put it in SKSE. So it should be Skyrim Special Edition/Data/Plugins/Sumwunn. The Sumwunn folder should have the 3 files in it from this download:
Data\Plugins\AchievementsModsEnabler.dll
Data\Plugins\AchievementsModsEnabler.ini
Data\Plugins\AchievementsModsEnabler.dll_Exports.txt
then take the AchievementsModsEnablerLoader.dll from the SKSE folder and drop it into Data\SKSE\Plugins\
Next you need the .dll from here: https://www.nexusmods.com/skyrimspecialedition/mods/3619
This file is manual download and extract:
Put the DINPUT8.dll in the root game directory so: common/Skyrim Special Edition (not the Data folder), then put the DllLoader.ini in the plugins file above. So plugins should now be:
Data\Plugins\Sumwunn\AchievementsModsEnabler.dll
Data\Plugins\Sumwunn\AchievementsModsEnabler.ini
Data\Plugins\Sumwunn\AchievementsModsEnabler.dll_Exports.txt
Data\Plugins\Sumwunn\DllLoader.ini
Then I also add the text file as advised (just for good measure) :)
file name:
steam_appid.txt
put the follow numbers into the text file:
489830
Put this file in the games root directory:
common/Skyrim Special Edition
Tested it by resaving an existing save - the M was gone
gave myself 100K gold - checked Steam and I had the achievement.
Wrye Bash was no longer giving me a .dll error anymore by doing it manually. Hope this helps anyone else trying to get back their Achievements! :)
(Just in the really off chance that someone reads this who is playing on Mac with Crossover (like me), these instructions still work! Only tricky part is you must create the appid text file in Notepad--NOT TextEdit. Go to the Task Manager in your crossover window put notepad in the search bar and run the notepad.exe.)
"then take the AchievementsModsEnablerLoader.dll from the SKSE folder and drop it into Data\SKSE\Plugins\"
Can't seem to find that specific folder? or do i create that folder in the skyrim data area as well?
EDIT: fixed it lol
Why are you going out of your way to overcomplicate stuff?