- Overall cleaning, removing unnecessary effects. - Fixed border having slight vertical sides. - NEW Technicolor preset, with a subtle soft-red tint, adds to the cinematic side. This is toggleable, whether manually with BOTH Technicolor effects, or with the "page up" button. - Tonemap and Film overlay adjustments.
so this looks good getting ready to download it but the reason I'm putting this on here is its not often to see a modder that is so willing to help and answer almost everyones questions soooo kudos you did awesome work and cant wait to see what all else you have up your sleeves! keep up the great work
I'm ironically 4 years late to respond to this, as I haven't really needed to update this Reshade anymore, but thanks! I appreciate the kind words. Lately I've been working on a Reshade for Dark Souls Remastered and one for Halo: The Master Chief Collection.
After going through most of the Reshade options on Nexus, I can safely say that this one worked the best for me by a wide margin. It breathes colors and life into vanilla without going overboard with saturation or bloom. It works in mods, vanilla and other added cells with wildly differing lighting conditions where most other presets show their ugly sides. It's relatively light and I saw no real difference in performance. Superb Reshade and well worth the try if ENB is not your thing. Thanks for the author for the work.
Hello, I installed the preset and the ReShade found it, but none of the settings are selected. Do I just need to go down the line and enable everything or are there ones that are not to be enabled? I opened up the .ini and every section has a set of numbers, so that does mean enable them all?
No, not every effect seen is used in this ReShade. But that is odd, it should have all the proper selections and adjustments made. I'll take a look at the current version and make sure nothings up with it, but also be sure that you have ReShade installed right, just in case.
Yes sir, I have installed it once more to go through the tutorial. I copied the SkyrimSE.exe path and put it directly in the + search window. It filled the window down below with the techniques and once more none of them are enabled.
I just put out an update. Only features tweaks and button-mapping changes I've made in the 2 weeks after 1.1 was released. Try that out and see how it goes, perhaps. It's the file I've always used with no issues, so I'm a little unsure of what could be wrong. I can still try my best to help though
Copy that, its uploading, I'll DL it once Nexus lets me. I hope ReShade enables this time, I like to let all of you picture anal folks get the right looks. I don't have the patience to go through all of them techniques and fiddle with the numbers. It makes nauseous now thinking about it! haha The effects you have are very nice. *crosses fingers*
Haha, don't worry. I've made this ReShade with the ability to customize it without messing with the numbers and stuff. If you've got a keyboard with a numpad, some of the buttons there will let you turn off certain effects at the press of a button. Change up the cinematic effects, toggle the more intense effects for better performance, stuff like that. Hope you enjoy if we can get it working here.
Hello Halekev, loaded up and looks great. I am currently in a cave system called Lost Knife Hideout kind of between Windhelm and Ivarsted. They have some pretty big fires here and the bloom looks fantastic from a distance the right kind of wavering glow, but when I get up into the light it become overwhelming. How can I reduce the super orange light? I washes out everything in the area once you are in it. If you want to whisper me I can shoot you a couple photos of them via email.
*EDIT* Okay, when I have a torch or candlelight above my head, then the effect is really exaggerated. The ReShade does make shiney surfaces very hard to look at as they reflect the light..the walls around the camp fires are pulsing. I just wanted to clear that up, the overwhelming wash out was probably more my magic light above my head and Ambriel pulling out a torch every 30 seconds..
Sorry for a late reply, but yeah, torches can really blow up the light in a tight room. I have a button mapped to toggle a couple effects such as bloom, which was made at first to reduce the performance hit from the mod, but it could also reduce this color bloom you might be seeing. Don't remember exactly which button toggles them, but you can see which one it is when you open up the ReShade menu in-game.
The ReShade effects menu has a tilt-shift DOF effect, though it isn't what you see in those pictures. The tilt-shift in those was edited in after the screenshots were taken.
Hey! New update (1.1) is out and I worked a tilt-shift effect into it, inspired by your comment here.
Just press "Numpad *" button and it should toggle it on and off for you. IF that doesn't work, open the menu and scroll until you find the tilt-shift setting and enable it there. By default, its on a setting that works for screenshots of mid-range setting and items, but may be readjusted in the menu to fit better for far-away shots like the ones in my screenshots.
Tonemap (increased saturation to make other effects obsolete),
LumaSharpen decrease (it was unnecessarily and un-noticeably high before, this adjustment reduces it's intensity to be just what is needed while still being visible),
Deduction of RBM cause that was getting somewhat bothersome and made too many things unnecessarily reflective.
TILT-SHIFT: This effects was already apart of the mod, but not properly adjusted. Now it's as simple as pressing "Numpad /" to toggle it.
The border and vignette can be toggled, both at once, with "Numpad *", for people who prefer a less cinematic viewpoint.
Bloom has been reworked to feature a subtle dirt effect over the screen, and cut back on the relatively high settings it had before.
Doesn't seem to work for me. I enable SweetFX, call up the menu in-game with Shift + F2, add the preset when asked in the tutorial, and *no* settings appear in the list. It's blank... I downloaded the newest version with the configurator.
Alright, I'll take a few screenshots. And yep, it's the .ini. I thought I was being smart, using Steam to take screenshots, but F12 doesn't work when the Reshade overlay is up, which makes sense but: "D 'oh"! anyway.
Running both the SweetFX configurator and the game itself as Administrator.
1. .ini preset in game folder. http://pasteboard.co/mAAG7wsRt.jpg
2. Sweet FX Configurator (haven't changed anything, all default). http://pasteboard.co/mABsDnkUN.jpg
3. SweetFX Prompt in-game. Bit useless probably but just to show you it's there. http://pasteboard.co/mACgYmAqj.jpg
4. Don't have an image capture program like Fraps installed atm, so I took this HD+ pic with my phone. http://pasteboard.co/2g3TDEINN.jpg
Now I have a feeling that I need to move the SweetFX files to the game's .exe folder instead of a seperate "sweetfx" folder in the game's folder, so I'm trying that and anything else I can think of out right now. It has to be a mistake on my end.
When installing Reshade it asks if you want to download the effects. Apparently I must've misclicked because after that it started loading up all the effects and now it appears to be working.
Reshade doesn't do anything without effects! Who knew?! *Facepalm*
You should note this in the description because some of these ReShades on here don't require all the shaders from that list. I know Marty McFly has his own reshade mod he uploaded here that gave instructions to say no to that for his file.
29 comments
- Overall cleaning, removing unnecessary effects.
- Fixed border having slight vertical sides.
- NEW Technicolor preset, with a subtle soft-red tint, adds to the cinematic side. This is toggleable, whether manually with BOTH Technicolor effects, or with the "page up" button.
- Tonemap and Film overlay adjustments.
The effects you have are very nice. *crosses fingers*
Thanks again, I'll post some photos of how it look.
Mereinid
Definitely feel free to post on the images tab, would always appreciate it
*EDIT* Okay, when I have a torch or candlelight above my head, then the effect is really exaggerated. The ReShade does make shiney surfaces very hard to look at as they reflect the light..the walls around the camp fires are pulsing. I just wanted to clear that up, the overwhelming wash out was probably more my magic light above my head and Ambriel pulling out a torch every 30 seconds..
Thanks,
Mereinid
How do I get that smexy looking tilt-shift effect you have going on in one of your images then? Please do share!
Just press "Numpad *" button and it should toggle it on and off for you. IF that doesn't work, open the menu and scroll until you find the tilt-shift setting and enable it there. By default, its on a setting that works for screenshots of mid-range setting and items, but may be readjusted in the menu to fit better for far-away shots like the ones in my screenshots.
Just some little changes:
Tonemap (increased saturation to make other effects obsolete),
LumaSharpen decrease (it was unnecessarily and un-noticeably high before, this adjustment reduces it's intensity to be just what is needed while still being visible),
Deduction of RBM cause that was getting somewhat bothersome and made too many things unnecessarily reflective.
TILT-SHIFT: This effects was already apart of the mod, but not properly adjusted. Now it's as simple as pressing "Numpad /" to toggle it.
The border and vignette can be toggled, both at once, with "Numpad *", for people who prefer a less cinematic viewpoint.
Bloom has been reworked to feature a subtle dirt effect over the screen, and cut back on the relatively high settings it had before.
That should be everything, off of memory.
Enjoy!
FPS dropped to 50, but picture is still smooth with almost all mods installed. (GTX 1060)
But I guess there hundreds of threads of FPS optimizing after ReShade, so it is not a problem.
And yeah, this preset is kinda intense. Lowering/disabling MXAO, bloom, and BRM may help with that. Customize it to your liking, really
You could post screenshots of the process and I can try and help much as I can.
Running both the SweetFX configurator and the game itself as Administrator.
1. .ini preset in game folder.
http://pasteboard.co/mAAG7wsRt.jpg
2. Sweet FX Configurator (haven't changed anything, all default).
http://pasteboard.co/mABsDnkUN.jpg
3. SweetFX Prompt in-game. Bit useless probably but just to show you it's there.
http://pasteboard.co/mACgYmAqj.jpg
4. Don't have an image capture program like Fraps installed atm, so I took this HD+ pic with my phone.
http://pasteboard.co/2g3TDEINN.jpg
Now I have a feeling that I need to move the SweetFX files to the game's .exe folder instead of a seperate "sweetfx" folder in the game's folder, so I'm trying that and anything else I can think of out right now. It has to be a mistake on my end.
When installing Reshade it asks if you want to download the effects. Apparently I must've misclicked because after that it started loading up all the effects and now it appears to be working.
Reshade doesn't do anything without effects! Who knew?! *Facepalm*
Glad to see ya got it worked out
I'll keep an eye out for improvements.