Fixed Missing Textures on some Jewelry Items. Added missing Evolution system to the Ruin's Edge artifact. Fixed Invisible Helm of the Crusader for Orc Characters. Fixed Mehrune's Razor Evolution bug. Fixed invisible body when wearing Robes of the Lich. Attempt at a fix for the Perma-stagger with Ward effect issue. Carried forward a couple of USSEP fixes. Added the Keyword to prevent the disenchantment of a few more items. Some misc. grammar and punctuation fixes.
UPDATE: This version has a vast majority of new items added to it several fixes done to the core and script calls. however i believe i fixed them all. if not let me know.
IT NOW HAS A LOOT DROP MCM CONTROLLER!!!! this will allow you, the player to set your specific loot drops from the lists as designated from the loot tables. The higher the number, the lower the change of getting the item in lists. (Yes, im aware that its backwards. blame skyrim XD)
the only thing i dont like about this mod is that 99% of the items spawned have meaningless fluff for their enchantment description. i cant figure out what most of the weapons are supposed to do, and all the armor has to be equipped to see what effects they actually apply.
This mod is a great addition, only one small problem is figuring out what weapons do since theres no stat description. Tried looking in active efffects and I still have no idea what the enchantment does...
I got the gist of what the mod was intended, however it distributed high-value artifacts so crazily that it made no sense. I got three duplicate legendary artifacts in the same cave full of bandits. walked out thousands richer in gold. Just too gamebreaking, just having rare but findable curious like the jewelled urns or golden ornaments and such would be worth finding, esp if you plan on doing any integration with larger "find neat stuff" mods like LOTD and such.
I consistently get a bizarre bug where the gloves of the elemental enchanter keep getting unequipped and replaced with a semi-random set of gauntlets in my inventory. I thought it was because I was wearing them alongside the insightful enchanter boots (for that robed mage factor) due to them both being evolving equipment, but it always happened even when I wasn't wearing the boots.
424 comments
This mod is in an unfinished state and has balance issues.
There is no need to comment on this....we know!
Fixed Missing Textures on some Jewelry Items.
Added missing Evolution system to the Ruin's Edge artifact.
Fixed Invisible Helm of the Crusader for Orc Characters.
Fixed Mehrune's Razor Evolution bug.
Fixed invisible body when wearing Robes of the Lich.
Attempt at a fix for the Perma-stagger with Ward effect issue.
Carried forward a couple of USSEP fixes.
Added the Keyword to prevent the disenchantment of a few more items.
Some misc. grammar and punctuation fixes.
This version has a vast majority of new items added to it several fixes done to the core and script calls. however i believe i fixed them all. if not let me know.
IT NOW HAS A LOOT DROP MCM CONTROLLER!!!!
this will allow you, the player to set your specific loot drops from the lists as designated from the loot tables. The higher the number, the lower the change of getting the item in lists. (Yes, im aware that its backwards. blame skyrim XD)
Looking forward to updates to this! Great work!
Going to have to set the drop rate down ALOT.
Quick question though; do changes only take place after you load into a new area? Or are they immediate if you haven't opened a container yet?