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JCBQ

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424 comments

  1. sirjesto
    sirjesto
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    Disclaimer:

    This mod is in an unfinished state and has balance issues.
    There is no need to comment on this....we know!
  2. sirjesto
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    Fixes in v1.4

    Fixed Missing Textures on some Jewelry Items.
    Added missing Evolution system to the Ruin's Edge artifact.
    Fixed Invisible Helm of the Crusader for Orc Characters.
    Fixed Mehrune's Razor Evolution bug.
    Fixed invisible body when wearing Robes of the Lich.
    Attempt at a fix for the Perma-stagger with Ward effect issue.
    Carried forward a couple of USSEP fixes.
    Added the Keyword to prevent the disenchantment of a few more items.
    Some misc. grammar and punctuation fixes.
  3. jcbq
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    UPDATE:
    This version has a vast majority of new items added to it several fixes done to the core and script calls. however i believe i fixed them all. if not let me know.

    IT NOW HAS A LOOT DROP MCM CONTROLLER!!!! 
    this will allow you, the player to set your specific loot drops from the lists as designated from the loot tables. The higher the number, the lower the change of getting the item in lists. (Yes, im aware that its backwards. blame skyrim XD)
  4. the only thing i dont like about this mod is that 99% of the items spawned have meaningless fluff for their enchantment description. i cant figure out what most of the weapons are supposed to do, and all the armor has to be equipped to see what effects they actually apply. 
    1. TheRealSahari
      TheRealSahari
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      I have this exact same problem. It's very annoying. The only possible way I can get stats is disenchanting.
  5. TheRealSahari
    TheRealSahari
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    This mod is a great addition, only one small problem is figuring out what weapons do since theres no stat description. Tried looking in active efffects and I still have no idea what the enchantment does...
  6. mreon6908
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    Love the concept, but holy crap! All the loot all at once at level 2 XD. Passing up most of it and going to fiddle with settings. 

    Looking forward to updates to this! Great work!

    Going to have to set the drop rate down ALOT. 

    Quick question though; do changes only take place after you load into a new area? Or are they immediate if you haven't opened a container yet?
  7. effectivefire321
    effectivefire321
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    I got the gist of what the mod was intended, however it distributed high-value artifacts so crazily that it made no sense. I got three duplicate legendary artifacts in the same cave full of bandits. walked out thousands richer in gold.  Just too gamebreaking, just having rare but findable curious like the jewelled urns or golden ornaments and such would be worth finding, esp if you plan on doing any integration with larger "find neat stuff" mods like LOTD and such.
  8. HARKEEN
    HARKEEN
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    Not sure if you're reading this, but invisible head bug also happens to Imperial character too.
  9. HARKEEN
    HARKEEN
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    Will there be changing some of the Spear weapons to actual spear ? Because it's just funny seeing Bitter Mercy as a one handed sword lol
  10. de22is
    de22is
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    it is TOO MUCH. cleared a tiny bandit cave and now IM RICH
  11. KPN13
    KPN13
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    I really wish this mod was like the mod it was based on. I see next to no similarities.
  12. Cyberweasel89
    Cyberweasel89
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    It would be great to have a version without the canon artifacts, since many of them are already either in CC/AE content or Legacy of the Dragonborn.
  13. Cyberweasel89
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    I consistently get a bizarre bug where the gloves of the elemental enchanter keep getting unequipped and replaced with a semi-random set of gauntlets in my inventory. I thought it was because I was wearing them alongside the insightful enchanter boots (for that robed mage factor) due to them both being evolving equipment, but it always happened even when I wasn't wearing the boots.