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MannyGT

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mannygt

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  1. mannygt
    mannygt
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    THE STICKY POST

    The support is over (and everything for SSE)
    Comments intentionally locked


    As I said in the description page, the existing patches for Standard Skyrim may works with this mod.
    However if a patch made for Standard Skyrim have BSA then you must unpack it and so place all the files as loosefiles into data folder (find BSA unpacker over the Nexus). Otherwise you'll get CTD or game just won't start.


    This version is different from the bethesda.net version. This one is the original concept used in Standard Skyrim: it's an ESM file and I cannot upload ESM files at bethesda.net
    So in order to use this one, you must uninstall the bethesda.net version first or you'll have double lanterns over Skyrim
  2. boneshackettelli
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    Overall this mod works great but I've noticed a bug: When leaving Ivarstead by way of the north road, instead of lanterns there are lit torches on the ground.
  3. Aleister101
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    Hey, is this compatible with JK's Whiterun/Riverwood?
    1. Ayahuasca1
      Ayahuasca1
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      Did you ever get an answer to this?
    2. zecanadian
      zecanadian
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      I'm using both with no issues
  4. Glith78
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    Hello,
    Next version of "Realistic Lighting Overhaul SSE" will modify cities/villages by adding lanterns/torches etc and they might/will conflict with Lanterns of Skyrim.
    Will you make a patch for LoS to remove lanterns in the cities/villages or make a version for just the roads?

    Thanks!
    1. deleted3656947
      deleted3656947
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      ...
    2. darksynth0
      darksynth0
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      By the way do we REALLY need a patch?
      Have you tried running both and seen conflicts?
  5. mannygt
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    I tested myself by doing manual download: it works.
  6. BusterBronco28
    BusterBronco28
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    I keep getting an error when I try to download this mod. Any suggestions on how to fix?
  7. phase.verocity
    phase.verocity
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    Trying to download and getting unable to finish the download. Incomplete
  8. Shevari
    Shevari
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    Hello MannyGT. I like your mod and would like to report a bug to you. At the Pelagia farm south of Whiterun, under the roofed shelter west of the windmill a lantern is hanging in mid air. Thank you.
  9. squalltheonly
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    Now we just need the "wearable lanterns" mod
    1. HadToRegister
      HadToRegister
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      That's in the HOT FILES section on the front page
  10. rotwhip
    rotwhip
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    im getting a really annoying error in loot regarding this mod and the unofficial patch:

    Failed to sort plugins. Details: Cyclic interaction detected between plugins "Unofficial Skyrim Special Edition Patch.esp" and "Lanterns Of Skyrim - All In One - Main.esm". Back cycle: Lanterns Of Skyrim - All In One - Main.esm, Unofficial Skyrim Special Edition Patch.esp

    i have a special rule in place that should make USSEP load after Lanterns, however it is not working.

    im literally out of ideas, so im asking here

    i have the most recent 1.01 version, so im not sure what the deal is...
    1. rotwhip
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      should also mention it was working perfectly, and then it just stopped.

      it may be a result of how loot is recognizing .ems tags and .esp tags, as USSEP is supposedly an esm tagged as an esp, and lanterns is an esp tagged as an esm (or the reverse i cant quite remember), but its being very strange.
    2. HadToRegister
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      It's loot causing the circular reference

      I just tried it, I think the problem is, is that USSEEP already HAS Metadata added to it, if you look under MAIN in the Metadata section, you'll see Priority 0 and Global Priority -120

      Change the priority of USSEEP to 1, then change the Priority of Lanterns of Skyrim to 0
      That should force USSEEP to load AFTER LOS without the circular reference
  11. aSquadaSquids
    aSquadaSquids
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    I have a floating lantern just outside of Whiterun. Is there a fix for this on my end?
    1. DrDarkDeath
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      might just be the ghost of whiterun messing with you hehe =)