Sorted it. Just went into nifskope and deleted the meshes at the root of the tree mesh, which also selected the extra branches that don't get removed. I was looking high and low for those textures, but it turns out they're the ones for the roots, which I'm guessing have just been resized to make branches.
nice man, i found it worked best to just completely edit them out of the mesh itself..having them completely naked gives it a little bit more spooky feeling and no ugly branches :) especially in VR where the low quality of the mesh is really noticeable
Works best with more gloomy weather mod like my fog of war obsidian edit.. heavy fog and the branchless reach trees makes for a pretty great atmosphere
i tried to make something but even videos just aren't good representation of what you see in VR.. but if you have used obsidian weathers or true storms you'd get the idea i use those weathers just adjusted the far fog to a bit closer and on the actual fog weathers it's much thicker looking like the volumetric fog mod.. but you can remedy the overall fog and make it a bit less noticeable with the dimmer fog mod so you got options with that.
Aliasing is by far the biggest issue I have with SkyrimVRs graphics and second would be the general look of distance objects(even with dyndolod it doesn't look great).. so i made this specifically to tackle those two things as the brighter the scene the more aliasing is noticeable.
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Aliasing is by far the biggest issue I have with SkyrimVRs graphics and second would be the general look of distance objects(even with dyndolod it doesn't look great).. so i made this specifically to tackle those two things as the brighter the scene the more aliasing is noticeable.