535 comments

  1. Dragten
    Dragten
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    Important note:
    Hello. Thank you for checking out my mod. Unfortunately due to many factors, I can no longer support it. This means that:

    •  I cannot provide technical support for this mod.
    •  I can no longer update this mod with new features.
    •  I cannot answer asset use requests.
    •  I no longer read through the comments.


    • If you are interested in making a translation, a tweak, or similar patch for this mod, feel free to do so. Just do not include the .bsa file in your own submission (users will need to download the original mod in order for your patch to work).
    • If you would like to use assets from this mod in your own, feel free to do so. Just give a credit and a link to this page.

    Thank you for understanding. 
    And thank you for years of support and kind words. I am very happy that my work was enjoyed by you all. We are all a great community.

    Hope to see you in Elder Scrolls 6.
  2. SojournerOne
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    Anybody know if someone has made a patch for the AE armors? I notice some clipping with the pouches on Nordic armor, for instance.

    Edit: probably will have to learn how to use Outfit Studio to customize my character's gear meshes to be compatible. Cloaks of Skyrim + this + AE armors is a fiasco.
    1. SojournerOne
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      So I ended up fixing most of my issues. However, there is one bug that is bothering me, and it is the wonky vertex coloring on the left-side pouches:
      Spoiler:  
      Show

      Does anyone know how to fix this? I have heard you can do this in NifSkope, which I am not very familiar with it, and I cannot find any flags for vertex colors when I load the meshes into it. In fact, I can't even get the textures to show up there at all.

      When I view the box pouches in Outfit Studio, they get loaded with the default leather textures, which do not display the coloring bug seen in the screenshot. Same thing when I view them in the Creation Kit.
  3. glennkahlil
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    I love how no one mentions which slots these use
    1. head0nfire
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      Why, which slots do they use?
    2. glennkahlil
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      I have no idea.

      Other mods (nails, jewelry, etc) state which slots they use.

      Often run into a problem where I equip a cloak or ring for my Left/right Back Pouch to be unequiped.
    3. Lollia
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      I have been setting some of these up to help customize a follower, and what you basically have to do is (1) know what you want in advance, and (2) open up the Creation Kit and check each Armor entry to see what slots are used, then (3) compare them with their counterpart in Armor Addon to make sure everything matches up.

      Some of the belts are a bit tricky and overlap with other slots, but things like pouches generally adhere to the following pattern:

      Side Left
      slot 52

      Side Right
      slot 59

      Back Left
      slot 48

      Back Right
      slot 55

      Front Left
      slot 58

      Front Right
      slot 57
    4. glennkahlil
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      Big thanks!
    5. WillyJoe
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      Just use Body Slots - SkyUI.
    6. glennkahlil
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      Brilliant
  4. alexyuri6061
    alexyuri6061
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    and in the end someone is going to do this on cbbe? Or will I have to pay someone or what?
    1. Keileon
      Keileon
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      I use CBBE and it works fine.
    2. SeaSquall
      SeaSquall
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      Not for me. The shoulderpad and Bandoliers don't show up on a female character. Probably a mod conflict. I did notice that whenever I used the grimoire from Practical Necromancy, it unequips my bandolier. I need to test it to be sure. 
  5. lt5ive
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    FOR EVERYONE HAVING NUDE IMPERIAL ISSUE!

    There is a problem with this mod's left side pouches taking slot 52. If you are using mods that take that slot (like SOS), pouch will remove armor and you'll start seeing imperials (who can randomly receive pouches, or others if you use mod that gives pouches to NPCs) walking naked.
    To fix that, load DR_bandolier esp with SSEedit (and other esps that touch bandoliers in your game, like the ones that distribute pouches to NPCs) and go to "armor" and "armor addon" sections. There, you will have to go through each item and look for BOD2_Biped Body Template ---> First Person Flags (sorted). If under that line you see "52" change it to something else (I use 45). To do that, press on that line with '52' twice, say 'yes' to warning, uncheck 52 and check 45. Press anywhere else to confirm and go to next item repeating this.
    You should find 8 such entries that has 52. Check if you have 8 bolded items now in each armor and armor addon categories. All of those entries should say "side left" or end in 'SL'.
    Now just close SSEedit, and in pop up window you should only see DR_Bandolier.esp (and/or any other mod that you've fixed related to bandoliers) checked. If so, press ok and that's it. If not, you've done something wrong. Don't save! Uncheck everything, close, open sseedit again and repeat everything from start.
    1. Aureus
      Aureus
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      Thanks a lot. I was fed up with those naked soldiers.
      Still I'd rather remove the pouches from the leveled lists entirely than change their equip slot. But I admit I never tinkered with leveled lists in TesEdit... Would you know how to do that ?
    2. HippeusOmega
      HippeusOmega
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      I'm seeing this issue even on NordRace. Walked into Whiterun and Idolaf Battle-born was completely naked with a bandolier and no package down below the belt. Thinking of removing the mod but it might be more trouble then it's worth as its integrated into my leveled lists now :(

      Edit: Was able to fix the issue thanks to you

      Aureus: Go into SSEEdit -> Load up the plugin -> Expand the plugin -> right click leveled item -> remove -> close out and save plugin.
    3. LuceoX30
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      Why not just change the armour slot of SOS?
    4. mejoff
      mejoff
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      Could someone who has done this upload a fixed file somewhere please?
      I'm trying to do this, but SSEdit won't open files managed by mod organiser, and I can't get the creation kit to open at all, so I literally cannot do this for myself
    5. axz2
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      Are you using Mod Organizer or Mod Organizer 2. My understanding is the former doesn't work well with SE. I can run SSEdit through MO2 just fine (but I had the same problem with the Creation Kit that you did).
    6. mejoff
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      Looks like it's mod organiser. But I really don't want to have to screw my whole game up reinstalling everything with a new mod organiser. Apart from this issue I have everything running well for the first time and I just want to not have to destroy everything to fix it (I've done that so many times with ES games over the years). If you just uploaded the fixed ESP as a patch (the rest of the mod would still be required to run it) I'm pretty sure that's within the rules and ethics of the community!

      (Edit, double checked and it's MO2 anyway, so there is nothing I can do)
    7. emieri00
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      I guess this helps in choosing a slot for that.

      http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number

      And answering a previous question... It's not a good idea to mess with SOS unless you know what you're doing. Bandolier is far simpler even if you need to correct more than one item.
    8. mejoff
      mejoff
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      Never mind. I worked it out, fixed the file, and provided my solution for others as nobody else seemed to be willing to just help other people out.

      here

      https://www.nexusmods.com/skyrimspecialedition/mods/25086/
    9. Jp357
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      Thank you kind sir. Not all hero wear capes !!
    10. Barney503
      Barney503
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      Hey. just wanted to say thanks very much indeed - I love this mod. The fix was related to the character rather than NPCs - I edited the Armor list rather than the ArmorAddon list, and it worked a treat. Never edited through xedit before. I placed the pouches in slot 45 as recommended but found that the collars from immersive armors use that too, so changed those to slot 46 using my newfound skill. Thanks very much.
    11. Diabolus83
      Diabolus83
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      Thanks Mejoff..Kudos to you
    12. ParsaFaramarzi
      ParsaFaramarzi
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      thanks legend
    13. jcsmash
      jcsmash
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      Years later and this post is still helping - thank you
  6. GoddRighteousOward
    GoddRighteousOward
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    This mod is the ultimate classic...been using it since early days Skyrim.  Cripe...over a decade ago.
    1. head0nfire
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      Indeed! Such a useful (and cool-looking) item. And the author seemingly completed their work in such a way that the mod has survived Bethesda's many rampant, redundant "updates!"
  7. PhoeLimePie
    PhoeLimePie
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    Is anyone else having an issue with any left side pouches replacing robes slot?
    1. Gamyama
      Gamyama
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      Similar issue, left back side pouch overlapped with body armour.
    2. TheRogueWolf
      TheRogueWolf
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      I am. Pretty annoying.
    3. Draketower
      Draketower
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      me too, sucks, but not with all armors, some use mabye a different slot, but I guess vanilla amors use the same as the lift side. Besides, using the side pouches - my schlong is gone, there is only an empty hole left, very funny...
    4. tectectec
      tectectec
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      +1
      Does anyone have a solution to correct this?
    5. rabidredneck01
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      I was having this issue with the New Gentleman mod, the side left pouch was causing both armor and the male body equipment to disappear. I got it fixed by using XEdit to set the side-left bags in both armor and armor addons to slot 60. Now the side left bags properly appear and the armor and body bits no longer disappear. Hope this helps.
    6. gallantspark
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      Hey Rabid can you give me quick example on how to to that? 
    7. cheesequuake
      cheesequuake
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      so i mad the edit myself and it seems to have worked, i would make it downloadable but i dont know how to it right without infringing any copyright stuff 
  8. p1xelrage
    p1xelrage
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    I noticed there's a variation of the "leather large bandolier" that includes a pauldron (named "leather large bandolier with pauldron" in the game), but it doesn't appear as though you can create it, only buy it if you happen to find a vendor that sells it randomly. Is this true/am I missing something here?
    1. KalecRahl182
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      Craft a Large Bandolier first, then the shoulderpad version should show up in the crafting list with the "regular" Large Bandolier as a required material.
  9. AshuraNom
    AshuraNom
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    is there a plan for ube patch for bandlior's pouches? i can use them with ube but don't get the visual bags .
  10. Ytisebo
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    Hi all,

    Does anyone now how to equip a pouch AND a quiver at the same time? It only allows me to select just one
    1. SirCadsimar
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      Really?  That is odd, I don't think I've ever had that problem, as far as I can remember.  Which pouch is it?  One of the pouch types is weird and somehow actually takes up two apparel slots.
    2. if you're using a mod that adds a quiver as an equipable item, then the problem is probably that the new quiver item shares the same body slot with the pouch. I.e., it's like rings, you can only have one equipped at any time because there is only one slot for rings.

      if you're not using a mod that adds a quiver and you're just referring to the character appearance of a quiver, you might want to check to see if you have any other mods that conflict with appearance of item on the character's back. I've never had any issue with having a quiver, bow, or backpack show up on my characters back.
  11. llHirosanll
    llHirosanll
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    does this mod have any possibility of being converted to Bodyslide?