Torches are a bit brigther and have an increased radius, honestly the vanilla torches are pretty useless on the outside but not anymore! The feature is fully compatible with Enhanced Lights and FX?
Carrying a backpack or knapsack from mods like Campfire, Hunting in Skyrim and Wet and Cold decreases running, acceleration speed and stamina regen a bit. These penalties are directly related to the "carry weight" bonus given by the backpack/knapsack, the greater the "carry weight", the greater are the penalties.
Skyrim Immersive Details now is fully compatible with SKYHUD, no more "empty diamond symbol" even with this wonderful addon installed. You must install the patch included in the FOMOD installer. For the joy of all users the patch isn't an ESP file.
--IMPORTANT NOTE-- Skyrim Immersive Details must be placed below SKYHUD in the load order
fixed the incorrect formID, now is the correct 44 ----- @Tooplex thank you very much for pointing out the problem fixed the incompatibility with Nexus Mod Manager (NMM)------ @Jadaira @frankscrank you can download and install the new version without any issue
@666VELVE666 I'm working on a version with MCM menù so it will be possible to disable every feature directly from the menù, modified inns included The only "problem" is that I'm learning from scratch how to implement an MCM menù, I'm a fast learner but if anyone wants to help me I would really appreciate it
Thank you for this mod, lockpicking is now a lot more mysterious! Do you allow me to publish a little patch to revert torches to vanilla values? It's the only thing I don't like in your mod. Thanks in advance!
Would you allow this mod to be ported to Xbox? It is a great collection and would love to be able to share it with others. All credit and links to your work would be retained. Thank you.
I'm using this for just the added cooking pots which goes really well with SV Mods which requires permissions from local owners to use their cooking spits, enchanting tables, tanning racks, workbenches, forges... basically all crafting stations. You have to pay a fee to use them. (I stripped everything else out of the plugin since I have other mods which did the other stuff, and I compacted/eslified it.)
The empty bottles being added is probably because the author of the mod didnt put in the effects to "player only" so if anyone consumes the bottles near you, you get one.
Hello wizkid, I love this kind of mods and especially this one. How do I magically know if a barrel is empty? I don't haha.. The lockpicking is my favorite. I love not knowing the type of lock I'm trying to open. It just makes so much sense!
Someone reported that they get empty bottles at random. This was also happening to me and I noticed that it always happened when enemies were nearby, especially bandits for some reason (bandits may be unrelated though). Not necessarily entering combat but just approaching an area that has enemies, like running down the road from the 3 standing stones to Riverwood, when I passed near the path to Embershard mine (were a bandit guards outside) cling!, I get an empty bottle. After some hours of regular exploring I would get 8-15 empty bottles (wine, ale and skooma mostly). For now what I did was open the plugin in xEdit and remove the Magic Effect that uses the emptybottle script for every bottle type, so essentially I disabled the feature manually. I don't know if a specific mod messes with your script but I would love to give more info to help you figure this out.
How would one go about still having crosshair for archery and magic? I would also love to see my health bar when my health is not full... I guess what I really want is no compass and no indication whether a barrel/chest/corpse is empty or not. The rest is not that un-immersive imo, I don't feel what my character feels, is it out of breath? Hurting? Out of Magicka? Have to go to menus to find out, that bit I do find annoying. Hiding the compass, NPC names and basically every HUD (open door/enter, loot, talk to, etc) is nice though.
Hey Wizkid I love this mod and all your other mods. I'm having something weird happen with this one though, whenever combat starts, it will show a message that I received an empty mead bottle. Is that supposed to happen?
Sorry if this is already mentioned somewhere and I missed it.
82 comments
-changelog-
Torches are a bit brigther and have an increased radius, honestly the vanilla torches are pretty useless on the outside but not anymore! The feature is fully compatible with Enhanced Lights and FX?
Carrying a backpack or knapsack from mods like Campfire, Hunting in Skyrim and Wet and Cold decreases running, acceleration speed and stamina regen a bit. These penalties are directly related to the "carry weight" bonus given by the backpack/knapsack, the greater the "carry weight", the greater are the penalties.
Skyrim Immersive Details now is fully compatible with SKYHUD, no more "empty diamond symbol" even with this wonderful addon installed. You must install the patch included in the FOMOD installer. For the joy of all users the patch isn't an ESP file.
--IMPORTANT NOTE-- Skyrim Immersive Details must be placed below SKYHUD in the load order
Enjoy!
-changelog-
fixed the incorrect formID, now is the correct 44 ----- @Tooplex thank you very much for pointing out the problem
fixed the incompatibility with Nexus Mod Manager (NMM)------ @Jadaira @frankscrank you can download and install the new version without any issue
@666VELVE666 I'm working on a version with MCM menù so it will be possible to disable every feature directly from the menù, modified inns included
The only "problem" is that I'm learning from scratch how to implement an MCM menù, I'm a fast learner but if anyone wants to help me I would really appreciate it
Do you allow me to publish a little patch to revert torches to vanilla values? It's the only thing I don't like in your mod.
Thanks in advance!
The lockpicking is my favorite. I love not knowing the type of lock I'm trying to open. It just makes so much sense!
Someone reported that they get empty bottles at random.
This was also happening to me and I noticed that it always happened when enemies were nearby, especially bandits for some reason (bandits may be unrelated though). Not necessarily entering combat but just approaching an area that has enemies, like running down the road from the 3 standing stones to Riverwood, when I passed near the path to Embershard mine (were a bandit guards outside) cling!, I get an empty bottle.
After some hours of regular exploring I would get 8-15 empty bottles (wine, ale and skooma mostly).
For now what I did was open the plugin in xEdit and remove the Magic Effect that uses the emptybottle script for every bottle type, so essentially I disabled the feature manually. I don't know if a specific mod messes with your script but I would love to give more info to help you figure this out.
Thanks for the mod once again, great ideas
Sorry if this is already mentioned somewhere and I missed it.