The mix-n-match version of this mod touches over 1/2 of the interiors, so any mod altering interiors could conflict...usually not to CTD, but floating paintings, etc. I've created patches for several of the more popular mods, but there's obviously a lot of other great mods out there that could cause issues.
In the case of a conflicting mod you have 3 choices... 1. Find patches for your mods on the various Nexus sites listed in the description. There are a lot of awesome modders out there making essential patches for the most popular mods... 2. Use Creation Kit and/or XEdit and do your own conflict resolution based on your specific game. I HIGHLY recommend this if you use multiple mods. 3. Download my Replacer version. You'll miss out on my paintings, as well as a lot of variety, but still get many of my new meshes/textures.
Please feel free to add comments, or post a Bug Report with issues.
The goal was to fix the things that bugged people most, and add some cool new content/options...
Misc: - Updated patches based on most current version of corresponding mods, and moved all patches to a new site (see description) - Created a test cell that has every unique snazzy item to view - Added several new player home patches - Removed all edits from vanilla player homes and made optional addons for them - Added several custom player home patches, located on the patches page. - Removed the USSEP dependency and instead made a patch available on the patches page.
Paintings: - Removed most paintings from dungeons, caves, etc. Left some that make sense and look like they belong. - Replaced/removed paintings and tapestries in dwellings to better match the environment…from poor/smaller frames and canvases in poorer dwellings, to fancy/larger paintings and canvases in upscale dwellings. Also repositioned many to better fit the area. - Fixed the size of each painting texture to 1:1, 2:1, or1:2 scale. - Re-did the file structure so windows won’t have problems with file length
Kids clutter: - Made all statics/movable statics into Misc items (toy blocks, teddy bears, balls), and removed any collision cubes that were surrounding those items to eliminate follower pathing issues. - Added Nav-cuts to rocking horses and doll houses to eliminate follower pathing issues. - Added better custom texture to toy blocks
Weapon Racks and Plaques: - Made some texture/UV scaling enhancements
Display Cases: - Replaced the legs on display cases to look much better and more solid. - Added texture to the glass to make it more visible and immersive.
Furniture: - Added 2 new noble single and double bed models. - Improved noble chair cushion normal map. - Added 2 new Noble Chair options
Alchemy and Enchanting Benches and Workstations: - Combined the best components of Revamped Assets on all benches/stations (better glass, flames, liquid, etc). - Replaced vanilla candles with Rudy’s candles. - Added Smoke to all candles from the mod Smoking Torches and Candles. - Added Dwemer and Vampire versions and replaced models inappropriate cells. - Added Shabby and Snowy versions for appropriate areas outdoors, caves, dungeons, forts, etc. - Added an option for ENB lights
*** IMPORTANT - there is a new version of this mod SFCO3 - Base Object Swapper. Its takes advantage of BOS to distribute most of the furniture, so WAYY less plugin patching! SFCO3 will be consistently updated moving forward.
From Description: Display Cases: - Replaced the legs on display cases to look much better and more solid. - Added texture to the glass to make it more visible and immersive.
Which version was the last version before the glass texture overhaul? I love everything about this mod, but the bubbled glass texture makes it so you can't see the weapon in the case. I'm fine with downloading an older, unsupported version to just have clear glass, but I'm not sure how far back to go?
I tried two times using SF03 but no pictures showed in my game, i don't think it was working and could not figure out why. With this version everything is working, the problem i am having is in the bannered mare and dragons reach the pictures are not working well with jks bannered mare and same in jks dragons reach so far, in the bannered mare a shelf is over a picture, in dragons reach on the second level a picture is hanging on what i assume should be a wall but there is no wall. and on the lower level near the front door are two pictures hung with shield and swords over them. i have jks interior patches and the patches for your mod, any advice would be appreciated.
I am not using that version because i couldn't get it to work for some reason, I am using this version at the moment. the issue with the pictures is this version SFCO. I made sure to download the patches from this version.
For this version of SFCO, the patches for the mentioned mods are in JK's Interiors Patch Collection. If they aren't working for you (because they work for hundreds of other users) you need to check which mod touches the paintings as the last one. The easiest way to do it is by selecting the paintings (or the clipping shelf/shield/swords) in More Informative Console. It will indicate which mod/patch touches them as the last one.
I've searched ALL OVER THE WEB. did they get rid of the breezehome, honeyside, proudspire and vindrel hall addons because I have error messages saying they are missing (i.e. SFCO - Vanilla Breezehome Addon.esp) but they don't exist ANYWHERE. WTF????
I've uninstalled and reinstalled a dozen times over the course of 2 days. STILL says it needs those. There's NOWHERE to find them separately. I've been deepdiving FOR TWO DAYS.
guarantee they are either not there or broken. I've looked through the files. they are non existent online and in the installation.
That or it's not available for se/ae and needs updated/fixed???
It would be really cool to get just paintings from this mod without everything else. Maybe in the future you could think about it? I don't think it's too hard for you.
Problem is this mod requires so many patches from so many sources as is, so removing all except paintings would require most every patch to be updated.
Not very easily. Would need to delete everything else except paintings in every cell in xedit, then deal with all the patches touching any non-painting refs. This much content is kind of a triple edged sword…
508 comments
The mix-n-match version of this mod touches over 1/2 of the interiors, so any mod altering interiors could conflict...usually not to CTD, but floating paintings, etc. I've created patches for several of the more popular mods, but there's obviously a lot of other great mods out there that could cause issues.
In the case of a conflicting mod you have 3 choices...
1. Find patches for your mods on the various Nexus sites listed in the description. There are a lot of awesome modders out there making essential patches for the most popular mods...
2. Use Creation Kit and/or XEdit and do your own conflict resolution based on your specific game. I HIGHLY recommend this if you use multiple mods.
3. Download my Replacer version. You'll miss out on my paintings, as well as a lot of variety, but still get many of my new meshes/textures.
Please feel free to add comments, or post a Bug Report with issues.
Thanks and Enjoy!
The goal was to fix the things that bugged people most, and add some cool new content/options...
Misc:
- Updated patches based on most current version of corresponding mods, and moved all patches to a new site (see description)
- Created a test cell that has every unique snazzy item to view
- Added several new player home patches
- Removed all edits from vanilla player homes and made optional addons for them
- Added several custom player home patches, located on the patches page.
- Removed the USSEP dependency and instead made a patch available on the patches page.
Paintings:
- Removed most paintings from dungeons, caves, etc. Left some that make sense and look like they belong.
- Replaced/removed paintings and tapestries in dwellings to better match the environment…from poor/smaller frames and canvases in poorer
dwellings, to fancy/larger paintings and canvases in upscale dwellings. Also repositioned many to better fit the area.
- Fixed the size of each painting texture to 1:1, 2:1, or1:2 scale.
- Re-did the file structure so windows won’t have problems with file length
Kids clutter:
- Made all statics/movable statics into Misc items (toy blocks, teddy bears, balls), and removed any collision cubes that were
surrounding those items to eliminate follower pathing issues.
- Added Nav-cuts to rocking horses and doll houses to eliminate follower pathing issues.
- Added better custom texture to toy blocks
Weapon Racks and Plaques:
- Made some texture/UV scaling enhancements
Display Cases:
- Replaced the legs on display cases to look much better and more solid.
- Added texture to the glass to make it more visible and immersive.
Furniture:
- Added 2 new noble single and double bed models.
- Improved noble chair cushion normal map.
- Added 2 new Noble Chair options
Alchemy and Enchanting Benches and Workstations:
- Combined the best components of Revamped Assets on all benches/stations (better glass, flames, liquid, etc).
- Replaced vanilla candles with Rudy’s candles.
- Added Smoke to all candles from the mod Smoking Torches and Candles.
- Added Dwemer and Vampire versions and replaced models inappropriate cells.
- Added Shabby and Snowy versions for appropriate areas outdoors, caves, dungeons, forts, etc.
- Added an option for ENB lights
Its takes advantage of BOS to distribute most of the furniture, so WAYY less plugin patching!
SFCO3 will be consistently updated moving forward.
Display Cases:
- Replaced the legs on display cases to look much better and more solid.
- Added texture to the glass to make it more visible and immersive.
Which version was the last version before the glass texture overhaul? I love everything about this mod, but the bubbled glass texture makes it so you can't see the weapon in the case. I'm fine with downloading an older, unsupported version to just have clear glass, but I'm not sure how far back to go?
guarantee they are either not there or broken. I've looked through the files. they are non existent online and in the installation.
That or it's not available for se/ae and needs updated/fixed???
I've been using the mod for a long time but that is the first time I am getting this error.
Have a look:
That's with the mix-and-match option.