Skyrim Special Edition

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mindbody

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mindbody

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26 comments

  1. Poopiegamer69
    Poopiegamer69
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    Is there any way that you or someone you know can port this over to Xbox(I can't because I'm bad) since the original textures are just plain ugly. If you or someone else can I would greatly appreciate it, and if not then thanks for hearing me out I guess.
  2. deleted105849438
    deleted105849438
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    Make sure you read the post section of Aetherium Armor and Weapons Compilation by lautasantenni. It seems there is work to do getting that mod up and running on SSE.
  3. Luridum
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    Is this compatible with Legacy of the Dragonborn?
    edit: Sir Jesto has spoken that this would require no editing to become compatable with the LotD displays. So, yeah.
  4. Ridglar
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    Hello, your textures are amazing!
    I would like to know when could you release the weapons retexture too.
    Thanks for your great work.
  5. WanderingBits
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    Oh my god the shine

    It's perfect.
    Endorsed.

    Does there exist a version for the regular Dwarven armor? That'd be sick.
    1. mindbody
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      I hadn't thought about the Dwarven armor but now that you mention it I may look into it.
    2. Pantheress
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      I too would LOVE to see this lovely texture style on regular Dwarven armor. Would allow my khajiits and argonians to wear it without smooshing their nasal cavities in. :P
  6. KnotQuay
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    I'm considering getting Aetherium Armor and Weapons just to use these textures. Top notch!
  7. Dragens
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    looks cool :D
    1. mindbody
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      Thanks, man. I'm really humbled by the positive responses I'm getting.
  8. graynull
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    Giving this a go and looks good so far. Though I would throw it out there that doing the weapons/shields/crown would also be cool so they all matched a bit more. I like the idea of them being newly forged so shinier than the older dwarven piece you find laying about.
    1. mindbody
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      Thanks. I tend to mod during playthroughs as I find things I'd like to change, so this was the result of finally finding enough aetherium ore to craft a few things. Tbh I havent even seen most of the weapons or the rest in-game but I'll have a look at them and see if they could benefit from the same treatment.

      EDIT: I just had a look at the weapons and I do think I can help them a bit, so I may start working on them tonight.
    2. mindbody
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      I've decided that I will do the weapons next, so they'll be forthcoming as time permits.
    3. graynull
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      Thanks for the reply. I look forward to checking them out.
  9. ff7legend
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    Your link takes me to the Oldrim version when it should be taking me here instead mindbody:

    https://www.nexusmods.com/skyrimspecialedition/mods/2687

    Be aware that the SSE version's meshes were not properly optimized for SSE using SSE NIF Optimizer. Also, the plugin contains dirty edits that must be cleaned using SSE Edit's new Quick Auto Clean method. I also resaved the plugin using the SSE CK just to be on the safe side since it is possible for authors to manually edit a plugin's form version without properly saving it in the CK. Ran into such an instance with Insignificant Objects Remover SE so be aware of this. Failure to observe this will likely result in invisible meshes/possible issues with CTDs. Just thought I would alert mindbody/users of the SSE version in case they run into any issues when running the original SSE port of Aetherium Armor & Weapons Compilation here on SSE Nexus.
    1. mindbody
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      Thanks for the note about the links - those have been correctly updated.

      The meshes were taken directly from the sse mod, so thank you for mentioning it but you may want to direct a comment there, too. My files do not include a plugin so, again, please inform the original uploader. ;)
    2. ff7legend
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      I already have a long ways back. That author hasn't been on Nexus in a very long while. This is why I mentioned these issues here in an effort to get the word out so folks' games don't crash & burn.
    3. mindbody
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      Well I don't own SSE so I don't think I could clean the .esp even if I wanted. Would SSEEdit even function without the vanilla files/paths? It's also a bit beyond the scope of this mod.

      But I suppose I can optimize the meshes. I'll try to include that with the weapons update.
    4. ff7legend
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      All good. I've already fixed the issues outlined above on my end. Further info on this can be found here:

      https://www.afkmods.com/index.php?/topic/4633-skyrim-se-porting-a-mod-from-le-to-sse/
    5. mindbody
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      Thanks, that's a good resource.
    6. ff7legend
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      Correct. Especially since it was provided by the legendary Arthmoor.
  10. kolostalker
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    Do Tools of Kagrenacs too please, I went through the trouble to get the set only to find out the texture make my eyes bleed.
    https://www.nexusmods.com/skyrimspecialedition/mods/14168
    1. mindbody
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      I've never even seen that mod before. I like the lore of it, though, so... maybe. But it wouldn't be soon. I've been playing around with some other projects that have my attention for the moment.
    2. mindbody
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      So I've gone and looked through The Tools of Kagrenac files and noticed that mod uses the same armor and pathways from lautasantenni's mod, so my textures and meshes will work on that armor, too. Please note Tools of Kagrenac only includes the dwarven power armor and not the aetherial armor so if you want both you'll need lautasantenni's compilation.