Skyrim Special Edition

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Anduniel

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Anduniel

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  1. Anduniel
    Anduniel
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    READ DESCRIPTION BEFORE POSTING. JUST HAVE TO SAY IT...
  2. Anduniel
    Anduniel
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    Update 1.2:
    - Shrines as separate optional package
    - Map marker, in Blackreach, from the Lift almost straight ahead.
    - Removed original havoc Dwemer pot (oops)
    - 1 additional food chest to Cooking package
    - Enchanter's Satchel and Potions chest to Crafting package
    - 2 Dwemer chests now "unnamed" for storing anything
    - Vampire package option
    *Note: Vampire package is supposed to disable both other beds, but when I tested the Common Bed remained. Script however, correct disables it and compiles properly, soooo.... O_o I guess you'll have to disable it with console, can't help that.
    NO FURTHER EDITS. The mod is COMPLETE.
  3. BerryBog
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    Compatible with Legacy of the Dragonborn as well as Bury Sinderion, just make sure to loot the LOTD item and do the bury quest before upgrading.
  4. GeiDo
    GeiDo
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    Hi, I am not big into creating mods so this might be a stupid question....I love the idea of Sinderion's field lab as player home, but I was thinking of using JK's Sinderion's field lab to have a little bit of a bigger house. Do you know if there is an easy way to change the lab into player home while using JK's overhaul of the location?
    1. Anduniel
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      There is, in the Creation Kit simply add the Keyword "LocTypePlayerHome" to the cell.
  5. LordTrecaril
    LordTrecaril
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    Is this compatible with the Bury Sinderion mod?
    1. Anduniel
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      No idea... try it and see?
  6. FishTechnician
    FishTechnician
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    Great mod. Idk if you had planned any future updates, but it might be nice to have a spell tome with a spell to teleport to the lab - for survival mode/no fast travel players. I have it set as my Home Mythal through the alteration tree in Ordinator, but it might be helpful in other cases
    1. Anduniel
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      Thank you. No updates unless I myself want to add/change something. You can very easily teleport using the console code "coc [cell name]" without asking me to do extra work.
  7. GammaCavy
    GammaCavy
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    I love the idea! Once I hit BlackreachI'll absolutely tidy the place up to use as a base while scroll hunting.
    (I'm a dedicated survival mode player, so I'll need somewhere to sleep.)
  8. LogicZero420
    LogicZero420
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    Is this compatible with JK's Overhaul?
    1. Anduniel
      Anduniel
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      No idea, try it and see... But if it alters the same cell...
  9. dragonwoodkeeven
    dragonwoodkeeven
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    It's perfect! Since I don't usually have followers and when I do it is only one, This is a perfect cozy home for Blackreach. The storage is excelent for all the ore and such that over wieghs you normally so you can completly explore without running up to the surface all the time to get rid of it. It is completely with staying immersive as well. It now takes a perminate place in my mod list! Thank you so much!
    1. Anduniel
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      Great to hear, thanks!
  10. keepsyou
    keepsyou
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    Do the upgrades cost materials or take time to make? 
    1. Anduniel
      Anduniel
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      Nope, just click the button, choose, and done.
  11. WalksInDreams
    WalksInDreams
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    Thank you.
  12. Webmetz
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    A simple Quality of LIfe suggestion to make the Black Reach start possible for Alternate Start Users (because of the sphere right on the front step that can instant kill new players on Hard).   Perhaps add the ability to escape through the chimney? Or an escape hatch that leads into the river behind.   

    I had a friend make a chimney escape for the lab. They said I could do whatever I wanted with it. So I'll give it to you.
    ASLAL_Blackreach_Chimney_Exit.7z 

    Basically it adds a marker to the fireplace to climb up it, and a staircase behind the lab to access the top of the lab and a trapdoor do climb back in.   I personally don't think the staircase behind it was necessary, nor was the ability to climb back in.  Still, I didn't argue with him about it.

    Feel free to do anything you want with it.  If you don't want to integrate it with your mod, you can host it. If you don't want to host it, I'll upload it.  ...been sitting on it for 2 years
    1. Anduniel
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      Last line of Sticky...
    2. Webmetz
      Webmetz
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      Sorry. I didn't see that.  
  13. Kulharin
    Kulharin
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    Hello,

    Love it, but any advice on this conflict between your mod and The Second Great War?

    I am not really sure on the intention of either marker.  http://icecream.me/uploads/a71cab9026eb1c0d7c84b8d08ae2cc15.png

    1. Anduniel
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      Thanks, but you'll have to be more specific. First I've heard of that mod; what would it possibly do to conflict with this one cell??
    2. Kulharin
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      a fantastic question... not 100% sure honestly.  it seems to be adding a patrol marker for the Thalmor soldiers and miners to the campfire.  These become active at the end of the civil war and beginning of the second great war.  There are a whole bunch placed all over black reach, so I doubt there would be an issue if one gets overwritten.  It likely just means the thalmor npcs wont patrol to this location, which is prolly for the best!

      I am not sure exactly what your marker does though?

    3. Anduniel
      Anduniel
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      What marker? The map marker?? That should be obvious. There is no campfire inside the cell. My edits literally ONLY affect the interior of this cell and add the map marker, some cell properties and keywords data, and nothing else. Look at it in SSEEdit.