Skyrim Special Edition
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mooglerampage and tjhm4

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mooglerampage

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48 comments

  1. mooglerampage
    mooglerampage
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    Locked
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    PM me if any issues arise - at this point the mod is feature-complete and doesn't need any updates.
  2. liveincolor
    liveincolor
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    will this work with Know Your Enemy 2?
  3. hazerddexzero
    hazerddexzero
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    out of curiosity would astral magic 2 fall under sun damage since it's  basically star magic?
  4. YuliaS11
    YuliaS11
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    Mind me uploading the esp to Redux, which has now been patched to use KYE Redux keyword instead?
    1. mooglerampage
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      Don't mind at all, thanks for asking.
  5. deleted15523119
    deleted15523119
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    any possibility of making a version for the Redux version of KYE? for both this and Know your elements?
  6. IgnotusP
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    Anyone know if this mod requires Shadow Spell Package or if it applies to other mods without it?
  7. DeusObscurus
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    Not sure if anyone's been through here in a bit, but the EnaiRim expansion has moved further into light/shadow spells (e.g.: triumivrate and odin), and makes some changes to base game sun spells as well. If someone more technically saavy might find the bandwidth for a patch, t'would be quite the addition to the already excellent offerings queued up.
    1. mooglerampage
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      That is certainly a good project to take on, but I can definitely say I do not have the bandwidth at this juncture.
      From a technical level each small patch was already a nightmare because it involved modifying either the Spells or Spell Effects (I don't recall which) and that was prone to conflicts, load order problems, and other nonsense.

      I haven't tried the latest batch of EnaiRim mods due to lack of time not lack of interest.
      If I ever get back into modding they (and appropriate patches) will certainly be on the list.
  8. Ashenpyre
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    Where is the Better Sun Spell arsenal mod? I've looked for it everywhere and tried S'rendarr's Arsenal as well and nothing comes up here or on google. Does it still exist?
    1. mooglerampage
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      I believe those mods are on the Bethesda site not Nexus.
      They could just be discontinued as well, it's been a while since I checked and those patches were only for a user request.
  9. oddjelly
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    Are any of the addons safe to merge? I use like 5 of them. :P
    1. mooglerampage
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      Not sure - I haven't tried merging them.

      It was on my radar to make a merged version at some point, though I have been on hiatus from actively modding for some time.
    2. IAmDarkPhoenix
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      I've merged without problems
    3. mooglerampage
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      Awesome, thanks for the input.

      If you are so inclined, I can add a merged .esp as an Optional File - just PM if you're interested in sharing your merged version.
  10. Mairinjan
    Mairinjan
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    [deleted]
  11. kazukess
    kazukess
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    Hm anyone else use this with vokrii judgement of the sun perk? The perk makes living targets affected by the dawnguard sun spells. Having an issue where all living npcs are immune to sun fire and vampires bane. Stendars aura is working as intended though. Only thing I have that should be altering restoration in anyway is this and vokrii.
    1. mooglerampage
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      By altering Restoration do you mean the perks or the spells?
      I could imagine if you have something editing the spells it would cause a conflict, and since a lot of modders tinker with sun spells but neglect Stendarr's Aura (understandable, being a cloak spell that nobody uses in vanilla) it is realistic for something to overwrite just those two.

      Feel free to post your load order (PM me if you would prefer) and I can dig into it.