Skyrim Special Edition
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Nyphani

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nyphani

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55 comments

  1. nyphani
    nyphani
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    What's Next?!
    Well, I consider this mod to be complete, but if you find anything I've missed or think of anything that should be added, let me know and it might happen! :)

    To see what I'm currently working on, check my profile page!
    I'll try to keep it up to-date, but I might forget~ ;)
  2. Aldaroshka
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    will is stop random sabretooth kittens screaming at me from the bushes? I hate getting aggroed by them, bc they don't fight me and I don't want to kill them, but they prevent me from fast traveling and make weird noises
  3. Glanzer
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    This mod works as advertised, thanks! I don't really agree with including the cleaned meshes, they seem outside the scope of this mod. Better to just tell people to go use Cathedral Optimizer on their mods. So I just hid the mesh folder in MO2.

    The wolf growl modification is a welcome change.... For about the first 10 seconds. But there is no stop to the growling, they don't even pause for a breath. Sounds like an annoying motor after a while. To break it up a bit I just hid the 02.wav and 03.wav files in MO2 so that I can get a mixture of the growling and the barking. That seems to work better for multiple wolves anyway.

    Anyway, I tested this immediately on the annoying slaughterfish and the cute mudcrabs. Mudcrabs are now passive as advertised, but the slaughterfish seem passive too. At lease I went swimming with them and bumped around against them and they never attacked. I'll have to keep watch on other animals to see if there's a problem.

    Despite these issues.... ENDORSED.

    EDIT: Ok after further investigation I found that 7 animals do not have their factions and packages properly preserved from the Skytest plugins. It's not hard to create a patch for that, took me about 20 minutes. Solved my totally passive slaughterfish problem too. But I had to reduce the attack range from 1000 to 500 for slaughterfish because 1000 was way too far for me.
    1. andymash70
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      Any possibility to share these changes to us, friend?
    2. Glanzer
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      A new mod based on this mod just came out, check it out here. I'll be reviewing its changes and all my skytest plugins/patches and try to simplify my own modlist...
  4. Quodpot
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    Hi! First of all, thanks for sharing your mod. Secondly, I am wondering if this works for the lite version of SkyTEST (which modifies the animal AI but doesn't add extra spawns)? I tried to change the master for this mod from regular SkyTEST to the lite version using Wrye Bash, but it didn't seem to work. If I'm not running the full version of SkyTEST, is it just better to use the original mod that inspired this one? Thanks if anyone can answer this!
  5. Kulharin
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    One thing to note, this is not compatible with SkyTEST Vanilla and DLC Creature Extension. SkyTEST Integration Project SE

    I can make a patch though. I may be looking to build or patch for ths with a few of my own adjustments and built in compatibility for the skytest extension if that's cool?

    No issues with assigning warning to creatures that don't have this behavior by default?

    1. Glanzer
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      What mod is "SkyTEST Vanilla and DLC Creature Extension. SkyTEST Integration Project SE?" Please give the URL. I just tested this with my setup and it works fine and the records are correctly modified for Aggression, Confidence, and Aggro Radius Behavior. I'm using these mods:

      SkyTEST - Realistic Animals and Predators SE (https://www.nexusmods.com/skyrimspecialedition/mods/1104)
      SkyTEST Integration Project SE (creature extension plugin: https://www.nexusmods.com/skyrimspecialedition/mods/13428?)

      EDIT: Ok after further investigation I found that 7 animals do not have their factions and packages properly preserved from the Skytest plugins. It's not hard to create a patch for that, took me about 20 minutes. Solved my totally passive slaughterfish problem too. But I had to reduce the attack range from 1000 to 500 because 1000 was way too far for me.
  6. Glanzer
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    fyi, I tried using the "less fear" patch for skytest at Lexy's LOTD page (the one you link in your description) but that patch requires SIC as a master instead of skytest, so i think the wrong patch was put up on Lexy's site.

    EDIT: I've had this problem with a couple of Lexy's LOTD patches, and now I realize it's because I'm not installing all of Lexy's mods. So the patches will work IF you follow the guide and install everything.
  7. xxss5songokuxx
    xxss5songokuxx
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    Is there a mod like this for immersive creatures?
  8. troglodytes16
    troglodytes16
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    Hello, thank you so much for this mod!
    Would you consider making a patch for the new animals added by Animallica Lore Edition Redux SE? It's the lore friendly version of Animallica, with a lot less animals.
    1. nyphani
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      I'm not currently modding, but I'll add it to the to-do list!
  9. mattski123
    mattski123
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    nvm
  10. Lorenzini
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    I have a weird problem. The mod seemed to work well with all animals except the wolves. They are as aggressive as usual. Every time they saw me, they would come to attack. After I killed one of them, the rest would disperse to hide behind a bush, or boulder or whatever, but the compass is still showing the red dots and I can't fast travel, or mining for ores for as long as the dots are there. (The dreaded "You can't do this while in combat" message). I am forced to hunt down each and everyone of them, and to make matter worse, they RAN from whatever spot they are hiding behind when I approached, forcing me to chase after them.

    It is becoming so tedious that I have to shoot them with arrows from far every time I noticed their presence before they got the chance to see me.
    1. nyphani
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      Sounds like something is overriding wolves.. should be fixable by putting this mod lower in your load order, hopefully!

      The running away part is a skytest 'feature', someone made a patch for it(skytest less fear, link on the main page) that makes them run away a bit less, you might also want to look into that too~
  11. dabeux
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    The Optimized meshes are a big winner with this mod. It's honestly a requirement if you want to run skytest without CTD's. Thank you my man for existing <3
    1. nyphani
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      haha, thank you! And yes! Discovering how to optimize meshes saved my sanity! @.@